Monster Train

Monster Train

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LaeLena 2021 年 11 月 30 日 上午 12:43
Are there permanent upgrades / progression?
The tags on store page list this as roguelite which implies to permanent upgrades, but I know those tags are often misleading. Also based on old replies to similar questions back in 2020 seems to say there are none. So what is the current status?
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Twelvefield 2021 年 11 月 30 日 上午 1:43 
What do you mean by "permanent"? There are things that will add a permanent buff to your units so that when they die they come back stronger, and there are upgrade slots that stay active for that run... but everything is reset after the end of your run. Once it's game over, all unit upgrades are lost, although you have the potential to unlock new things.

You can move up in Covenant (a ranking ladder) which gives you permanent downgrades, unless you choose to move down the Covenant.
abyssalfury 2021 年 11 月 30 日 上午 1:49 
There are unlockable cards - new units etc, as well as artefacts. These are unlocked via levelling up the various clans. However unlocking them just makes them available randomly in game, and they aren't necessarily better then other cards/artefacts. There's nothing along the lines of 'Unlock an item to start with in future runs'.
Gentlest Giant 2021 年 11 月 30 日 上午 2:22 
If you are asking this because you are worried about the presence of such things rather than anticipating them, know that you can download a complete save file or modify the game files in order to unlock the full, complete game right away.
https://monster-train.fandom.com/wiki/Save_File_Editing#Editing_Save_File
Pikmints 2021 年 11 月 30 日 上午 3:23 
As far as permanent goes, you can unlock playable "characters" by basically just playing, each character has cards you can unlock by simply playing, additional difficulties are unlocked as you beat your previous highest difficulty (up to a cap), an additional "mode" is unlockable.
HouseOfTheRat 2021 年 12 月 1 日 上午 5:32 
Same as in every other game of this kind - you permanently unlock cards, artifacts, some other stuff.
The Grim Reaper 2021 年 12 月 6 日 上午 2:09 
引用自 2021
Same as in every other game of this kind - you permanently unlock cards, artifacts, some other stuff.

I think he means like in Hades, you use the mirror of night to unlock permanent upgrades that you don't lose between runs that make you more powerful, not just unlocking usable items.

So no, there are no permanent upgrades, only items to unlock.
最後修改者:The Grim Reaper; 2021 年 12 月 6 日 上午 2:11
HouseOfTheRat 2021 年 12 月 6 日 上午 6:43 
引用自 The Green Gangsta
引用自 2021
Same as in every other game of this kind - you permanently unlock cards, artifacts, some other stuff.

I think he means like in Hades, you use the mirror of night to unlock permanent upgrades that you don't lose between runs that make you more powerful, not just unlocking usable items.

So no, there are no permanent upgrades, only items to unlock.

So... same as in every other game of this kind.
The Grim Reaper 2021 年 12 月 12 日 上午 4:34 
引用自 2021
So... same as in every other game of this kind.

Really? I just gave an example of another roguelite game that works differently. Or are you too dumb to understand the difference between unlockable items and permanent power upgrades between runs?

The OP is questioning the genre tags, specifically roguelites, not just deck builders. This roguelite works differently to the one in my example, understand now?
HouseOfTheRat 2021 年 12 月 12 日 下午 2:00 
引用自 The Green Gangsta
引用自 2021
So... same as in every other game of this kind.

Really? I just gave an example of another roguelite game that works differently. Or are you too dumb to understand the difference between unlockable items and permanent power upgrades between runs?

The OP is questioning the genre tags, specifically roguelites, not just deck builders. This roguelite works differently to the one in my example, understand now?

If you are this toxic every time you don't understand what people are telling you, you will never learn anything.
Goblin King 2021 年 12 月 13 日 下午 8:12 
引用自 2021
So... same as in every other game of this kind.

I think we can classify games as either Rogue-likes or a Rogue-lies.

Rogue-likes: success of a run depends almost entirely on skill and mastery of the game mechanics, plus luck. There are no meta progression from run to run, except perhaps unlocking new characters & items that are not really better than the one available at game start.

Examples: Monster Train, Slay the Spire, Enter the Gungeon, Nuclear Throne, Spelunky

Rogue-lies: success depends primarily on grinding enough persistent upgrades that carry over from run to run. A travesty of Rogue-likes, the Rogue-lie fools the simple minded by making them believe they beat a real Rogue-like while all they did was "level up" their character until they could finally win.

Examples: Hades, Dead Cells, Rogue Legacy
最後修改者:Goblin King; 2021 年 12 月 14 日 上午 7:05
Gentlest Giant 2021 年 12 月 14 日 上午 12:13 
引用自 Guillaume
Rogue-lies: success depends primarily on grinding enough persistent upgrades that carry over from run to run. A travesty of Rogue-likes, the Rogue-lie fools the simple minded by making them believe they beat a real Rogue-like while all they did was "level up" their character until they can finally win.
Preach!
I just got that stupid, irrational feeling of accomplishment when the sports team I'm supporting scored a goal while I slouched on the couch.
It was a pretty good goal though.
HouseOfTheRat 2021 年 12 月 15 日 下午 4:42 
People just don't know what the term means, so naturally they jump into stupid assumptions and try to pick fights about it. OP correctly described Monster Train as a roguelite and I replied to their question - I couldn't care less about someone choosing to be angry instead of informed, all while talking about a completely different game lol.

With that out of the way, it is true that roguelite deckbuilding games are pushing the typical definition of roguelite a little, but they are an established genre by now and their heart is in the right place, so to speak. They do use core concepts of roguelite games, in their own distinct way.

For the record, Guillaume is being insanely wrong about where they list some of the games they mention, although the distinction of "player gets better to progress" and "character gets better to progress" games is very true. Both kinds can be fun though.
The Grim Reaper 2021 年 12 月 20 日 上午 4:05 
引用自 2021
People just don't know what the term means, so naturally they jump into stupid assumptions and try to pick fights about it.
I guess you're talking about yourself here, as I answered the OP question and you tried to pick a fight about it.


引用自 2021
OP correctly described Monster Train as a roguelite

No they didn't, they asked if it was like other roguelite games. I gave an example of another roguelite that doesn't work this way, proving you're ill informed statement of "all roguelites are the same" to be wrong.


引用自 2021
I couldn't care less about someone choosing to be angry instead of informed, all while talking about a completely different game lol.
Yet you cared enough to reply. I'm not angry because I'm not informed. Stupid people who can't understand basic concepts even when it is explained to them in the most simple way possible, they make me angry.
midori 2021 年 12 月 20 日 下午 8:00 
nope, game just adds new classes/cards. No permanent "buffs"
DaBa 2021 年 12 月 23 日 下午 5:23 
I think OP has a big misconception that a term roguelike or roguelite implies the game some kind of meta progression that makes you stronger in between the runs. I have no idea where that comes but that that was never the case.

There are many different types of meta progressions out there, for example rogue legacy had the exact system the OP has in mind. Binding of Isaac has character and item unlocks, but no in between run power ups (save for a single exception that can sometimes happen). There are even rogue lite/rogue like games out there that have almost no meta progression at all. It is by no means a requirement for this genre, it's just something that's often used because it synergizes well with the nature of the game.
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