The Last Spell

The Last Spell

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HeathenSW Mar 12, 2023 @ 9:52pm
Favourite character build?
Just wanted to know what people build these days that's enjoyable for them. My all time favourite is multihit spear-knife user - flexible, plus with isolation bonuses can kill everything by himself, usually only with skewer and poison knives.
https://steamcommunity.com/sharedfiles/filedetails/?id=2946357218
Another type is just lawnmower with an axe (I prefer 1h axe, since shields or offhand weapon can give more stats). Enough accuracy, damage and AP and all he does is go up and down across the enemy wave.

Also scepter with boom perk and some crits is just amazing and fun, but blooms rather late in the game.
Last edited by HeathenSW; Mar 12, 2023 @ 9:55pm
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Showing 1-9 of 9 comments
Hand Crossbow + Multi-Hit goes brrrr
Beje Mar 13, 2023 @ 5:55am 
Dagger with multi-hits is the dream. I was also pairing it up with a Spear as secondary but a hand crossbow would probably be a very good option as well.

Druid staff + tome is a personal favorite of mine for a mage build, with extra propagation bounces + poison damage.
Caelestus Mar 13, 2023 @ 3:15pm 
One of my strongest build is

Knife + Gun
Hand Xbow + Shield

High block and armor with Spiked defense, insane multi (I have 7x attack with crossbow). I go into the middle of the fight and just poison everything, and let them die as they attack my hero. Even the titans get shredded. Because I can just use hand crossbow to armor pierce, and she has high enough block + armor to survive. She single-handedly held a side that spawned 3-4 titans. Although Lancers nearly killed her...

Edit: She also has quick reload, and 6 AP. So you're looking at potentially 42 bolts, or 53 daggers, plus a momentum pistol.

Completely achievable by 4th level.
Last edited by Caelestus; Mar 13, 2023 @ 3:18pm
sol Mar 16, 2023 @ 7:22pm 
So far I've really liked most melee builds with Blood Magic and Vampire. You heal a ton and it offsets the damage you do to yourself through spells. I found it particularly great on sword as you can just dash through enemies constantly, often killing several.
Nordil(Hun) Mar 16, 2023 @ 7:27pm 
10 AP character using dual wand with +5 multithit.
Also having the for every 6 mana spent get one AP back:P
Hello killing machine. (The 4x9 multihit doing 450+ damage at least per each hit without critting, thereafter i still have 8 AP to either give other chars AP, or....use 8 times the normal attack for 450+ damage:)
A5G_Reaper Mar 16, 2023 @ 8:57pm 
1. Two sets of hand crossbow with legendary assassin and field study, even better with mana collector. Have a teleport crystal on the offhand. Laugh as the hero rampages unchecked through half the map.
2. Tome/wand, preferably with the diagonal propagation upgrade. Can deal with just about anything as long as they have mana. Massive mob clump, debuff and zap. Scattered mob, multihit. Armored, fireball. Dodgy, sword of damocles. Resistant, debuff it. Elites/bosses, debuff and multihit.
3. Two sets of pistol with inertia and a lot of range increase. Zooms through the map, instakill key targets, and grapeshot whatever big clump they run into. Sheer mobility means each shot will have near max momentum bonus, and the range allows them to keep shooting at the same target if they need to.
3.2. Same as above, but with power staff and scepter. AoE feels clunkier to use, but the staff move attack does not need line of sight so it's better on some maps.
Nordil(Hun) Mar 16, 2023 @ 11:11pm 
Originally posted by A5G_Reaper:
1. Two sets of hand crossbow with legendary assassin and field study, even better with mana collector. Have a teleport crystal on the offhand. Laugh as the hero rampages unchecked through half the map.

Actually this could work with my wand user as well. I would switch out the teleport crystal for teleport scrolls and place two offhand crossbows in each hand.
(reliability + damage bonus:D)
A5G_Reaper Mar 16, 2023 @ 11:26pm 
Originally posted by Nordil(Hun):
Originally posted by A5G_Reaper:
1. Two sets of hand crossbow with legendary assassin and field study, even better with mana collector. Have a teleport crystal on the offhand. Laugh as the hero rampages unchecked through half the map.

Actually this could work with my wand user as well. I would switch out the teleport crystal for teleport scrolls and place two offhand crossbows in each hand.
(reliability + damage bonus:D)
I've subbed the build with a wand/handbow instead and it works just fine. Mainly when there's the flexibility perk available and the hero happen to get a bunch of rare ranged and magic damage rolls. The wand certainly makes it a lot less hair-pulling stressful to deal with high dodge, block, or resistance enemies.
Nordil(Hun) Mar 17, 2023 @ 1:36am 
Originally posted by A5G_Reaper:
Originally posted by Nordil(Hun):

Actually this could work with my wand user as well. I would switch out the teleport crystal for teleport scrolls and place two offhand crossbows in each hand.
(reliability + damage bonus:D)
I've subbed the build with a wand/handbow instead and it works just fine. Mainly when there's the flexibility perk available and the hero happen to get a bunch of rare ranged and magic damage rolls. The wand certainly makes it a lot less hair-pulling stressful to deal with high dodge, block, or resistance enemies.

Yeah getting level 5 archmage wand really makes a huge difference. Also perhaps the refresh skill is not such a bad idea here, the one that returns a charge for each action/attack used.
I actually started to boost reliability these days. Getting it up to 60% along with 60% damage, is quite a good thing. (For a An archmage wand that is easily over 370 damage without taking into account the damage bonuses from items and magic damage bonus)
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Date Posted: Mar 12, 2023 @ 9:52pm
Posts: 9