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This gives you enough time to have economy up and running to build the inn and hire a new character.
Best I have made it is night 4, its just too hard with how swarmed you get by then and only having 3 heroes I'm nowhere close to going past that.
And IF I'm going to pass it I'm pretty sure I'm basically going to have 1 wizard left standing and 0 buildings and basically just restart the second I unlock that since that run will obviously be doomed so I can play with an inn.
Meanwhile a scepter and / or power staff caster + hammer fighter (both in heaviest armor) can just stun & bash their way through whatever comes from the other side.
When things feel decetly under control, have your caster support the archer and your melee can mop up the stragglers.
I think buildings lots and lots of walls makes this a lot easier and maybe that's what got you?
I've had the 5AP unlock for this as well, it helped a lot, obviously : D
You can just go with wooden walls and spam these monstruisity on the ennemy spawn point, and they will wreck half of ennemy lifes before you even have to play.
Note it damage everything one a 3x3 square centered of the trap, and yes, it include your heroes or buildings (but not other traps, as thei're unvulnerable), so keep them at least 1 case away of your walls ;p
They can't be destroyed (neither by ennemy or your own aoe) during battle, but they do have (an unprecised?) amount of activation, seem to be something like 3-4 but that's basicaly a whole night of service.
I personaly spam them on a 10 x 2 line in front of the ennemy spawn and they just disapear when the traps activate alltogether damaging each a 3x3 area, and overlaping.
A well-spammed line is relatively easy to then defend with a single hero either with a dagger - poison hero that run around or an archer/handcrosbow that can just finish of the bigger threats.
One big thing is to make sure that you're keeping your heroes flexible. There are no classes in this game. I often times give my melee heroes a hand crossbow so they can apply poison to incoming armored, for instance. Magic users do well with both a book of secrets and a wand, the wand to support allies and the book of secrets to thin the horde. Archers have a hand crossbow as a backup also works wonders, but they can also do good with a sword or just a secondary ranged weapon. Shortbow/crossbow is a good combo, for instance. Shortbow's 1 will never miss, so you can use it to take out those pesky dodgers and runners that everyone else keeps missing. You can also use the crossbow to deal with tall hordes (many units deep) because of its piercing attack, while the shorbow is good at handling wide hordes (many units across) with its volleys.
Need to beat night 8 in order to unlock traps now.
Ohhh thanks, didn't knew :o
Any advice?
(Not a ♥♥♥♥♥♥♥♥ on OP, I am actually struggling massively and need saving.)