The Last Spell

The Last Spell

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Cryten Mar 10, 2023 @ 1:01am
What are the major changes / balance differences since early release?
I am curious since I only played for about a week on the early release phase, what has changed? I mostly remember gold mines being essential, and chain damage spells being the go to for handling numbers along with backup ballista.
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Showing 1-6 of 6 comments
Samseng Yik Mar 10, 2023 @ 1:42am 
I not sure what version of EA you played.
As a player who buy on EA release (early 2021) and play again after the "major rework".
I can testify a few
1) when you start a clean game from scratch, the game is VASTLY improved compare to year 2021 version.
2) Item progression, unlock progression handled LIGHT YEARS better than year 2021 version.
3) New maps, new monster, new difficulty, new mechanic, new perk
4) Mine not really essential anymore. I used to think same like you. Until my brother beaten Glenward without gold mine, but instead focus on building production and selling price. He use worker to produce more gear. Better gear upgrade = stronger heroes = more obsolete old gear to sell = money making in a same time.

If you played only the EA version after Oct 2022, then for you just some minor tweaks, new contents and bug fixing.
cANe Mar 10, 2023 @ 2:08am 
Shame that 1.0 didn't bring more new content. I was expecting at least a new weapon and maybe some new building. Another skill tree would be amazing as well since the game quickly becomes repetitive.

Really was expecting more from the devs
frankisvicky Mar 10, 2023 @ 2:35am 
handball now get armor piercing is great :steamhearteyes:
ÀlaReskoos Mar 10, 2023 @ 3:47am 
Originally posted by cANe:
Shame that 1.0 didn't bring more new content. I was expecting at least a new weapon and maybe some new building. Another skill tree would be amazing as well since the game quickly becomes repetitive.

Really was expecting more from the devs

Hey, if you want to see all the 1.0 details, there's also two dedicated articles ;D
https://steamcommunity.com/app/1105670/eventcomments/3791506516119741435/

Despite the release we're still listening to your suggestions ;D
cANe Mar 10, 2023 @ 6:04am 
Originally posted by ÀlaReskoos:
Originally posted by cANe:
Shame that 1.0 didn't bring more new content. I was expecting at least a new weapon and maybe some new building. Another skill tree would be amazing as well since the game quickly becomes repetitive.

Really was expecting more from the devs

Hey, if you want to see all the 1.0 details, there's also two dedicated articles ;D
https://steamcommunity.com/app/1105670/eventcomments/3791506516119741435/

Despite the release we're still listening to your suggestions ;D

I'm well aware of all the changes as I've read from the change log already.
Look I think the game is great as it is I'm just saying I was hoping for some more new things in the 1.0 other than the new map.
BrambleBunny Mar 10, 2023 @ 7:19am 
Originally posted by ÀlaReskoos:
Despite the release we're still listening to your suggestions ;D

Not the person you're replying to, love the game, would definitely like to see more of it.

I think the easiest way to expand content meaningfully would be more differentiation in what's already there in order to make runs distinct.

1. Variation within weapon types. Either another weapon tier (legendary) with unique modifiers, or different types of weapons within a class with slightly different move-sets.

2. Variation of end-map bosses, similar to Slay the Spire, where you can get 1 of 2, or 1 of 3 options.

3. More perk trees (this one is sorely needed, IMO, existing range of perks is VERY narrow, there's a tendency to build characters out the same way every time because the same perks support one another in the same ways).

4. An option for RNG starting layout/buildings could be interesting as well, to shake up critical path build orders. All of the above, really, would be in service of making each run a unique challenge that required a slightly adjusted approach, rather than just a puzzle that needs to be solved once, at which point there's an optimal route.

I think the foundational aspects of the game are incredibly solid, outside of some UI clarity issues. All it needs now is more content and more replayability outside of layering in more difficulty. I hope the game enjoys good success and gets some robust post launch support.
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Date Posted: Mar 10, 2023 @ 1:01am
Posts: 6