Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I think it used to be called "Total Damage", and could be found on perks like Big Game Hunter.
So if I had 10% Damage and 10% perk damage and made an attack that did 100 base damage it would actually do 100 * 1.1 * 1.1 = 121 damage?
DLC update renamed it and added some sources that work only on certain perks (mainly shield).
And yes the math above checks out.
I'm really sorry, you've laid it out really simply, but I still don't get it. What damage does it apply to? Only perks? Like spiky counter. Or are there certain attacks that proc it? Or is it just a modifier that increases all damage? Like the damage bonus Stat, but acting as an extra, separate multiplier?
Total damage is weaponDamage * A1 * A2 *A3... * An. Perk damage is one of those multipliers, other multipliers are related to opportunism, critical, isolation etc.
I did actually question for quite a while how, and on what, opportunism worked until I eventually worked it out, but it's a little harder when I have to commit one of the last perk points a hero gets this run before the boss wave to testing how a perk works.
Opportunism also has a really comprehensive and easily understood tool tip. Unlike Perk Damage, which is barely descriptive at all.
I think I touched on it before, but I didn't want to "trial and error" it, and it's a big ask to spend the likely last perk point you're going to get on a perk you don't know the mechanics of.
In any case, thank you a million times, you have genuinely been a great help. I'm pretty sure I now understand when perk damage procs.
I only have one last question. Bumc earlier in this thread mentioned that it used to be called multiplicative damage, and that it was added on after the rest of the calculation, as a mutliplicative(duh) modifier. Is that still the case? is +50% an increase of 50% of the final damage, or the base damage?
In short, is it multiplicative, or additive?
If you trigger Don't panick with its +40% perk damage modifier, your total damage will be increased by 40%. But if you also trigger Flexibility on top of that, your perk damage modifier will be +65% (+25% from flexibility and +40% from dont panic), your total damage will be increased by 65% instead.
Okay that makes sense. Thank you very much.
If (as I understand it) perk damage is just simple, straightforward extra damage, why give it a different name? Why not just say "increase your damage by 25%"? Unless am missing something.
Also, why then does it say "triggering a specific perk"?
For example, suppose you have +50% damage and +25% perk damage. If they were additive, you'd deal 1.75x damage. If they are multiplicative, they deal 1.875x damage.
As for the wording "triggering a specific perk", I agree it sounds a bit odd.