The Last Spell

The Last Spell

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ragen311 Apr 15, 2022 @ 9:33pm
Couple Q's
- I have read a lot of opinions about avoiding defensive stat upgrades if possible when leveling. Even for mele guys? What is better block or armor? Have to blue lvl up options that give me either 8 block or 32 armor. I just don't know how the stats adjust to actual damage mitigation.

- read about dual wielders like two SH Hammers. Is this a perk or something? Can't get 2nd hammer in my offhand. Yes it is another single hand hammer.
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Showing 1-15 of 18 comments
Nordil(Hun) Apr 16, 2022 @ 1:57am 
- the block armour was actually explained this very week:P
But here it is again:
Block is a permanent damage reduction. (Point based) Armour renews every round.
So if your guy has 8 block and say 30 armour. (A slightly lucky starting guy):
If he gets attacked from 4 sides for 30 damage each, he will receive 0 damage from the first (8 blocked and 22 from armour) then he will get from 2nd attack 30-8-8=14 damage again(and now has 0 armour) and from the other two 22 and 22 damage, he will have 0 armour but still 8 block. Once the round ends his armour is renewed again.
However take into consideration there are enemies who have weapons against block or dodge does not apply.

- dual wield: you need to unluck those weapons, they are called "off-hand" weapons. Like offhand hammer, axe, pistol, orb.(only found these so far).
ragen311 Apr 16, 2022 @ 11:30am 
Thank you for the answers (in multiple posts). If a stat does not have a minimum stated, can I assume it is 0? Example: If I have 0 reliability and then choose a perk with -15 reliability; there is actually no reduction. The only negative would be getting that 15% back in order to start having an affect.
ragen311 Apr 16, 2022 @ 11:33am 
Do you also know about "Defensive Training"? Does the hero have to be next to the defense doing the killing? Is each kill worth the same experience as if the hero did it? If multiple heros have this perk is the xp divided up, or are you getting multiple kills worth of xp from each defensive kill?

Since i am obviously starting to really dig this game, is there a good resource to look this stuff up, or is it all changing to fast right now with the updates?
Bumc Apr 16, 2022 @ 11:54am 
Any stat you can check minimum and maximum on, reliability is actually an incorrect example as you can go negative down to -100 iirc (it increases the spread, which does matter only for weapons with meaningful spread to begin with ofc).

Armor generally beats block on similar sources unless you tank more than 5-6 hits per round which rarely happens. Plus with high armor you can actually plan ahead on how many hits you can tank without trying to figure out the block/resistance math, lol.
(Edit: with 32 armor vs 8 block breakpoints are 4 regular or 2 physical hits per round so I'd grab 8 block there)

Perks system was recently reworked and most info on wiki and stuff is outdated unfortunately.
Last edited by Bumc; Apr 16, 2022 @ 11:56am
Bumc Apr 16, 2022 @ 11:59am 
Also, defensive stats are harder to prioritize in general because you need only certain amount of these (not dying is good, but your goal is to kill stuff fast enough for town to hold) while offensive stats you can stack through the roof.
Still, having some defensive on tanks doesn't hurt, especially if offered blue upgrades.
Nordil(Hun) Apr 16, 2022 @ 12:33pm 
Originally posted by Bumc:
Also, defensive stats are harder to prioritize in general because you need only certain amount of these (not dying is good, but your goal is to kill stuff fast enough for town to hold) while offensive stats you can stack through the roof.
Still, having some defensive on tanks doesn't hurt, especially if offered blue upgrades.

Defensive training is the extra xp from defensive buildings right? Well it might be worth or it may not. I usually have a certain few useful perks. (Like spiked armour+vampire+epidemic+poison and toxic leech, give the guy a good armour and good block item and you have your mass infecter tank:D)

On certain levels it is actually good to take defensive training(currently one since we have only 3 maps). I would say in Lakeburg it is worth it. But in glenwald, it is so so.
(Also currently now i seem to have issues with ranged guys, terrible drops and terrible builds come up:D)
ragen311 Apr 16, 2022 @ 1:14pm 
Yes, defensive training is the extra xp from defensive buildings. My understanding is if a ballista takes out someone, your heroes lose that XP unless they have defensive training. The question is how much xp is transferred to the hero and what are the results of multiple heroes having defensive training.

It would be a big xp shift to go from zero xp on a kill to double, triple (up to however many heroes have the perk).

I feel like it would make more sense to already have defensive structures distribute their xp to all heroes without a perk. Losing all xp seems like too big of a hit (without perk).

As for the reliability issue. When I highlight the attribute in character details it only shows a max. Accuracy on the other hand shows a min of -50%. That is why I am wondering if reliability can't fall below 0% which would just be the standard damage range of the attack.
Last edited by ragen311; Apr 16, 2022 @ 1:17pm
ragen311 Apr 16, 2022 @ 1:15pm 
For the Stunning perk (+15%); is that applicable for every type of basic attack and skill attack?

It wouldn't apply to debuffs though right?
TripSin Apr 16, 2022 @ 3:23pm 
Originally posted by ragen311:
For the Stunning perk (+15%); is that applicable for every type of basic attack and skill attack?

It wouldn't apply to debuffs though right?

I just looked in the game and I don't see any stunning perk. There used to be perk that increased stun chance, but that seems to have been taken out. If you go into the character panel and hover over stun chance you will see it only applies to skills that have the stun effect.
Nordil(Hun) Apr 16, 2022 @ 3:44pm 
Originally posted by TripSin:
Originally posted by ragen311:
For the Stunning perk (+15%); is that applicable for every type of basic attack and skill attack?

It wouldn't apply to debuffs though right?

I just looked in the game and I don't see any stunning perk. There used to be perk that increased stun chance, but that seems to have been taken out. If you go into the character panel and hover over stun chance you will see it only applies to skills that have the stun effect.

It is still in game. (Was earlier when i played.)
But yes it only applies to any attack and skill that already has a stun effect.
(Poison and stun can really make a good combo:))
kory Apr 16, 2022 @ 9:20pm 
Originally posted by TripSin:
Originally posted by ragen311:
For the Stunning perk (+15%); is that applicable for every type of basic attack and skill attack?

It wouldn't apply to debuffs though right?

I just looked in the game and I don't see any stunning perk. There used to be perk that increased stun chance, but that seems to have been taken out. If you go into the character panel and hover over stun chance you will see it only applies to skills that have the stun effect.

Remember that not all perks are available for all characters, so just because you see one character who does not have that perk does not men it is not in the game.
Bumc Apr 16, 2022 @ 11:43pm 
Stunning perk is indeed applied only to attacks that have some base % stun chance. Generally worth on a dedicated hex-stun-person that didn't roll enough lucky %stun chance levels in secondary attributes. Haven't built one like that in a while, but with contagion being a thing it seems like a reasonable build if you can get it going.
Bumc Apr 16, 2022 @ 11:48pm 
As for "defensive training" perk it doesn't make sense unless you have batteries of ballistas firing and stealing a considerable part of your kills. And even then, new perks are so good that spending even one on just "getting to level a bit faster" is a big deal.

And I'm not sure how it interacts in multiples, but I really doubt its anything but "split evenly"
TripSin Apr 20, 2022 @ 12:41pm 
Originally posted by kory:
Originally posted by TripSin:

I just looked in the game and I don't see any stunning perk. There used to be perk that increased stun chance, but that seems to have been taken out. If you go into the character panel and hover over stun chance you will see it only applies to skills that have the stun effect.

Remember that not all perks are available for all characters, so just because you see one character who does not have that perk does not men it is not in the game.

Ah, I didn't know that at the time.
Nordil(Hun) Apr 22, 2022 @ 10:34am 
Originally posted by Bumc:
As for "defensive training" perk it doesn't make sense unless you have batteries of ballistas firing and stealing a considerable part of your kills. And even then, new perks are so good that spending even one on just "getting to level a bit faster" is a big deal.

And I'm not sure how it interacts in multiples, but I really doubt its anything but "split evenly"

I think it can be a good alternative option, especially when you get a hero who for some reason starts to get on the first few levels only XP skill upgrades as blue. I think i managed to get a guy like this to level 13 on lakeburg. (Guy was a beast:D) Had like 175% or 190% extra xp+25 xp perk +25 xp from defensive buildings, the next nearest guy with level was still on 8 or 9.
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Date Posted: Apr 15, 2022 @ 9:33pm
Posts: 18