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While other ranged weapons are more based on AoE, that one is the absolute king of just destroying single targets.
The two main reasons for that and why you can't really pick it up every run is the existence of two particular perks:
1) added range but less reliability
2) crit chance based on missing mana.
The reason is that this weapon doesn't need reliability at all, it's nearly useless because the damage range is so small. You also don't really need a lot of mana because your normal attacks are your bread and butter. I love just running double crossbow and oneshotting anything that is inconvenient for you AoE classes to hit.
It's extremely satisfying being a literal human ballista pumping out crits. There's also a lot of damage increases around through cheer, 2H axes and potions so you can move the kill threshold up enough.
Weapons I would sort differently and why :
1h Hammer D -> C
Good aoe , Good double opportunistic attack - it can be useful when combined with AoE debuffs which there are many, especially poison. Ocasionally, it can be valid weapon, but a bit less obvious.
1h Sword C -> B
Very comparable with a 2H sword. I agree, it is slightly worse, shield wouldn't compensate alone for it too, but the main adventage is its momentum attack. It is very easy to build it with such mobile kit - much smoother than 2H sword.
Rifle B -> C
Swords can 1-shot with momentum any enemy, many other things can deal comparable damage to the rifle anyway (2 isolation-based attacks as an example), since rifles stronger attack requires 2AP. This wouldn't be too much, but the issue is that it is almost everything this weapon offers.
Pistol B -> C
Too low damage, especially its short-ranged AoE. Using the hook to build momentum / move around is problematic due to the lack of skill to easily retreat, not enough damage to kill full hp target and a lack of AoE to weaken the enemy to fix the previous issue. I mean - there is an AoE but its a close range one. Also, momentum punch is low. Overall it is much less reliable in wiping enemies compared to 1H sword.
And for AoE I just pack scrolls with spear nuke. They are dirt cheap (probably because players really hate anything labelled "consumables") and reliable against real blobs of enemies.
Sure, by the end game when everyone is rocking tier 5 legendary weapons sword falls off the cliff, but having a hero clearing waves having a wet noodle of a rusty T1 weapon on night 5 indirectly boosts your economics enough to actually get to the end game.
S TIER ARE:
1) Wand:
extremely cheap, can give your other S-tier weapon handlers extra AOE effects by donating APs, couples fantastically with +multi-attack items/skills, and especially the "initiator" or "instigator" or whatever they call it skill.
2) Big Crossbow:
Best cheap damage potential of any weapon in the whole game with the "lined up" shot that just trashes anything in its way with very high damage
You can happily do the dryad level with just wands and crossys, but since ur forced to take a melee guy, may as well take a hammer or a sword.
Hammer will 1 shot anything u get close to, so it's very useful with harder monsters
OK but I would still switch:
Longbow (isolation is not useful except niche, a crossy would do enough damage to kill whatever it is anyway in one shot. BUT a long range STUN effect is good for completely stopping the back-rank zombies from moving forward as the front rank is stunned.
Probably the best ability in the game if it wasn't for being a pretty crap damage dealer overall.
Diversity-Hire-Tier ARE:
1) Druid staff that does next to 0 damage and piddly poison that does next to nothing except give enemies extra time to live and destroy your walls etc, at high costs.
2) Tome of secrets (yes it has the single best damaging spell, but it costs 6 mana so over a battle you end up with less damage than the more reliable multi-hit wand, and are then restricted to a few piddly single target hits
And the absolute worst:
3) 1 handed pew pew crossbow, that can't kill anything, on any level, anywhere. If you get this weapon, just restart and save yourself the annoyance of pew pewing stuff a million times and getting carpal tunnel
1handed crossbow got hit hard by past balance changes (perks being stronger in general, while fewer perks that make sense on 1h cbow, multishot is harder to stack), but I'm pretty sure it still has one of the highest ceiling. Multishot + propagation combo can wipe full screens of enemies. Its just that investment is so high by the point you get there you might've already won the game.
Thats a very fair assessment I think. You are giving credit to the weapons I didn't give credit to in the post and taking away credit ones I did. 1H sword was the hardest to place for me because it really does feel good to use when it works well, and thats why even in the changes section I said it needs the least of all of the changes I mentioned to be very good, but it also feels like it needs good positioning (and mob positioning] to really shine, and it still maxes out at 10 kills/turn with 8 AP so I just felt closer to C than B, but ultimately having it in B is perfectly acceptable too, I almost did.
I'd keep rifle at B personally because in high ascension glenwald you often have to split your guys into lanes all by themselves while you build economy and having a rifle secondary on your relatively weak long/shortbow guy feels like a necessity if an elite ends up in that lane or a fatty gets buffed by the buffers, but other than as a secondary I'd never use it.
Overall I liked your comment and reasoning. Thanks for contributing!
The hand crossbow becomes hands down the best weapon in the game with just a small amount of multihits. Considering how easy it is to get 3 extra multihit on the weapon+trinkets alone there's no way the hand crossbow shouldn't be an S tier.
I agree with you and that's why I said for sure make it a point to use it if you can scale multi hit, but without multi-hit it's the worst weapon in the game because it can't even 1 shot regular zombies without upgrading/scaling it. Even a weapon like scepter can 1 shot early on, and has multiple AoE's but it's still D tier. I chose C as the place for it because scaling multi-shot is easier said than done. You either get lucky and get it as a level up bonus (awesome) or you get it in like wave 7/8 on gear from the shop after it's upgraded (earlier if you're lucky), at which point any weapon will do really well. I do agree though that the range of possibilities for this weapon is S tier easily, but if a majority of the game and majority of play throughs it's D tier, I feel safer putting it at C than S and saying it needs XYZ to achieve it.
IMO +1 Multi-hit > B Tier, 2-3 multi-hit> A tier, 4+ multi-hit> S tier. I Wouldn't put it S tier earlier than 4+ multihits because it still doesn't 1 shot anything, so you'd still need to use 2 of those multihits on the same mob at least. With 3+ multihits your AoE becomes one of the best AoEs in the game, and with 4+ your single target kills 3 mobs in 1 shot, which is still worse than greataxe in general, and still worse than similarly scaled Tome/Druid/Orb.
Anyway, there's a lot of opinions and going line by line isn't really necessary. I'll just say the times I beat glenwald on A6, my key weapons were the greataxe and the druid staff. And some combos of shortbow/1h crossbow, greatsword, dagger, tome and death orb would fill the gaps. Shortbow I'd still consider to be top tier FWIW but I don't think is as good because of the changes to thrifty and mana collector not making it as consistent without devoting extra resources to the mana side of things.
Don't pretend that it's not easy as hell to get multi-hit and propagation bonuses. At the bare minimum you can get +4 bounces and +2 hits from just Perks on the right character.
You have Druid staff as an S, but clearly that's with propagation bounce bonuses and poison damage bonuses + contagion. Try playing it without those bonuses and it's no where near an S tier weapon, hell the 2h sword would be better without any bonuses or Perks than the Druid staff.
Also., you are seriously under valuing 1h swords and pistols, but you probably don't know why.
S-tier: 1 handed axe + contamination, sadist, bully perks
intimidating scream a group and your normal attack basically becomes a lawn mower murdering d00ds. drawback is the basic attack is inaccurate.
A-tier: scepter (1 hand sword too) + relentless, inertia
I don't understand the hate scepter gets. magic bash has inertia and can 1 shot just about any non-elite enemy. relentless and inertia generate a lot of move points. shocking touch is also low cost ap/mp and does good damage on tiny groups. hammer of faith is kinda garbage though.
other personal ranking:
D-tier: long bow
no idea why OP rates it so highly. of the 2 hand ranged weapons, it has longest range, but lowest damage, right? and it only has 1 AOE attack that stuns and doesn't do much damage. snipe is the only attack that does good damage, but can only be used 2x a turn.
Your momentum skill is worse, your damage type is generally worse (disabling vampirism and not gibbing armored enemies for a melee char is no bueno).
Your aoe isn't even a real aoe, at this point scrolls are better to fix your lack of crowd thinning with if you don't have boom in skill tree.
Its a sword that does magic damage instead of physical without the weirdo movement limitations. Scepter's bash does better damage than basic ranged magic attacks. It turns your magic user into a competent melee fighter good at picking off individual enemies if you've got the movement points for it. That's what makes it good IMHO.
No trolling. It's an underrated weapon undeserving of the hate it gets.
obviously scepter sucks if you're putting it on a physical melee fighter... (vampirism is trash btw, buy better armor). Damage type is perfect for a magic user.
that's why you pair it with a ranged magic weapon with good AOE crowd control, genius....
I don't think you even need more crowd control when you get a propagation stun ability. The only thing preventinh it to be a S is you need some investment in both stun chance and propagation bounces to use all its huge potential. But once done it's the weapons that may save your ass even when enemies are too close for slows to be useful, or not positionned ideally for fixed zone aoe. So I'd rate it around B.