The Last Spell

The Last Spell

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Sniter Jun 9, 2021 @ 12:28pm
Rotate Buildings and AOE spells
Is there a way to rotate your AoE spells? The auto rotation sucks, same for buildings.
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Showing 1-15 of 21 comments
licker34 Jun 9, 2021 @ 12:32pm 
For the spells it kind of makes sense that you cannot rotate it as you want. If the consideration is that it's a spread of arrows there there's only one orientation per direction.

For the buildings it doesn't make sense.
McFuzz Jun 9, 2021 @ 1:06pm 
For the buildings it seems to be entirely because that's the way they drew them lol. But I kinda like spell directions being limited to where you are standing, that makes it important to invest in move speed.
Sniter Jun 9, 2021 @ 1:53pm 
Originally posted by Frank McFuzz:
For the buildings it seems to be entirely because that's the way they drew them lol. But I kinda like spell directions being limited to where you are standing, that makes it important to invest in move speed.

Fair enough, I guess it makes sense.
Merguin Jun 10, 2021 @ 2:15am 
Originally posted by licker34:
For the spells it kind of makes sense that you cannot rotate it as you want. If the consideration is that it's a spread of arrows there there's only one orientation per direction.

For the buildings it doesn't make sense.


Makes no sense, as the tight volley spell for example rotates by itself when you aim him close to the edge of the range. There should be a way to rotate your spells and skills the way you want. its just dumb if there isnt..
I can aim my arrow of volleys either horizontally or vertically.
Ally Jun 10, 2021 @ 2:50am 
My biggest gripe with the game in its current state, EA though so plenty of time to change that.
TomCat86 Jun 30, 2021 @ 6:50am 
I hope they fix this. Id like to rotate buildings and spells
Argile Jun 30, 2021 @ 6:55am 
If you could rotate spells you could cheat to get extra range on your attacks, I like that the system rewards correct positioning and you can't just stand in one spot every night. I understand people might not like it but I think its better for the game overall and it feels more real.
licker34 Jun 30, 2021 @ 7:39am 
Yeah, I'm totally fine with not being able to rotate skills or buildings. I think there's a reasonable defense even for why skills don't rotate. Not so much for buildings, but, if you raze all the ruins after night 2 or 3 then you have all the room you need to put your buildings however you want anyway, so it doesn't seem as though it should matter anyway.
l1ttl3buddh4 Jun 30, 2021 @ 12:00pm 
I would like that you can rotate the spells and abilitys, makes no sense that there is no way to rotate them. Easy solution for not "cheating" more range is that you cant place them outside of the maximum range.. solved. And to be honest it would not "break" anything.
Last edited by l1ttl3buddh4; Jun 30, 2021 @ 12:01pm
Argile Jun 30, 2021 @ 6:56pm 
Originally posted by LittleBuddha:
I would like that you can rotate the spells and abilitys, makes no sense that there is no way to rotate them. Easy solution for not "cheating" more range is that you cant place them outside of the maximum range.. solved. And to be honest it would not "break" anything.

The problem with the range thing is that you if you can rotate the angle then part of the skill would be inside your range and part of it would be outside of your max range.

If you are saying the solution is just to cut off the half of your attack that is outside the range, that makes less thematic and intuitive sense to me.

Wouldn't players be asking why is my archer only doing half an attack?

Maybe there could be Alpha and Beta versions of each skill that are shaped slightly different that players could toggle between that keep the same range but allow you to hit different targets. That would make more sense than rotating skills.

Problem with this suggestion is short bow is already stupid overpowered and this would just make it better.
pmackles Jun 30, 2021 @ 7:30pm 
Yep... rotate badly needed
TomCat86 Jun 30, 2021 @ 7:49pm 
Originally posted by pmackles:
Yep... rotate badly needed
+1
Weyrling Jun 30, 2021 @ 8:07pm 
I don't think rotating abilities/spells should be a thing, they're based on your position and add another useful variable to take into account for tactical optimization.

As for buildings, I don't care at all and probably won't bother using that feature even if they add it. I'm not even sure why so many people want such an arbitrary feature.
[MNI] Kisune Jul 1, 2021 @ 7:41am 
Originally posted by Weyrling:
I don't think rotating abilities/spells should be a thing, they're based on your position and add another useful variable to take into account for tactical optimization.

As for buildings, I don't care at all and probably won't bother using that feature even if they add it. I'm not even sure why so many people want such an arbitrary feature.

Agreeing with the first statement especialy since for quite a few spells it would be extremly strong (thinking about things like Blade rush) and most others wouldnt change even if you could rotate them (unless you could turn them 180 degrees then there would be even more that would become much stronger)

As for the Second feature i think that in large part comes down to most buildings having a layout resembling tetris blocks and it can be quite annoing to have a house thats 2x1 and you sit there and cant place them because you only have 1x2 space (or 1x6 or the like)
Especialy since the basic layout of the town bye default has spaces akin to slots where the blueprint like the temple would fit perfectly if you could rotate it)
Koulmaz Jul 1, 2021 @ 3:47pm 
Area skills already damage outside of skill range lol what are people talking about with that argument
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Date Posted: Jun 9, 2021 @ 12:28pm
Posts: 21