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Gildenberg -> Apoc 1 Lakeburg -> Apoc 2 third map etc.
If you lose on a boss, just try again knowing what it actually does.
If you lose before boss, fall back and do some easier maps on higher apocalypse to catch up on unlocks.
And one mistake I made was *not* to lose enough :D. If you lose 20 havens (i.e. by abandoning them), you get an extra 200 HP on the circle. For one haven (Elderlicht), that apparently lets you survive one major mistake in the boss phase.
For me, I did whole campaign of basic difficulty before goin into higher apocs.
Some start using boundless omens from start and experiment with those.
Then there's goin basic difficulty on 1st haven, apoc 1 on 2nd, apoc 2 on 3rd and so on.
use the lake map. it has tons of levels, then just put the same weapon you want to level on each character. when done, switch to the next weapon and repeat. keep your trained weapons in your secondary slot if you need them. or don't, and load your secondary wep slots with the weps you are training as well.
The first noticable difficulty bump is apo 4. This largely depends on your play style, though. If you are already letting enemies into haven tiles and setting up mountains of corpses, you probably won't have any issues with apo 4 (even less so if you are using the omen for additional loot from corpses). However, if you are trying to keep enemies outside of haven tiles, walling up and setting up perimeter defenses, apo 4 is going to significantly slow down your economy progression.
Apo 5 is another significant bump in difficulty that does not really get mitigated by meta progression. It will feel harder no matter what. You can make this easier by learning how modifiers stack well and using decent omens.
Apo 6 feels mostly inconsequential... If you are winning on apo 5, you will be winning on apo 6 as well.
Oh! Are corpses dropped when monsters are killed within the boundaries of the haven?!?