The Last Spell

The Last Spell

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cjrosman Mar 13, 2023 @ 8:31pm
omen of the vulture “elite carrion corpse”
So the corpse piles that drop these days are piles or mountain of corpses, is this just a really rare drop? I have 5 out of 10 corpses so far but can’t remember what they were named or how I got them
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Showing 1-6 of 6 comments
Samseng Yik Mar 13, 2023 @ 8:35pm 
Elite Corpse spawn from elite enemy. The nearer to your town center, the higher chance to spawn. Almost guarantee spawn if elite die inside your wall.

Mountain Of Corpse from lots of "strong" enemy" in a same area.
badger vortex Mar 14, 2023 @ 2:48am 
Originally posted by Samseng Yik:
Elite Corpse spawn from elite enemy. The nearer to your town center, the higher chance to spawn. Almost guarantee spawn if elite die inside your wall.

Mountain Of Corpse from lots of "strong" enemy" in a same area.
Yeah that's how it works and I really don't think the mechanic is a good one as it rewards you for playing in a bad way.

So how corpses work now, is you are more likely to get them if enemies die closer to your haven. If you want good returns on this you generally want to keep all the enemies alive until they are exactly 1 tile outside your haven.

This is counter-intuitive to how you'd normally play the game, where you'd want to kill everything as far away from your haven as possible, y'know because that's the whole premise of the game, you're defending you're Haven and the mages in it.

Anyway seems the mechanic was added quite late in development, and wasn't really thought out well. Of course you CAN completely ignore it and complete the game, but you're then just missing out on a whole resource for playing efficiently, kind of a bummer really.
Esxhaton Mar 14, 2023 @ 3:45am 
Originally posted by badger vortex:
Originally posted by Samseng Yik:
Elite Corpse spawn from elite enemy. The nearer to your town center, the higher chance to spawn. Almost guarantee spawn if elite die inside your wall.

Mountain Of Corpse from lots of "strong" enemy" in a same area.
Yeah that's how it works and I really don't think the mechanic is a good one as it rewards you for playing in a bad way.

So how corpses work now, is you are more likely to get them if enemies die closer to your haven. If you want good returns on this you generally want to keep all the enemies alive until they are exactly 1 tile outside your haven.

This is counter-intuitive to how you'd normally play the game, where you'd want to kill everything as far away from your haven as possible, y'know because that's the whole premise of the game, you're defending you're Haven and the mages in it.

Anyway seems the mechanic was added quite late in development, and wasn't really thought out well. Of course you CAN completely ignore it and complete the game, but you're then just missing out on a whole resource for playing efficiently, kind of a bummer really.

I don’t think you have to look at this mechanic as one that tries to reward the player, but possibly is one that attempts to give some extra resources (items) to the player those nights where things did not go optimally.

Kind of a consolation prize mechanics if you will.. where people can maybe even plan strategies around this mechanic
Samseng Yik Mar 14, 2023 @ 4:20am 
It is up to your risk vs reward strategy.
You don't like it? No prob just snipe them away at the edge of map.

But if anything somehow get really close to town, that is your "consolation" reward.
Or if you manage really well, freebies.
Good thing don't come with 0 effort
some guy Mar 14, 2023 @ 7:40am 
Originally posted by Esxhaton:
Originally posted by badger vortex:
Yeah that's how it works and I really don't think the mechanic is a good one as it rewards you for playing in a bad way.

So how corpses work now, is you are more likely to get them if enemies die closer to your haven. If you want good returns on this you generally want to keep all the enemies alive until they are exactly 1 tile outside your haven.

This is counter-intuitive to how you'd normally play the game, where you'd want to kill everything as far away from your haven as possible, y'know because that's the whole premise of the game, you're defending you're Haven and the mages in it.

Anyway seems the mechanic was added quite late in development, and wasn't really thought out well. Of course you CAN completely ignore it and complete the game, but you're then just missing out on a whole resource for playing efficiently, kind of a bummer really.

I don’t think you have to look at this mechanic as one that tries to reward the player, but possibly is one that attempts to give some extra resources (items) to the player those nights where things did not go optimally.

Kind of a consolation prize mechanics if you will.. where people can maybe even plan strategies around this mechanic

agree with that. the game used to be too snowbally and thats an attempt to alleviate it. i like it. you dont have to optimize every inch of the game. at some difficulty youll have zombies knocking at your door anyway.
Protekt1 Mar 14, 2023 @ 9:30am 
In my current run I am getting too many corpses to harvest all the large piles anyway. So yeah you might get more corpse piles but you can only harvest so many. You always harvest the mountains, but between all your buildings and corpse piles, you gotta prioritize.
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Date Posted: Mar 13, 2023 @ 8:31pm
Posts: 6