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As it is a weapon can have a bunch of irrelevant modifiers but still be good as a combo with something else. Yeah occasionally you'll get insane runs where you get a spear and daggers that both have multi hit or whatever but that's part of the fun of a roguelite.
It's not OP at all imo.
Then nerf that as well. No-where does the game tell you about the stats of the second weapon slot being added and it goes against every other game that has swappable sets, like Diablo. It just doesn't make any sense that something you are not using gives you stats boosts. You wouldn't get the benefits of a helmet in a backpack either, why should a shield you are not using provide block? To me it is lazy and bad game design in an otherwise almost perfect game, which is why it irks me.
Also the game absolutely does tell you that's how it works. "Heroes have 2 different weapon sets and can swap freely between them at any time, even during combat. Any attribute modifier granted by the equipment is always applied, even if the weapon set is not currently active.", ripped straight from the tutorial text. If anything the inherent differences of damage types aren't explained well and are very useful to know on some of the later towns but they're at least easy to find (literally any weapon or damage type modifier has a popup that explains what they do if you hover it).
This isn't Diablo or other games. Such logic is flawed and promotes a convergence of thought that actively discourages differences or change. For example, Red Barrels always being dangerous/explosive in games regardless if it makes sense or not... Then when some games make explosive barrels blue or some other color; you have people that freak out and complain that it should be red etc. They had a preconceived bias.
But those items are not in your backpack... your characters are actually wielding them or on their person. A sword in a sheathe, a spear on their back, a shield strapped to their arm/on their back, etc. Since you brought up Diablo earlier... why can we only have two rings and an amulet? Why can't I wear a ring on each finger or multiple amulets? What about Diablo 2 where I can fill my entire pack with charms and gain the benefits of all of them?
TLDR:
IMO, this an issue with your expectations. The game is literally balanced around such interaction; it really isn't OP.