The Last Spell

The Last Spell

View Stats:
chand3123k Mar 14, 2023 @ 12:40pm
how far can you fall behind - Elderlicht - Apoc 3 - night 6
Hello all,

I just finished night 6 and played extremely poorly(I should have taken a break and was a bit exhausted from playing 8 hours straight). 300 materials worth of walls and tower were destroyed. My partially upgraded scavenger camp(120 gold) was destroyed. and 2 heroes died (est 250 gold).
I spent day 6 production rehiring heroes and fixing the wall, and my plan was to finally start production of weapons and armor, but had to postpone that. My weapons barely keep up with the waves as it is.

Is the run over? How far can you fall behind and still win? Looking for advice on how people recoup their losses. Or do you have to play extremely well until the end? Because the other issue I face is that I steamroll until the boss fight, and get swarmed in the final battle and I am hanging by a thin thread (which is pretty exciting in itself).

I know Elderlicht is 14 nights? I was really trying to plan for the long haul for this town - but man the nights are so excrutiatingly hard. and extinguishing those fires are a pain in the @$5
Last edited by chand3123k; Mar 14, 2023 @ 1:34pm
< >
Showing 1-5 of 5 comments
Bumc Mar 14, 2023 @ 1:04pm 
The two hardest nights for this run will be 6 and 7 for sure, so if you somehow slither past them without any more losses it should be easier.
Maybe those new heroes could be built better now that you have all their upgrade points and rerolls bundled together.

In my experience precisely because this map is 14 nights you don't need to go for a long game -- you'll get everything you need eventually anyway.
Buy those scrolls to deal with swarms, energy potions to deal with ghosts, upgrade free mana in temples to keep spamming spells, keep fog away as far as possible and don't try to greed it.
It isn't worth spending an extra day rerolling the shop for 50 gold,
Last edited by Bumc; Mar 14, 2023 @ 1:05pm
chand3123k Mar 14, 2023 @ 1:38pm 
Originally posted by Bumc:
The two hardest nights for this run will be 6 and 7 for sure, so if you somehow slither past them without any more losses it should be easier.
Maybe those new heroes could be built better now that you have all their upgrade points and rerolls bundled together.

In my experience precisely because this map is 14 nights you don't need to go for a long game -- you'll get everything you need eventually anyway.
Buy those scrolls to deal with swarms, energy potions to deal with ghosts, upgrade free mana in temples to keep spamming spells, keep fog away as far as possible and don't try to greed it.
It isn't worth spending an extra day rerolling the shop for 50 gold,

Thank you for that confirmation about the hardest nights. Sorry, I misspoke. I JUST finished night 6. and Night 7 is already looking MUCH easier but still hard - and from the way things are going, I am expecting some losses still. I am gonna try to push through this night, I am hoping you are right.

Mist is unfortunately as close as it is right now because all my villagers are stretched thin.. Do you really think it is worth it to push it always far away? 3 people seems like a lot after the first initial push.
Bumc Mar 14, 2023 @ 1:48pm 
Always always push, unless you already done the map and know for sure you can hold, at which point do anything really.
Think of it as investment in economy -- money you get for preventing panic is huge.

Having an extra turn of access to enemies you can also control where things die and ideally kill dangerous things early and kill the rest in one big pile on the edge of hamlet for corpse farming.
Or even guide elites safely inside so they leave red pile, but that's some boring minmaxing.
Drakilian Mar 14, 2023 @ 2:19pm 
You can push far, far further than you'd think with horrible losses. Keep fighting, as long as your core isn't gone you can keep going. I was in almost the samesituation on the same difficulty level my first run through of Elderlicht, I made it to night 9 while having basically nothing left for most of those nights and could have kept going but stopped because I wanted to wait for 1.0

There's a pseudo comeback mechanic in that you get higher level corpse piles from enemies dying inside your city limits, so if every single enemy is dying in your city limits, things are obviously not going great but you're also going to get much more valuable and larger quantities of gear.
chand3123k Mar 14, 2023 @ 3:17pm 
Thanks, I will keep pushing on, and pushing the mist.

So far, I've found the comeback mechanic to be wanting. So many enemies died inside the City Limits night 6, but I barely got any of the super giant corpse pile. The fact that they have to die in the City Limit and or die on top of another is frustrating to manage.
< >
Showing 1-5 of 5 comments
Per page: 1530 50

Date Posted: Mar 14, 2023 @ 12:40pm
Posts: 5