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I'd say give them another chance, they can be very powerful if used right. Momentum attacks can one shot bosses.
You move often anyway might as well 1 shot every few steps for better AP efficiency.
I've actually been getting some good results from the gun; it's got some nasty single target damage if you can lean into the Isolation bonus. Plus, if you have the... Sadist perk (the one that gives +1% Opportunity when you inflict a debuff), you can spike that damage bonus really, really high with Suppression (20% per turn under ideal conditions). That can pair very, very well with druid staff's basic attack.
With the rifle applying 2 debuffs, if you add the contamination perk, it can propagate a lot of extra debuffs / +1% opportunities through a crowd.
Hand bow with 6 hits and 8 propagate is the best. LvL 5 hand bows can give +2 hit and +2 propagate. That is 48 possible targets for 2 AP and can be spread out across a large area. The 6 hits makes it decent vs single, isolated target. The 1 AP base ability does decent damage too with it's 6 hits and can give a unit 0 move if you cant kill. It does kind of suck early until you get some multi hit items.
Whoops, sorry; I should have written 'rifle' and not 'gun' for this. The pistol is okay too, though it's not my preferred. Makes a decent secondary weapon for a melee character, especially if they have the Flexibility perk. One-handed too, so you can toss a shield on with it for some block/armour.