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Maybe those new heroes could be built better now that you have all their upgrade points and rerolls bundled together.
In my experience precisely because this map is 14 nights you don't need to go for a long game -- you'll get everything you need eventually anyway.
Buy those scrolls to deal with swarms, energy potions to deal with ghosts, upgrade free mana in temples to keep spamming spells, keep fog away as far as possible and don't try to greed it.
It isn't worth spending an extra day rerolling the shop for 50 gold,
Thank you for that confirmation about the hardest nights. Sorry, I misspoke. I JUST finished night 6. and Night 7 is already looking MUCH easier but still hard - and from the way things are going, I am expecting some losses still. I am gonna try to push through this night, I am hoping you are right.
Mist is unfortunately as close as it is right now because all my villagers are stretched thin.. Do you really think it is worth it to push it always far away? 3 people seems like a lot after the first initial push.
Think of it as investment in economy -- money you get for preventing panic is huge.
Having an extra turn of access to enemies you can also control where things die and ideally kill dangerous things early and kill the rest in one big pile on the edge of hamlet for corpse farming.
Or even guide elites safely inside so they leave red pile, but that's some boring minmaxing.
There's a pseudo comeback mechanic in that you get higher level corpse piles from enemies dying inside your city limits, so if every single enemy is dying in your city limits, things are obviously not going great but you're also going to get much more valuable and larger quantities of gear.
So far, I've found the comeback mechanic to be wanting. So many enemies died inside the City Limits night 6, but I barely got any of the super giant corpse pile. The fact that they have to die in the City Limit and or die on top of another is frustrating to manage.