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A lot of this depends on the placement. Traps get exhausted once they are used, so you end up defending your traps AND your walls, so that your traps only get triggered when you are overwhelmed. They don't deal a lot of damage so your heroes will need to follow up anyway. For stun traps, this seems of limited use since most dangerous enemies tend to have stun resistance anyway.
Ballistas, on the other hand, are capable of killing enemies consistently through the night. They are excellent when concentrated around your weakpoints or around the Seal. This lets them pick off stragglers (like runners or flyers) that sneak past your heroes. This saves lots of movement and AP from your heroes, freeing them up to concentrate on enemies that your defenses would have more trouble with (huge mobs, elites, and the like).
So are ballistas still the meta for this game then? I just started playing but I've heard that after their nerfs (tons of things got nerfed?) that people are using them less. Or are high level players still unanimously just using them?
Having enemies die right as they exit fog of war is actually detrimental for corpse farming.
Ballistas can be relevant if you setup them so they mostly hit stuff already inside the city, traps not so much.
That being said yes, perfect final defense is some combination of ballistas, catapults and traps, and on long maps you can realistically hit the limits on all relevant structures.
I normally prioritize Outer Walls > Inner Walls > Ballistae. And I'd want reinforced stone walls ideally, before I place any ballistae. Some other players might stay at wooden walls and put ballistae behind them (cheaper to not need mounted ballistae).
There's room for experimentation, so if traps are working for you, go ahead and keep using them. Maybe a later haven or wave will cause you to rethink your strategy. But if something is working, don't fix it.