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While other melee weapons get splashed on in the death explosion, when you use the 1st ability on 1H sword to get a killing blow, you enter the square of the target you killed. The exploder enemy does not affect its own square, only the squares all around it.
So build up a giant amount of momentum, unload it into an exploder, and you will see you take no damage from the explosion.
As for me i don't consider 1H sword bad but i'm also not disagreeing with that. I'd disagree if someone told me i don't like it as i like it a lot (:
Dealing 19k damage is irrelevant outside bossing (and even those have multiple solutions), and for multiple instances of 1-2k damage you don't need this kind of hyper-specialized character. Any crit or momentum user will suffice.
Most of my melees are boring "here, have every single block or dodge armor piece I found and tank this chokepoint. As for killing stuff, dunno, use scrolls or something. You get ♥♥♥♥♥♥♥ of free damage by being melee, you'll manage."
That being said, its still cool to zoom around and score big yellow numbers on enemies.
Also stacking enough skill range and movement and you can move from one side of the map to the other: Teleport? waste of mana lol.
That is the follow-up tag, also available on sledgehammers, pistols, and power staves.
Whereas with the other follow up attacks, you would have to first get it low enough for the respective follow-up skill to actually kill it.
I'm actually pretty sure that the 2h sword is by far the worst melee weapon.
It has the highest % momentum attack, a good 6 target AOE for only 3 mana, and Charge is allowed to be cast without a target --- which means it can be used for mobility if needed as well.
I wouldn't say it's the weakest. I'd much rather have that then 1h hammer or 1h axe... and I don't hate those weapons either.
Different playstyles also compliment different weapons -- for example the 1h axe is a particularly useful secondary weapon due to it's debuff Intimidating Scream (-33% dmg reduction for 2 turns)
You can do some nasty stuff with it such as doubling up the cast on 3 Boomers. Now they all do -66% dmg and you can just let all 3 blow up into you.
It's 2AP skill, Axe Boomerang, works super well with the T5 perk BOOM! as the secondary targets that the overkill can hit from BOOM! is up to 10 targets.
One of my favorite pairings right now TBH is picking up Flexibility (T4) and then using a Scepter and 1h sword since they have the same momentum base now.
It's still 5% base momentum for the sword's Slash. Scepter's Bash now has 15% (if that's what you meant).
Either way, 1h sword still works out as a pretty solid weapon because of it's stupid levels of mobility.
Sure, you can deal very high damage to a boss, but so can a lot of other weapons, including at very high range. Sword brings nothing special to the table, and has a lot of shortcomings.
If you get the ability that the over kill damage applies to the surrounding, you could take out many in 1 hit. The issue is needing momentum and trying to move enough to kill 8 at a time. Easier to just use a short bow...Handbow is a monster weapon though