The Last Spell

The Last Spell

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Fukung Dec 10, 2024 @ 8:19am
Non-active weapon set give stats?
I noticed that my equiped weapon gets extra multi-hits from whatever I equip in my second non-active set. This is just silly OP and no other game does this. |IMHO this should be nerfed.
Last edited by Fukung; Dec 10, 2024 @ 8:20am
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Showing 1-10 of 10 comments
Bumc Dec 10, 2024 @ 9:03am 
If its nerfed then you'd have to constantly swap slots around, i.e. to end turn with shield equipped. Would be quite annoying.
Fukung Dec 10, 2024 @ 11:10am 
Make swap cost an action point then.
aidanfilson25 Dec 10, 2024 @ 11:45am 
I mean, it's an intended part of the game. In some ways it would actually be more broken if they didn't work like that because, presumably, any effect tags that aren't relevant to a weapon ie stun, momentum, propagation damage/number, poison etc would no longer appear on it shrinking the pool of what effects it can have tacked onto it considerably.

As it is a weapon can have a bunch of irrelevant modifiers but still be good as a combo with something else. Yeah occasionally you'll get insane runs where you get a spear and daggers that both have multi hit or whatever but that's part of the fun of a roguelite.
Kaysoky Dec 10, 2024 @ 11:55am 
I also can't think of any game that does this, and I can't think of other games that do what the Last Spell does.
Bumc Dec 10, 2024 @ 7:48pm 
If swap cost is an action you basically have one set of weapons.
Nerfing it would be a massive buff to the perk that disables the second weapon set in trade for more damage and ability uses.

It's not OP at all imo.
Fukung Dec 12, 2024 @ 3:11am 
"Nerfing it would be a massive buff to the perk that disables the second weapon set in trade for more damage and ability uses."

Then nerf that as well. No-where does the game tell you about the stats of the second weapon slot being added and it goes against every other game that has swappable sets, like Diablo. It just doesn't make any sense that something you are not using gives you stats boosts. You wouldn't get the benefits of a helmet in a backpack either, why should a shield you are not using provide block? To me it is lazy and bad game design in an otherwise almost perfect game, which is why it irks me.
Last edited by Fukung; Dec 12, 2024 @ 3:12am
aidanfilson25 Dec 12, 2024 @ 7:54am 
I feel like we're just throwing around buzzwords now. The game is balanced around it and it's still challenging. X game doesn't work like that or "I don't like it" aren't really arguments. I don't see what makes it "lazy and bad game design". If anything it's harder to get the balance right where weapons can get objectively useless modifiers for themself and still feel good to use since they can combo with other weapons.

Also the game absolutely does tell you that's how it works. "Heroes have 2 different weapon sets and can swap freely between them at any time, even during combat. Any attribute modifier granted by the equipment is always applied, even if the weapon set is not currently active.", ripped straight from the tutorial text. If anything the inherent differences of damage types aren't explained well and are very useful to know on some of the later towns but they're at least easy to find (literally any weapon or damage type modifier has a popup that explains what they do if you hover it).
Last edited by aidanfilson25; Dec 12, 2024 @ 8:10am
Morphic Dec 16, 2024 @ 4:00pm 
Originally posted by Fukung:
Then nerf that as well. No-where does the game tell you about the stats of the second weapon slot being added and it goes against every other game that has swappable sets, like Diablo.

This isn't Diablo or other games. Such logic is flawed and promotes a convergence of thought that actively discourages differences or change. For example, Red Barrels always being dangerous/explosive in games regardless if it makes sense or not... Then when some games make explosive barrels blue or some other color; you have people that freak out and complain that it should be red etc. They had a preconceived bias.

Originally posted by Fukung:
It just doesn't make any sense that something you are not using gives you stats boosts. You wouldn't get the benefits of a helmet in a backpack either, why should a shield you are not using provide block? To me it is lazy and bad game design in an otherwise almost perfect game, which is why it irks me.

But those items are not in your backpack... your characters are actually wielding them or on their person. A sword in a sheathe, a spear on their back, a shield strapped to their arm/on their back, etc. Since you brought up Diablo earlier... why can we only have two rings and an amulet? Why can't I wear a ring on each finger or multiple amulets? What about Diablo 2 where I can fill my entire pack with charms and gain the benefits of all of them?

TLDR:
IMO, this an issue with your expectations. The game is literally balanced around such interaction; it really isn't OP.
If people are pointing out that this is one of the things that makes this game unique, then it's definitely something to keep!!
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