The Last Spell

The Last Spell

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What is your strategy?
Greetings,
I really wonder how you guys play. What is your strategy for income, materials, items, heros and defenses?

-Currently I start with spamming houses. Get 12-14 people on day 2. Spam those ruins.
-Spam gold mines to get this gold coming.
-Get the Inn and Seer rather quickly to get 4 heros and get rid of the fog.
-At that point things get a mess. Not getting proper items, not enough gold, terrible heros. I don´t know if I want/should build crafter? I usually dont have the spare coin for them.
- F*** catapults. By night 6 and further they deal no dmg anymore. My best game was night 11 and they can´t hit anything at that point anymore.
-Defenses: Spam balista behind walls. Haven´t found anything better yet. Traps are a waste of time.
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Showing 1-15 of 39 comments
Aestrea Jun 6, 2021 @ 6:44pm 
Always go for gold mine first
2 max gold mine by production day 3
Seer and + 1 hero by production day 4 to start pushing the mist back
3rd max gold mine + max armorer minus the worker boost by the next day as well.
Then just keep building production to roll for equipment instead of pumping workers into the gold mine, pump them into the production to sell instead.
Apocalypse 4+ is a slightly different setup because of the fast approaching mist, need that seer really quick.
Last edited by Aestrea; Jun 6, 2021 @ 6:44pm
Once youre rolling in materials and have your walls and 900 ballistas built, just carpet the ground in whirly dmg traps. I find a row of whirly dmg traps, then a cheap wall of 7 material barricades then another wall of whirly traps do wonders to chip away at the health of the later horde waves and let my mages and archers pick things off continually.
Originally posted by DeusVult Eisengrind:
Greetings,
I really wonder how you guys play. What is your strategy for income, materials, items, heros and defenses?

-Currently I start with spamming houses. Get 12-14 people on day 2. Spam those ruins.
-Spam gold mines to get this gold coming.
-Get the Inn and Seer rather quickly to get 4 heros and get rid of the fog.
-At that point things get a mess. Not getting proper items, not enough gold, terrible heros. I don´t know if I want/should build crafter? I usually dont have the spare coin for them.
- F*** catapults. By night 6 and further they deal no dmg anymore. My best game was night 11 and they can´t hit anything at that point anymore.
-Defenses: Spam balista behind walls. Haven´t found anything better yet. Traps are a waste of time.


I always open with one gold mine at least, and aim to max it by day 3. I'm up in the air between an armorer or a second mine for day 1. The advantage of the armorer is getting 2 level 1 or 2 equipment a day plus the stat bonuses (about 40 value if you buy it). The workers don't give enough gold to justify going that route. HOWEVER, if you go the route of a single gold mine, most of your cash is going to heroes so I can see an argument either way since being able to gun for crafters is going to net you way more cash and equipment long run

To clarify: You're having resource issues because you get more per worker from the gold mines than hitting the ruin. Even gold focus that's *7* gold per worker for the ruins compared to, unupgraded 10 gold from the gold mines. The upgrades to the gold mines return investment in about 2 days once they're fully going and can give you absolutely necessary cash flow.

Day 4 a seer and a second hero are a must though or your defenses get wrecked and you can't keep up with the horde. Up until this point where your gold goes is determined by the mine(s), the seer, and the inn, and after this things open up a bit so you can invest in crafters and houses.

Honestly, catapults for near the outside, ballista towards the center. Ballista are too random otherwise. Catapults can afford to miss targets if you point them into crowds you need some damage so you're not overwhelmed.
Also, and this is important, heavily damaged enemies have *less move*, so the damage from the catapult can give a front some breathing room.
Butler Jun 7, 2021 @ 1:40pm 
Gold Mines with a mix of houses in the first build phases. I want to optimize my gold gain. Allow the early nights to be harder at the benefit of a better late game.

Once you have all the gold mines started, quickly build the seer and then magic shop and armor shop go next. Once you hit waves that are too big or hit 3 sides, grab the inn. You should be able to max one a night (so max level and production, 3 max level items a day). What I look for... Druid Staves and Longbows.

Seer is super useful, pushing the fog back means more time to hurt the enemy.

1 Druid Staff User on each side at the end can hold if off solo. Magic orb sub weapon works well too. Make 4 wizards each with a lot of magic damage and poison. With thrifty, you can cast the Bees spell, which, with the propagation boost from another perk, can poison entire lines... and if the line is small, then it comes back and poisons them all a second time. Once you have enough +Poison, this is usually enough to one shot just about everyone (if they get hit once, they die next turn, if they get hit twice, they die now). Each wizard gets 2 casts so two long lines of dead mooks. The orb allows you to pick off isolated mooks (orb basic has bonus damage to isolated enemies). The longbowmen can be positioned (one a watchtower if you unlocked it) to support 2 sides and pick off fast enemies, archers, and isolated enemies (or stronger ones you want dead asap).

My biggest problem when I played were the Lancers. I couldn't kill them with the builds I was using. Turns out poison murders them extremely quickly.... and also everyone else. Seriously, one druid staff can hold off the big side of each night solo.

Last goofy thing you can do once you get far enough.... replace all the walls with balista. All of them. And then double up with an extra row behind it. Anything that gets close tends to die this way.
Cakes Jun 7, 2021 @ 2:08pm 
Longbow dudes. Longbows + towers are OP.
Butler Jun 7, 2021 @ 2:16pm 
Originally posted by Babycakes:
Longbow dudes. Longbows + towers are OP.

I tried that first but honestly, mixing in Druid Staves did WAY better for me.
Leistungsumfang Jun 7, 2021 @ 2:26pm 
yeah, druid staffs and daggers seem op atm.
Why? Poison. No way to kill the hordes of armored foes which have 50 block.

I finished night 9 or 10 or something and catapults are a waste. Ballistas even more so.
Weak walls and cheap stun traps seem the way to go for defensive structures. Towers are ok too. And I just got Teleporter. This should be good.
Rabid Urko Jun 7, 2021 @ 5:24pm 
Trying to "git gud"
Crimson Jun 8, 2021 @ 10:22pm 
Im using Druid Staffs on each side, with 2 Wand users for the big waves. Once they got enough Multicast, they can easily take care of dryads
Narfwak Jun 8, 2021 @ 10:42pm 
Originally posted by Leistungsumfang:
yeah, druid staffs and daggers seem op atm.
Why? Poison. No way to kill the hordes of armored foes which have 50 block.

I finished night 9 or 10 or something and catapults are a waste. Ballistas even more so.
Weak walls and cheap stun traps seem the way to go for defensive structures. Towers are ok too. And I just got Teleporter. This should be good.
Just chiming in to say the same, although I think it's more than just it being poison. Most weapons have pretty limited ways in which you can get big scaling going on in the build - things like better accuracy, better base damage, reliability, etc, that affect everything equally. However, for weapons with multi-hit, poison and/or propogation, there's some *big* opportunities for massive damage gains by scaling up the numbers of hits, the damage value of the poison or the number of bounces you get.

As a side note, I discovered that there is apparently a hard cap on bonus multi-hit attacks (+5 if I remember right). I had a very silly run today.
McFuzz Jun 8, 2021 @ 10:52pm 
Druid staff, have a stun tank on one flank (so hammer, maybe a scepter or staff too, massive stun stat). I haven't been lucky enough to get a rifle or shortbow to drop on my winning runs, but rifle hasn't wronged me lol. I like a book caster speciality with high propagation to lightning erase entire waves, and good ones can simply solo entire waves by themselves.

As far as town management goes, get three gold mines up ASAP, laser focus it. By Night 6, you can mine 9 times at 55 each: Night 5 will be EXTREMELY tough using this strat though, but it means you never have problems for the rest of the run.

Protip: The final boss is *easy* if you have mobility weapons. A rusty level 1 pistol and longsword will 2 hit them with some decent mobility: The mobility stat is stupid overpowered, so enjoy your 1000 damage.
OP here : Just finished the first game after 50 hours and reading your strategies. 2 Druids, 2 tomes, 1 longbow (should have been 2) and one useless spear dude (was busy gearing the mages). Very unlucky run but still worked out.
my final strategy:

-No Balista just early catapults
-spend all materials in double walls.
-NEVER. GET. A. MELEE
Last edited by [DeusVult] Eisengrind; Jun 9, 2021 @ 4:27am
McFuzz Jun 9, 2021 @ 4:28am 
Originally posted by DeusVult Eisengrind:
OP here : Just finished the first game after 50 hours and reading your strategies. 2 Druids, 2 tomes, 1 longbow (should have been 2) and one useless spear dude (was busy gearing the mages). Very unlucky run but still worked out.
my final strategy:

NEVER. GET. A. MELEE
;-; except longsword and hammer you mean? lol
RIP random spear guy you will be missed lol
Originally posted by Frank McFuzz:
Originally posted by DeusVult Eisengrind:
OP here : Just finished the first game after 50 hours and reading your strategies. 2 Druids, 2 tomes, 1 longbow (should have been 2) and one useless spear dude (was busy gearing the mages). Very unlucky run but still worked out.
my final strategy:

NEVER. GET. A. MELEE
;-; except longsword and hammer you mean? lol
RIP random spear guy you will be missed lol

Nah, for the future I will do anything to not use a melee character. ranged is just superior in every way. Hammer and longsword are good, dont get me wrong but this ranged weapons are just too strong.
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Date Posted: Jun 6, 2021 @ 5:57am
Posts: 39