Monster Train

Monster Train

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Sekzon Apr 10, 2021 @ 12:12pm
So about egg hatch mechanic ( and the exile hero )
I think it needs some buff. The final upgrade for the egg hatching path of exile champ is kind of a downgrade. you get a beefy pretty weak unit I just can't get to work it has just a bit of hp and that's it.

the number of egg shells is also too high for my taste if you compare the result versus regular monsters..

I don't have a lot of time currently so I certainly did not explore all the combos fully but yeah hints and strats for egg hatching greatly appreciated. ( cov 25 last divinity fight )
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Showing 1-15 of 17 comments
!?! Apr 10, 2021 @ 12:21pm 
Crowbar in 1 level of consumed card return instead of going lv3 egg.
BeastofBones Apr 10, 2021 @ 12:57pm 
@Sekzon
Fat egg boi works well with Umbra lifesteal, if you just want a tank.
If you're have Melting exiled secondary, you can do some fun things forcing burnout onto Echowright, and creating multiple eggs on each floor. You can also move Echowright around the floors to hatch out eggs, particularly if you're using endless eggs as a value engine. Just don't expect the lvl 3 summoned unit to be your dps carry, because it can never get offensive upgrades or infusions on it.

Keep in mind, Marshlord's Etch ability works on all eggs, not just it's summoned one, and it removes shell for all eggs on the floor. Being able to fast hatch a regular egg you drafted with upgrades and an infused essence on it is often the more powerful aspect of Echowright's ability. Even better when that infused egg is duped and you hatch both out quickly.
Last edited by BeastofBones; Apr 10, 2021 @ 1:05pm
Blazikasu Apr 10, 2021 @ 9:13pm 
Originally posted by WraithCo:
@Sekzon
Just don't expect the lvl 3 summoned unit to be your dps carry, because it can never get offensive upgrades or infusions on it.
This is my biggest issue with him, because you can't upgrade it, it will always be worse than the normal egg worm, and that just feels boring to me. I'm getting a watered down version of what could be so much better.
Last edited by Blazikasu; Apr 10, 2021 @ 9:13pm
Sekzon Apr 11, 2021 @ 2:51am 
Originally posted by Dozo:
Originally posted by WraithCo:
@Sekzon
Just don't expect the lvl 3 summoned unit to be your dps carry, because it can never get offensive upgrades or infusions on it.
This is my biggest issue with him, because you can't upgrade it, it will always be worse than the normal egg worm, and that just feels boring to me. I'm getting a watered down version of what could be so much better.

yeah I really agree.

thanks for the advices guys. I did do the +1 consume path before but it's so annoying becuase it feels like everytime game wants to troll me and give the other option I don't want ( the armor path ) hence I asked for some strats here.

I almost had success with lots of eggs and etch hatch but really it is so much more easy and rewarding with.. every other monster. also once hatched the lane is pretty much full. so buffing them with morsels was a waste.

will try a bit more but i just dont seem to get that mechanic haha.
tookerdoter Apr 12, 2021 @ 7:25am 
Eggs/shells seems too weak to be reliable in most situations. If you get an egg unit like the bog chrysalis (that makes 2 bog flies) upgraded with quick/multi-strike/endless and then sacrifice a fat unit to infuse it, yeah, it gets powerful pretty quickly. But you have to spend a ton of resources AND multiple turns in EVERY battle setting up the unit to actually do anything, which is why I'm not a fan.

Every card with shell needs to have about 1-2 less shell. That's all I think it would take for them to be a lot more practical and usable.

example -
Bog Chrysalis (Shell 5) -> (Shell 4)
Kinhost Vessel (shell 8 -> (Shell 6)
Bogdeep Cocoon (shell 12) -> (Shell 10), maybe even shell 9 on this one?

And the last rank of the Marshlord track needs to make a miniature version of the egg that uses up less floor space. If you upgrade him to T3 he plops down that bogdeep cocoon and instantly takes up the entire floor. It's actually worse than the previous rank in a lot of ways.

The previous two eggs both take up 1 space, the last egg takes up 3. He really needs to summon a special version of the bogdeep egg that only uses up 1 floorspace. The entire point of him is that you can quickly hatch your eggs with etch, but it is impossible to add any more eggs to the floor when he fills it with that giant egg.

So either a smaller cocoon, or at the final upgrade he should summon both of the previous eggs. So at rank 1 he makes a Chrysalis, at rank 2, he makes a vessel, and at rank 3 he summons BOTH of them.
Von Herbst Apr 12, 2021 @ 7:50am 
Originally posted by tookerdoter:
. But you have to spend a ton of resources AND multiple turns in EVERY battle setting up the unit to actually do anything, which is why I'm not a fan.
Hm, istnt this whole prepare-your-floors-thing the mainidea of wormkind at all?
Still wish you could speed up the breeding process. Echowrights breedingetch + resolve is nice, but bounds you on one floor. Wish there would be an Artifact or Upgrade for making multifloorbreeding better.
Also I agree that the Bogdeep Cocoon is kind of off. Im tbh fine with 3 space and 12 Shell, but 1 HP for this Monsteromlett is a joke.
Kaerius Apr 12, 2021 @ 8:30am 
Originally posted by Von Herbst:
Originally posted by tookerdoter:
. But you have to spend a ton of resources AND multiple turns in EVERY battle setting up the unit to actually do anything, which is why I'm not a fan.
Hm, istnt this whole prepare-your-floors-thing the mainidea of wormkind at all?
Still wish you could speed up the breeding process. Echowrights breedingetch + resolve is nice, but bounds you on one floor. Wish there would be an Artifact or Upgrade for making multifloorbreeding better.
Also I agree that the Bogdeep Cocoon is kind of off. Im tbh fine with 3 space and 12 Shell, but 1 HP for this Monsteromlett is a joke.
The artifact is called Hardened Hull.
There's also a spell, Accelerated Incubation.
You could also generate a lot of echoes, Bounding Echoes is a good spell for that (it's consume, so bring it back with something like spellchained broken memories).
Von Herbst Apr 12, 2021 @ 1:46pm 
Originally posted by Kaerius:
The artifact is called Hardened Hull.
There's also a spell, Accelerated Incubation.
You could also generate a lot of echoes, Bounding Echoes is a good spell for that (it's consume, so bring it back with something like spellchained broken memories).
Hardened Hull removes 3 shell after spawning the egg. Thats... not exactly like Echowrights Etch i believe.
And im also aware about Accelerated Incubation, thank you.
Im kind of irritated: what exactly let you think im not aware about this stuff, after this thread address the mechanic itself, not the tactics how to play with it? I mean, my english is quit horrible, but not that bad, i guess.
Kaerius Apr 12, 2021 @ 5:23pm 
Originally posted by Von Herbst:
Originally posted by Kaerius:
The artifact is called Hardened Hull.
There's also a spell, Accelerated Incubation.
You could also generate a lot of echoes, Bounding Echoes is a good spell for that (it's consume, so bring it back with something like spellchained broken memories).
Hardened Hull removes 3 shell after spawning the egg. Thats... not exactly like Echowrights Etch i believe.
And im also aware about Accelerated Incubation, thank you.
Im kind of irritated: what exactly let you think im not aware about this stuff, after this thread address the mechanic itself, not the tactics how to play with it? I mean, my english is quit horrible, but not that bad, i guess.
They are things that as you put it "make multifloorbreeding better". Including an artifact, which you specifically asked for. Btw I've won several wurmkin divinity runs with eggs, with or without Marshlord. Endless Kinhost Vessel with some sort of scaling essence is particularly good if you can hatch it multiple times. My first successful such run put a morselmaker essence into it, for +6/+6 every turn. Feeding Primordium to the egg is also a crazy good strategy, hatch the endless egg, replay it, the egg keeps all the primordium feed stats. You can also reform eggs, another strategy I've won with. As long as you hatch it before it burns out you're fine, and if it burns out, well at least you're getting another +5/+5 on it when you reform it again. The hatched unit doesn't keep the burnout.
tookerdoter Apr 13, 2021 @ 4:14pm 
The problem is that without those cards/artifacts, the strategy is EXTREMELY weak and clunky. The baseline for power is too low.

No other strategy in the game is completely useless without a rare card and a clan artifact, both of which you are not likely to see on every run.

Compare it to the Wax Legion card from Remnant which has a similar "inherited buff" on cardless unit mechanic. It is as though the Wax Legion had 1 hp and did nothing until you played 10-12 cards on the same floor.

Does that seem like it should work that way?
Last edited by tookerdoter; Apr 13, 2021 @ 4:17pm
Sekzon Apr 13, 2021 @ 9:17pm 
Originally posted by Kaerius:
Originally posted by Von Herbst:
Hardened Hull removes 3 shell after spawning the egg. Thats... not exactly like Echowrights Etch i believe.
And im also aware about Accelerated Incubation, thank you.
Im kind of irritated: what exactly let you think im not aware about this stuff, after this thread address the mechanic itself, not the tactics how to play with it? I mean, my english is quit horrible, but not that bad, i guess.
They are things that as you put it "make multifloorbreeding better". Including an artifact, which you specifically asked for. Btw I've won several wurmkin divinity runs with eggs, with or without Marshlord. Endless Kinhost Vessel with some sort of scaling essence is particularly good if you can hatch it multiple times. My first successful such run put a morselmaker essence into it, for +6/+6 every turn. Feeding Primordium to the egg is also a crazy good strategy, hatch the endless egg, replay it, the egg keeps all the primordium feed stats. You can also reform eggs, another strategy I've won with. As long as you hatch it before it burns out you're fine, and if it burns out, well at least you're getting another +5/+5 on it when you reform it again. The hatched unit doesn't keep the burnout.

care to post a deeplink of said run?

now we all know that there are things to make egg hatching better - the question is why. like once you unlocked things maybe you want to go for win streak. would you take egg hatch mechanic for that? probably not.

still - egg hatching is one of the weakest mechanics ingame right now. hands down. they need to be stronger imho.

egg hatching needs a lot of stars to align and imagine what you could do with other clans when stars align...
Gabriot Apr 14, 2021 @ 7:34am 
I'm not a huge fan of rank 3 either, if I go Marshlord I want to mainly make use of the hyper fast etch hatching mechanic, but if I go rank 3 I can't fit all my eggs on the floor anymore, and personally I don't find a vanilla bog wurm to be better than simply having 2 extra eggs of either the bog fly or kinhost variety that *are* upraded that I can hatch on the same floor (can't do that since the egg is 2 extra pip at rank 3).

I like rank 2 of marshlord then 1 of repeater, but I'll take the armor if repeater isn't offered, I guess the only reason I'd ever go rank 3 of marshlord is if i low rolled and never found any egg banners during the run.
Nathaniel Prime Apr 14, 2021 @ 11:24pm 
Agreed. It makes Wurmkin eggs somewhat like Stygian units except they spend five turns or whatever completely vulnerable and useless. Cool idea, but it falls apart at higher covenants.

Yeah, Marshlord is really weak. He's situational at best, and loses out in every way to Repeater who is powerful as well as being super strong partially because he reduces the impact of luck on your deck. They can't all be winners, I guess.
!?! Apr 15, 2021 @ 1:54am 
Originally posted by Nathaniel Prime:
Agreed. It makes Wurmkin eggs somewhat like Stygian units except they spend five turns or whatever completely vulnerable and useless. Cool idea, but it falls apart at higher covenants.

Yeah, Marshlord is really weak. He's situational at best, and loses out in every way to Repeater who is powerful as well as being super strong partially because he reduces the impact of luck on your deck. They can't all be winners, I guess.
You don't need to go full repeater for it to do its job.
Level 1 and 2 both draw 1 card so it lends itself so you don't lose much combining it with something else.
Nathaniel Prime Apr 15, 2021 @ 3:16am 
True. But Repeater 3 is so good I think I'm almost always going to go that path... and the unexpectedly large damage boost is a nice bonus too.
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Date Posted: Apr 10, 2021 @ 12:12pm
Posts: 17