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Best additions to Blood Mage/Vampire combo are in no particular order
* Scrolls. All that great AoE abilities without restrictions or AP cost. Any perk that increases inventory space is BIS for a hemomancer.
* Mana (Blood) Shield perk.
Typical vampire has 100 (maxed out) block starting turn from turn 3. Its one of the best defensive options you can have, and uses only 1 perk slot.
* Warp crystal + Energize (Vitalize). Mobility that also gives you free Action Points. The big downside is having to use one-handed weapons. Dagger is a neat one if you have some +range increase, very versatile cleanup tool.
* Boom + Shortbow/Rain of Arrows scroll + Versatility. Versatility is one of the highest damage boosts from one perk if you can reliably use it, and short range Rain of Arrows is the most humongous AOE in the game if you have Boom. Yes, it won't restore you health, but you'll get it back from other sources eventually.
* Big Sticks with AoE abilities. Spear/Hammer/2h sword, the stuff you'd expect to work well it it in the first place. If you're feeling spicy, power staff + versatility also works fine, as long as your melee weapon is enough to supply health.
You are correct.
There's another perk which heals based on the number of poisoned targets in a radius around the hero, which I believe is what БОЖЕ ЦАРЯ ХРАНИ is talking about.
For the Vampire/Blood Mage combo, any weapon with physical damage will benefit from it nicely. Obviously, the more targets you can kill with one swing, the more HPs you'll get back, but even a 1h sword with the BOOM! perk can manage to kill several targets.
The physical weapons aren't usualy the one you'll use the most mana with. Although you can make use of this regeneration to trigger other abilities like Running or Blink, and even you could use several scrolls for physical attacks that may give you back the HPs you spent on them.