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Skill 1: Normal Slash (F) - 2AP for 2 targets, damage scaling is quite bad
Skill 2: That random momentum skill that you probably don't use (D) - Gives the sword some utility but if you have any kind of momentum build, you are not using the 2H-sword.
Skill 3: Charge (S) - Really good utility and Mana/AP consumption to hit 3 targets, the only skill that is awesome for this weapon that is even better on a scroll.
Skill 4: Sword Sweep (C) - It's a decent skill but limited by it's number of uses. There isn't much to say about it.
The momentum skill is also surprisingly effective at deleting single targets which further aids in the use of the Boom perk, but realistically speaking you need even more perks like Relentless and Inertia to get even more out of it.
It's kind of like the Rifle imo, solid but requires just...way too specific a build to get use out of, especially compared to say the 2H Hammers, which are just plain insane in both AP cost effectiveness AND output.
@Aldain maybe with a very specific build, you could do something out of it. You're talking about rifle though : it's actually strong now, the 1st skill is undodgeable, and the 2nd skill benefits from opportunist. But for the 2 handed sword, beside inertia, there really isn't anything, and the base skill (mostly the 1st one) are too weak.
Overall though the first ability is a large part of the problem I do agree, doesn't do enough to justify the 2AP cost (similar to the old Rifle), and the baseline uses per turn on the weapon are just hilariously low when compared to the 2H hammer which can just go absolutely nuts even without Specialist.
The weapon is in a weird state since it's mana skills are very good (charge was just dumb prenerf) and the basic skill is very bad.
Also I may be wrong but the momentum skill may be the hardest hitting momentum skill in the game (low +momentum stat but high base damage)
The basic 1 attack is so stupid because you can easily not have enough damage from it to even kill trash enemies with it. If you end up trying to use it again to finish them off you just used 4 ap to kill 2 trash mobs - absolutely atrocious. It should probably have more charges per turn of the momentum strike like you said. The AE skill should also get another use per turn so that at least maybe then it could be useful on a vampire build or whatever.
Hell all things considered I'd put it behind even most 1H melee weapons, it doesn't really have a niche that it fills that isn't done better by other melee weapons.
As it is now, it's so far below every other weapon in the game it's weird, I can't think of any other weapon I want to actively avoid.
There's quite a bit of balancing needed in half the weapons overall, some are broken op like the mini crossbow, or the 1h stun mace, and some are plain bad like 2h sword and axe.
And then there's the rifle, I just can't stress enough how ♥♥♥♥♥♥♥ useless this piece of garbage trash ass weapon is :) whenever I get a rifleman starting a run I just quit.
Now furthermore, thing is just that any weapon with bounce can be improved to broken levels, the mace not only deals a heap of damage it bounces to a gazillion monsters stunning the fk out of everyone, other weapons should have some sort of upgrade path like this as well.
The 2H Axe is one of the strongest weapons in the game because of that buff skill. If you specialize or go dual 2h-axe, you can potentially get +200% damage buff indefinitely with blessing and 33% less without and still mow through anything in the game. The reduced resistance can also be negated now or just buff another person for added value. You won't be able to normally get 20 levels of rare damage up through your runs.
2h Axe is a good secondary weapom for Blood mages + any kind of teleport. Also, don't sleep on the buff, it can be good as well.
2h Crossbow is kinda bad, too hard to use compared to longbow/shortbow
2h Sword is really bad besides giving some mobility, but 1h sword just what 2h sword does 10x better.