The Last Spell

The Last Spell

View Stats:
Node Mar 19, 2023 @ 9:27am
QoL suggestion - Quick restart
So... I've played this game quite a bit even before release 1.0. What a way it's come! So many great things in place.

I have 3 things I can think of I'd like to put forth to the devs:

1. Implement a quick restart capability. Basically, when you launch any map and it's Day 0 (Technically Night 1), provide an option to just shuffle out the current set of heroes for another set. Abandoning the run and starting over, while suffering through load times, over, and over, and over again is a major drag. Folks like to try different starting variations and/or certain stat farming. It's mind numbing that there isn't a quicker way to just get a new set of rng'd heroes.

2. Make the ballisatas "upgraded second shot" visibly look different. Right now it doesn't. Have to click thru each ballista to find the one which is NOT upgraded. Starts to become a major pain :(. Maybe give them a second arrow as a part of their artwork or something...

3. On the note of ballistas, provide a bulk upgrade feature. Something that makes it so that I don't have to click EACH ballista and manually perform upgrade, 80 times. (one for increased height/dmg, the other for the second shot).

4. Power staff still just really sucks. It's like a "negative" thing to have other than to hold for stats. There are infinitely better options out there. Not sure the place it has or what can be done, but there's just zero incentive to ever want to use this thing over any other weapon.

That is all. Super fantastic game!
< >
Showing 1-8 of 8 comments
BurntFaceMan Mar 20, 2023 @ 11:23am 
Just my thoughts on your suggestions.

1: in regards to restarting a game over and over again to get desirable starting heroes, I've never really known how to feel about this - part of the point of been given random starting heroes is to learn to work with what you're given and to make the start of each run more unique and unpredictable - but you're right that there's plenty of people who will simply quit and reload over and over again to get a start they're happy with... I just feel including a quick restart option would negatively impact the intended effects of having these randomised starts, and would make them kind of redundant if someone can just reroll infinitely.

Perhaps a good middle ground is an omen of "redraft", which lets you reroll the starting heroes up to x amount of times.

2,3. absolutely agree, there should be some kind of visual distinction between regular and upgrades ballistas, and a quicker way to go about upgrading them.

4. I also have found it hard to grasp how to play with power staff and generally avoided it in my 100 hours of play, but I'm pretty sure it is a viable weapon if you learn to play around it - it's basically the magic equivalent of a spear mixed with a hammer - lots of crowd clear and stun potential, with some added mobility.
Arashi Mar 20, 2023 @ 5:11pm 
I would love option 1.
I'm trying for higher apo levels.
Sorry but some weapon combinations at the start are just a loss. You won't even kill a first wave on fourth map if you roll into 3 single target weapons.
Node Mar 20, 2023 @ 6:24pm 
Originally posted by BurntFaceMan:
Just my thoughts on your suggestions.
Perhaps a good middle ground is an omen of "redraft", which lets you reroll the starting heroes up to x amount of times.

Interesting idea for sure! However I suspect this wouldn't do anything other than cause people to continue to roll over and over again the map, since that would essentially be wasted omen slots.

Really it just needs to allow for a fast restart to swap out the heroes over and over until you click begin the fight. In the current form, it's nothing more than a major time waster and detracts from enjoying the game when wanting to crush some of those later apoc levels.
BurntFaceMan Mar 22, 2023 @ 7:58am 
Originally posted by stealth_villain:
Originally posted by BurntFaceMan:
Just my thoughts on your suggestions.
Perhaps a good middle ground is an omen of "redraft", which lets you reroll the starting heroes up to x amount of times.

Interesting idea for sure! However I suspect this wouldn't do anything other than cause people to continue to roll over and over again the map, since that would essentially be wasted omen slots.

Really it just needs to allow for a fast restart to swap out the heroes over and over until you click begin the fight. In the current form, it's nothing more than a major time waster and detracts from enjoying the game when wanting to crush some of those later apoc levels.

I agree that the people determined to get a perfect start are just gonna continue to restart either way - personally I still think starting with a random start is part of the charm and that it can lead to more situation where a certain item drops that gets you really excited for how it affects subsequent nights and a characters potential - I just think if the devs did implement a quick restart/reshuffle option then it completely undercuts what they're going for with the randomised starts.

At that point imo the best solution would be a system where you start with x amount of gold or some other resource exclusive to starting a map which allows you to handpick heroes and items - basically introducing a loadout phase - if gold was used, then it could introduce another tactical layer where choosing to underequip your heroes could lead to more gold to get your economy started.

If loadout phase was a thing, I still think the selections of what can be acquired should be limited and random - otherwise you just end up with a situation where people are going to bring the same loadouts into the same maps every time, and use the same plan.
favabear Mar 22, 2023 @ 4:29pm 
While this feature would not be my cup of tea, this seems like an ideal candidate for a Boundless Mode implementation. Makes it available to the folks who want, but doesn't push anyone towards using it who aren't already inclined to do it.
TripSin Mar 22, 2023 @ 7:32pm 
1 is completely antithetical to the spirit of the game. The whole idea of roguelites like this is that you make the best with what you get. If certain weapons aren't viable on high apoc levels then that is a balance problem. But I have a feeling that a skilled player can make most any starting build viable - but maybe this isn't true.

4: Power staff isn't that bad. It pairs well with momentum and opportunism weapons.
Last edited by TripSin; Mar 22, 2023 @ 7:36pm
halloween nowi Mar 22, 2023 @ 11:24pm 
power staff skill 3 (scorching wave) have a 2x multiplier on opportunism which can be easily activated with skill 1 or 2. skill 2 usually puts you near momentum damage cap for taking out big stuff. overall its one of the best stand alone weapons and combos very well with any momentum weapon
Star Paladin Mar 27, 2023 @ 2:12pm 
What does Abandon do anyway? I have a terrible city setup; I am sure to die soon or maybe drag out one more night; I just want to start the city over, but it sounds like Abandon resets the entire game?
< >
Showing 1-8 of 8 comments
Per page: 1530 50

Date Posted: Mar 19, 2023 @ 9:27am
Posts: 8