The Last Spell

The Last Spell

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Inn requirement too brutal?
So I am really enjoying the game, it's a really fun take on turn based RPGs. Liking the roguelike aspect too. I dunno if it's just me though but the requirement to buy the inn feels too brutal?

After 8 hours and a bunch of unlockables I've easily been able to get to night 5 in every run but surviving it's just not happening. Between the overwhelming number of enemies and the mist being 2 steps from the wall I can't really manage it. By this point you already have to defend two directions at once, so being able to get another hero to even it out would be appreciated. I've gotten down to around 40 enemies twice before they land the last hit on the mages.

Having the inn unlock after surviving night 4 would be nice. Or am I missing something crucial to living?
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Showing 1-15 of 31 comments
JuX Jun 4, 2021 @ 1:11pm 
To deal with additional front you should attempt to collect a longbow out of the store. This let's one of your heroes effectively defend two front at the sametime. Also handy at sniping enemies sneaking through your lines.

This gives you enough time to have economy up and running to build the inn and hire a new character.
kory Jun 4, 2021 @ 1:23pm 
Their problem isnt getting the money to build the inn, its that to unlock the inn you need to survive to the end of night 5. I was able to do it, but it is tough. I think the intention is to show you how to really work with 3 heroes before you get a 4th, so you dont get reliant on having a 4th.
Myth Alric Jun 4, 2021 @ 1:41pm 
There is a building that lets you push back the fog, the oracle I think? That building helps a lot if you push the fog back. There is also a teleporter you can build, so you can teleport across the map and have one guy going back and forth if needed. I don't remember what was needed to unlock them both but I remember getting them both before I got the inn.
Rikard Jun 6, 2021 @ 9:46am 
I've played for 7 hours now and I'm nowhere near passing night 5.

Best I have made it is night 4, its just too hard with how swarmed you get by then and only having 3 heroes I'm nowhere close to going past that.

And IF I'm going to pass it I'm pretty sure I'm basically going to have 1 wizard left standing and 0 buildings and basically just restart the second I unlock that since that run will obviously be doomed so I can play with an inn.
Hyozanryu Jun 6, 2021 @ 10:07am 
My way in beating night 5 was a mix with mage (druid staff for the poison) and heavy armored sword in melee. Furthermore having the armorer up gives you a decent amount of nice defense items. Also don't forget to use barricade in the city in the first three nights if you can spare the resources. These help to funnel the runner in certain directions because they don't like to attack buildungs.
Ashtrails Jun 6, 2021 @ 10:19am 
Another way that worked for me was completely walling off one flank (ideally with 2 rows of at least the second-cheapest wall) and having your archer thin the horde as long as they can (short+ longbow) and really going all out, not saving any mana.
Meanwhile a scepter and / or power staff caster + hammer fighter (both in heaviest armor) can just stun & bash their way through whatever comes from the other side.

When things feel decetly under control, have your caster support the archer and your melee can mop up the stragglers.

I think buildings lots and lots of walls makes this a lot easier and maybe that's what got you?
I've had the 5AP unlock for this as well, it helped a lot, obviously : D
Last edited by Ashtrails; Jun 6, 2021 @ 10:25am
Lemdoran Jun 6, 2021 @ 10:25am 
The "easiest" way to do it is spamming traps. You only have to build 100 defenses (like walls or baricades) even in severall runs to unlock them. Thern the little "Damage trap" costing only 8 def materials each are op as hell.

You can just go with wooden walls and spam these monstruisity on the ennemy spawn point, and they will wreck half of ennemy lifes before you even have to play.

Note it damage everything one a 3x3 square centered of the trap, and yes, it include your heroes or buildings (but not other traps, as thei're unvulnerable), so keep them at least 1 case away of your walls ;p

They can't be destroyed (neither by ennemy or your own aoe) during battle, but they do have (an unprecised?) amount of activation, seem to be something like 3-4 but that's basicaly a whole night of service.

I personaly spam them on a 10 x 2 line in front of the ennemy spawn and they just disapear when the traps activate alltogether damaging each a 3x3 area, and overlaping.

A well-spammed line is relatively easy to then defend with a single hero either with a dagger - poison hero that run around or an archer/handcrosbow that can just finish of the bigger threats.
Last edited by Lemdoran; Jun 6, 2021 @ 10:27am
Averagedog Jun 6, 2021 @ 10:27am 
So far I feel li ke getting 2 gold mines up at the beginning and upgraded to produce 25 gold asap is a must then after night 2 get the third with the same upgrades. Then you can use your workers to get your gold economy going faster. By the time I get to night 5, My melee person generally has enough armor to barely take any damage being attacked from all sides and almost always equipped with a hammer for the massive aoe damage/stun. The most success I've had is getting to night 7 with a heavy armor melee hammer and shield, a Longbowman/shortbow in second set, and a mage with a book and wand. I always have a 4th hero by then, and in the 3 or 4 times I've done it, I've always elected to get another mage for more lightning propagation or staff for the massive aoe fire fan.
Wilhelm Jun 6, 2021 @ 1:01pm 
i got the inn after 2 hours playing. it´s doable... just change your tactics and try new playstyles frequently.
With night 5, it's good to have your mage unit located mostly in the corner. The two attacks will always come from adjacent directions, so you can park your magic unit in the corner between them and have them support your two other units.

One big thing is to make sure that you're keeping your heroes flexible. There are no classes in this game. I often times give my melee heroes a hand crossbow so they can apply poison to incoming armored, for instance. Magic users do well with both a book of secrets and a wand, the wand to support allies and the book of secrets to thin the horde. Archers have a hand crossbow as a backup also works wonders, but they can also do good with a sword or just a secondary ranged weapon. Shortbow/crossbow is a good combo, for instance. Shortbow's 1 will never miss, so you can use it to take out those pesky dodgers and runners that everyone else keeps missing. You can also use the crossbow to deal with tall hordes (many units deep) because of its piercing attack, while the shorbow is good at handling wide hordes (many units across) with its volleys.
Last edited by I Can Imagine Anything; Jun 6, 2021 @ 1:34pm
NM9G Jun 6, 2021 @ 1:47pm 
Originally posted by Myth Alric:
There is a building that lets you push back the fog, the oracle I think? That building helps a lot if you push the fog back. There is also a teleporter you can build, so you can teleport across the map and have one guy going back and forth if needed. I don't remember what was needed to unlock them both but I remember getting them both before I got the inn.
I’ve done the Oracle a couple of times, but I forget, is the fog pushback only for one night or is it a permanent for the run?
Last edited by NM9G; Jun 6, 2021 @ 2:16pm
licker34 Jun 6, 2021 @ 2:03pm 
Fog pushback costs 3 workers per night.
Liquid Courage Jun 6, 2021 @ 2:07pm 
Originally posted by Lemdoran:
The "easiest" way to do it is spamming traps. You only have to build 100 defenses (like walls or baricades) even in severall runs to unlock them. Thern the little "Damage trap" costing only 8 def materials each are op as hell.

Need to beat night 8 in order to unlock traps now.
Lemdoran Jun 6, 2021 @ 2:20pm 
Originally posted by Tamuril:
Originally posted by Lemdoran:
The "easiest" way to do it is spamming traps. You only have to build 100 defenses (like walls or baricades) even in severall runs to unlock them. Thern the little "Damage trap" costing only 8 def materials each are op as hell.

Need to beat night 8 in order to unlock traps now.

Ohhh thanks, didn't knew :o
Knockdown Jun 6, 2021 @ 3:30pm 
Inn is doable. I, personally, am just too trash at the game to get it.
Any advice?

(Not a ♥♥♥♥♥♥♥♥ on OP, I am actually struggling massively and need saving.)
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Date Posted: Jun 4, 2021 @ 1:01pm
Posts: 31