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I don't really want to reset progression, but I ought to at least check the new balance out without all the meta unlocks.
The game definitely feels harder, but I haven't wrapped my head around the new economy yet either.
The short version is something like...
Start off scavenging with gold focus the first few days and get yourself to 10 workers.
then gold mines fully upgraded then at least one scavenger camp, then build all production buildings (both armor makers, blacksmith, bowyer, magic shop) and fully upgrade item level, then fully upgrade their production+.
I wouldn't mind them throwing in some other difficulty options for people but for now, try to learn some nasty perk combinations, look at all your hero's perks at lvl 2 and decide a route for them then. Don't plan as you go.
You should have 6 powerhouses by night 12.
They took a game that I enjoyed and have now made it a game for hardcore players only...market your game as a dark souls game next time so I don't waste my money devs...uninstalling this until and unless they fix what they did.
I did a complete reset for the latest patch (never tried it on the beta). Getting through Glimmerwald (? is that it? the one with the birds)was a PITA for about 5 restarts until I had enough unlocks to be able to crush it.
Got through Lakeburg in one shot though with still only partial unlocks. So it's very doable, but you do have to adjust your build priorities from before. Basically I only build houses and workers to 8 or 10, then pop a gold mine (or two) then start adding a couple producers and max out gold, so by day 5 I should have at least one fully upgraded gold mine, an armorer, and maybe a couple other things if I needed to build a mana shrine for some reason.
After that, it's mostly about maxing weapons levels and just abusing the shop as much as I can to fill in any critical missing equipment. It feels much easier to get the seer and the tavern thatn it did before, and even though heroes are more expensive, at least getting the 4th one is easy, and with 4 you can usually coast a couple more nights until you feel the need to get the 5th and maybe the 6th depending on your needs.
So yeah, the game is not 'too hard', and the game offers you 'cheats' to customize your starts at least if you want to make it easier.
no it does not...even on easy you still have to kill the boss the same way I described, you still get overwhelmed with enemies and he still one shots your heroes...I know because I enabled it thinking it would help me kill him...and guess what...NO it did not. If the game has to have a perfect build to defeat a stage, then they devs have failed. There should be many paths to victory...I am not some min/max basement dweller who wants to dedicate the next 2 months trying to get past the same level..the difficulty jump from this patch is insane and needs to be tweaked ASAP. Clicking the easy tab lets you start with an extra hero at the beginning and a few other perks but does nothing to influence actual boss fights/mechanics. Sorry but you are plain wrong. Prior to this patch this game was about a 6 out of 10 for difficulty. Now it is clearly a 9 or a 10. That is a big jump and not at all the way the game was marketed...I feel betrayed for having spent my money on it now...and the game is just not fun this way.
Otherwise, you must be running your heroes with very low armor.... Perhaps you are not valuing hp and armor on your heroes?
Generally speaking, every hero I have, even ones with glass cannon, will have about 120+ hp (usually closer to 180) and over 200 armor on night 12 Lakeburg.
If you only have 1 or 2 tanky heroes, then put them on the northwest and northeast sides of the map. This way, Cetusia is most likely to attack them.
Also, pick up a T4 or T5 hp potion for them. This will help you restore some hp from the poison tics.
If you plan correctly and burn your mana each turn (don't conserve mana on night 12!) you shouldn't be overwhelmed playing on normal with the -20% wave size easy mode modifier on.
Cetusia's boss logic works out that if you kill the tail and head the same turn they become attackable (turn 3) they'll both be attackable again on turn 5, then the red head spawns on turn 7. You can win on turn 7.
Again, this isn't to say they shouldn't expand the easy mode options. TBH, I don't see why not.
Meanwhile, keep in mind, I have personally beaten Cetusia on Apoc 6 multiple times so far. With a lot of game knowledge and optimization it's not bad. Glenwald is far worse, and even that is beatable on the current patch on apoc6. Keep trying, you will win!
And obviously stuff like gold mine, seer, inn and ballistas.
Any weapon unlocks still make the game harder, or at least less comfortable, even with expanded shop inventory.
However, that's as realistic as telling you that with exceptional game knowledge you can win Hades on the first run.
I think most people would need the 3 mentioned, as well as the +AP metas, and various others like your heroes starting with better gear or bonuses specific to them (melee ranged or magic).
The Wealthy Haven 1 and 2 meta, although expensive, is extremely beneficial to starting your economy. Early money is powerful.
The Catapult meta is very powerful as well, I think a lot of people underestimate it. For example, a ballista tower can attack once per turn, and twice per round when upgraded. Typical nights go 5-6 turns. This means even an upgraded ballista can only attack 10-12 targets per night assuming it gets to attack every turn.
A Catapult doesn't need to be upgraded and can hit up to 13 targets twice each night. So it's possible to damage 26 enemies each night.
Catapult is more of a power pick while ballista is a comfort pick (drop a bunch of these and you won't have to worry about runners coming too close on one side of the base).
Uggg, use some paragraphs my dude.
Killing the boss isn't that hard though, I did it on my first play through without any cheats/hints as to what it was or how to set up. Indeed I had my best archer on the wrong side of the town, so once I realized what the boss was I had to waste a turn or two relocating and taking additional attacks from the boss.
Also, in that playthrough I never unlocked ballista or catapult because I think they are pretty bad overall until you just have too many resources to spend on anything else.
Basically, it sounds as though you don't understand various mechanics in this game. I don't think you can be very successful in this game if you refuse to min/max at least to some degree. Though I tend to play with an additional limitation that whatever weapon my characters start with, that's what they use (upgrades are fine). So it's not until I get an inn and start hiring new heroes that I can diversify into other weapons.
Using the easy tab may not make the boss weaker, but it should make your situation stronger when you get to the last night. You should have more resources invested in equipment and walls or traps or whatever you like, because you cleared earlier waves more easily.
Anyway, if you feel betrayed than that's how you feel, you probably don't care about people giving you tips or explaining things.
no glass cannon perks at all...but I was definitely one-shotted. But thanks for telling me what I experienced...wow...
your logic is flawed.."I find it easy" therefore it is easy. Our forums are rife with people talking about the massive difficulty spike after the patch (which is EXACTLY) what I am saying. I understand what I need to do in the game, it is just impossible for me to to it and I am not playing the game like a pro for the next 2 months to figure out the perfect combination to actually beat that boss. What part of that is not fun to me did you not understand? The game was fun pre-patch and now is not. My "skills" did not change, the game did...that is my problem and many other people's as well.
I guess you don't care about things like objective fact or reality...