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- Make sure you have a Seer and pushback the fog.
- You can hire up to 6 heroes.
- Equip high level weapons ; this is done via crafting. Weapon base damage is the single most important factor in your character effectiveness.
If you have 6 char with level 4-5 weapons on each, I don't see how you can't beat the game on easy.
More niche advices :
- Single out strong skills such as Dagger3, Handcrossbow4... and combine it with Specialist perk (currently they are busted due to propagation/multihit being broken making them much stronger skills than others).
- Build one hero with high single target damage for the final night. Momentum+Sword, Dagger, Longbow maybe. Set up several portals at all corners of the map, that's where targets will spawn.
- Lock a hero on a weapon class only if you rolled important stats (propagation, multi, bunch of poison...). As such, avoiding niche stats such as isolated or opportunistic makes you more flexible until you find a good weapon.
- Druidic Staff is able to hold an entire side by itself.
Could write a detailed guide if you're interested.
By the way, when you get attacked from three sides, the middle side always seems to be the weaker one. Which means you do not have to use the seer ability to see wave strengths before the four directional attacks. At that point you want to know which flanks are easier because that's where you want to put a single hero.
Getting unlocks reduce the difficulty, until you arrive at a level that's beatable with your strategy. Then, you can try improving by deleting the saves, restarting, and trying to beat it with less attempts and less unlocks.
Less enemies mean less XP, and so your heroes will be quite underleveled by the final night. +1 hero means the same, as XP has to be split to 4 heroes instead of 3.
I'd suggest you disable them if you want the easiest possible game. Keep economy modifiers on and switch off the rest.