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Nah actually they have a lot less hp then the dragons on the prior map.
It is just that they are more spread out and therefore teleport/warp is much more useful/needed then in Lakeburg.
1 turn - 1 dryad
2 turn - 2 dryads
3 turn - 2 dryads
4 turn - 3 dryads
5 turn - 3 dryads
6 turn - 1 a bit stronger dryad
Turns are finicky, since it should follow this if you kill them all on the turn they appear. I remember that when I didn't kill dryads on turn 3 - no new ones spawned on the next two turns at least. At the same time when I have killed 2 out of 3 dryads on one turn- the next 3 spawned on the next turn alright. Nevertheless it's 12 in total, yeah.
3 MP, teleport 8 tiles 2x per turn is pretty vital for at least a couple of heroes in Glenwald, or some teleport crystals, the vanish armour, sceptres, leapfrog skill, anything to get extra movement.
Watchtowers and a lot of +range skills can be very useful too of course
At least you can reshuffle some position and tactic before night start
I might be in danger of 1 shotting it. I stopped playing tonight right before the last night of map 3. I got a freakishly strong team somehow. 1 of my 3 starting toons is missing an arm and she somehow hits like a truck lol. All my guys have like 17 movement points through gear and leveling, feels like i got a bit lucky on this one lol
I got really close I think I got like 10 of them down but the enemy spawn rate was just too high for me to deal with. I retried a few times but since they spawn so spread out I didn't quite have the movement and dps to get it done. I got close. The second run I cleared it easily but I got some pretty bad rolls the first run also with bad starting heroes and weapons.
Just played it out, i killed the 12th one while all 4 sides of my base were breached and i had 3 heroes doing a heroic last stand at the mage cirlce. Holy balls it was STUPID close. I had to take some huge gambles, and in the end it came down to a caster having 16 movement and a dagger/hammer fighter with 17 movement who also had a 1 handed sword in her alternate weapon slot. Both of them had like 9 actions each. Managed to get her from INSIDE the base all the way out to the far left last dryad, i couldnt believe how far she made it using the dash abilities from the sword combo'd with her movement. Couldn't of been closer if i tried on purpose lol. The 1 armed warrior ended up being a goat. lol.
When the 12th dryad spawned far north behind an army of the undead i almost gave up lol. Crazy what a few stacked heroes can pull off. I HATE roguelites but this one has me mad addicted.
Yes this is the intended experience.
The boss wave usually will make player "almost lose" unless your build is near perfect.
Aside from the Harpy boss, all my boss experience is
"if i fail to kill boss this turn, i will lose. Prepare ALT F4"
I dont alt F4, but other then that i agree lol.
I like the gameplay loop I dont mind starting over when i lose. See if i feel the same on the longer missions lol.