Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Mountain Of Corpse from lots of "strong" enemy" in a same area.
So how corpses work now, is you are more likely to get them if enemies die closer to your haven. If you want good returns on this you generally want to keep all the enemies alive until they are exactly 1 tile outside your haven.
This is counter-intuitive to how you'd normally play the game, where you'd want to kill everything as far away from your haven as possible, y'know because that's the whole premise of the game, you're defending you're Haven and the mages in it.
Anyway seems the mechanic was added quite late in development, and wasn't really thought out well. Of course you CAN completely ignore it and complete the game, but you're then just missing out on a whole resource for playing efficiently, kind of a bummer really.
I don’t think you have to look at this mechanic as one that tries to reward the player, but possibly is one that attempts to give some extra resources (items) to the player those nights where things did not go optimally.
Kind of a consolation prize mechanics if you will.. where people can maybe even plan strategies around this mechanic
You don't like it? No prob just snipe them away at the edge of map.
But if anything somehow get really close to town, that is your "consolation" reward.
Or if you manage really well, freebies.
Good thing don't come with 0 effort
agree with that. the game used to be too snowbally and thats an attempt to alleviate it. i like it. you dont have to optimize every inch of the game. at some difficulty youll have zombies knocking at your door anyway.