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To avoid emberdrain, you need to generate ember DURING playing your cards. Umbra has several ways to do that, but perils of production is the only one that doesn't require you to kill a unit with a damage spell. Using shroud spike or gorge to eat rubble morsels will also work, but is likely not able to be done consistently
Ember gained at the end of a turn (like from a morsel being eaten), generated from increased ember generation (pyre-gro or the +ember artifacts after major bosses), or ember during combat (revenge ability of wilting sapwood) stiil gets consumed by emberdrain at the beginning of the turn.
- On a normal turn, you gain your base ember gain (which artifacts or pyre gro can affect), THEN emberdrain hits.
- When you hit end turn, you lose your ember (unless you have unbroken horn artifact), then combat happens (which can give ember), then end of combat happens (which can give ember thru eating).
- Next turn starts, you gain your base ember again (which is added to ember you might have gotten from cards like rubble morsel or wilting sapwood after you hit end turn last turn), but THEN emberdrain hits....if you're running 90 emberdrain, generating an extra 1 a turn won't do much. If you're running 2-4 emberdrain...then it might.
One final note, another way to run emberdrain strategies is to drop the cost of all cards you're planning on playing after turn 1-2 to 0. Purge the cards you can't cheapen. Give cards like furnace tap intrinsic to get it cast right away. Get your units out first turn, and then drop the cost of your other spells to 0 with magic shops and shard temples....then cast away (but beware enemies that give blight cards! they're super dangerous when running this emberdrain strategy!)
Do you mean those enemies that generate pyre damaging cards on resolve?