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We are entering the advanced production stage. We have a lot to show from Siege of Irdor. Starting today, every 3 weeks we will drop a new devlog about mechanics, story, gameplay, and this little precious thing that makes this game unique. Just keep in mind materials presented here come from early stage of production and can differ in the final game.
Your units as enemies use 3 sorts of weapons.
Every strategy fan must know the pleasure of using archers. We don't want to disappoint ranged weapons fans. You will be able to "shoot" a lot here.
If you are looking for a "big boom" effect siege weaponry should be your first choice... and magic (but that we will cover a bit later).
Siege of Irdor is a game where it's easy to start (casual and relaxing gameplay) and hard to master (good management and tactics). This strategy will contain a lot of "good strategy must-haves"
The best place to talk about the game will be on the discord channel of our friends from Gaming Factory:

The teaser is already added to the Steam card but you can also check it out (a bit longer with added new content from our other games) here on the latest showreel:

He is better equipped than rag wearing archers of Shadows for the first sight, and they also have better range and more devastating shots. Human archers are pretty expensive to keep, though, and most of the time, you will find shadows outnumbering you by a lot.
We will discuss all those units separately in future Devlogs.
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