Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
For the buildings it doesn't make sense.
Fair enough, I guess it makes sense.
Makes no sense, as the tight volley spell for example rotates by itself when you aim him close to the edge of the range. There should be a way to rotate your spells and skills the way you want. its just dumb if there isnt..
I can aim my arrow of volleys either horizontally or vertically.
The problem with the range thing is that you if you can rotate the angle then part of the skill would be inside your range and part of it would be outside of your max range.
If you are saying the solution is just to cut off the half of your attack that is outside the range, that makes less thematic and intuitive sense to me.
Wouldn't players be asking why is my archer only doing half an attack?
Maybe there could be Alpha and Beta versions of each skill that are shaped slightly different that players could toggle between that keep the same range but allow you to hit different targets. That would make more sense than rotating skills.
Problem with this suggestion is short bow is already stupid overpowered and this would just make it better.
As for buildings, I don't care at all and probably won't bother using that feature even if they add it. I'm not even sure why so many people want such an arbitrary feature.
Agreeing with the first statement especialy since for quite a few spells it would be extremly strong (thinking about things like Blade rush) and most others wouldnt change even if you could rotate them (unless you could turn them 180 degrees then there would be even more that would become much stronger)
As for the Second feature i think that in large part comes down to most buildings having a layout resembling tetris blocks and it can be quite annoing to have a house thats 2x1 and you sit there and cant place them because you only have 1x2 space (or 1x6 or the like)
Especialy since the basic layout of the town bye default has spaces akin to slots where the blueprint like the temple would fit perfectly if you could rotate it)