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140 mana is the cap, but there are multiple ways to restore it to not run dry too early.
Contamination counts as a debuff, or you can use anything in second weapon set to enable opportunism.
I was using workers on mana wells to boost it so stat wise my toons were super strong.
I had a wierd run where i had virtually nothing for corpses to work with on the first few nights. Was like night 5 by the time i started being able to actually farm corpese for resources, so i had lots of extra workers earlier to boost mana pools into space.
And despite 100+ mana being a ton, it does get eaten pretty fast when your chain nuking lol. I had a mage holding down 1 wall on his own with 2 spell books so he could get off multiple lightnings/fireballs every turn lol.
Also finally had a good poison toon. The Magic orb is VASTLY superior to the other poison sources (or so it seems), makes me feel bad for wasting my time trying to fan daggers and hand crossbow bolts. lol
This games been a lovely little find. Didnt know anything of it, saw it on a stream like 2 weeks ago, glad i gave it a shot. Incredible the quality indies can pull off these days.
My very high crit wand user with "each critical hit recover 1 mana" holding final night lane by his own.
Basically just focus down the "strong type enemy" since the weaker killed by ballista anyway.
OP or not is hard to say
1) crit really require investment to be good.
2) this build useless a certain enemy who have extreme mirror damage reflect
I'd say crit probably not manditory but if you can get it without gutting the rest of your stats, its definitely nice to have on the character, with so many "shots" it can really add up over an entire turn.
eitherway the fact theres discussion and people prefer to build one way or the other just basically hightlights how nicely the games made. Lots of choice.
Wait till you find the druid staff and have it on +5 bounce:) It tops the magic orb because it does not reduces health by equipping, and also because bounceing bees do damage as well, whereas on magic orb only the middle enemy gets damaged.
A handcrossbow actually is also a quite good poison spreader. Just think about it. Contaminate the enemy, then poison. Use hand crossbow to kill it, now it spread. Now do that again. If you get multi-hit up you will be doing 7 attacks PER shot of a hand crossbow. Equip in both hand hand crossbows and in the offhand also hand crossbows, now you have about 10*7 hits from a single toon, while you can poison 2 guys. (Now you basicly can spread the poison where ever the hell you want:D)
Regarding indie games yep agree. They make fun, interesting, and so on games.
Big companies? ->they are more focused these days on making their games unplayable via DRM-s, or they are more focused on getting your private data then making fun and interesting games. (Or making new LAUNCHER-s that add nothing to the game beside making it unplayable:D)
Time to play around some more, muhahaha