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1.Blood Magic to use Health instead of Mana
https://steamcommunity.com/sharedfiles/filedetails/?id=2953149105
2.Warp Crystal to Teleport at the cost of Health
https://steamcommunity.com/sharedfiles/filedetails/?id=2953149689
3.Vivified to regain AP at the cost of Health
https://steamcommunity.com/sharedfiles/filedetails/?id=2953149873
Yeah that's broken beyond belief.
Maximum mana is 140, maximum health is 1000.
Crit perk is more of a meme for HP, but organic armor + vampirism will give you better heals than a mana crystal would. Especially as healing potions are much better than mana ones and also scale with healing amplification.
They nerfed bodybuilder a bit at some point and increased the HP cap, but bodybuilder wasn't even a problem of hp stacking.
Warp Crystal:
Teleportation : Added a limit per turn of 3.
Well, this got fixed quick!