Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Fat egg boi works well with Umbra lifesteal, if you just want a tank.
If you're have Melting exiled secondary, you can do some fun things forcing burnout onto Echowright, and creating multiple eggs on each floor. You can also move Echowright around the floors to hatch out eggs, particularly if you're using endless eggs as a value engine. Just don't expect the lvl 3 summoned unit to be your dps carry, because it can never get offensive upgrades or infusions on it.
Keep in mind, Marshlord's Etch ability works on all eggs, not just it's summoned one, and it removes shell for all eggs on the floor. Being able to fast hatch a regular egg you drafted with upgrades and an infused essence on it is often the more powerful aspect of Echowright's ability. Even better when that infused egg is duped and you hatch both out quickly.
yeah I really agree.
thanks for the advices guys. I did do the +1 consume path before but it's so annoying becuase it feels like everytime game wants to troll me and give the other option I don't want ( the armor path ) hence I asked for some strats here.
I almost had success with lots of eggs and etch hatch but really it is so much more easy and rewarding with.. every other monster. also once hatched the lane is pretty much full. so buffing them with morsels was a waste.
will try a bit more but i just dont seem to get that mechanic haha.
Every card with shell needs to have about 1-2 less shell. That's all I think it would take for them to be a lot more practical and usable.
example -
Bog Chrysalis (Shell 5) -> (Shell 4)
Kinhost Vessel (shell 8 -> (Shell 6)
Bogdeep Cocoon (shell 12) -> (Shell 10), maybe even shell 9 on this one?
And the last rank of the Marshlord track needs to make a miniature version of the egg that uses up less floor space. If you upgrade him to T3 he plops down that bogdeep cocoon and instantly takes up the entire floor. It's actually worse than the previous rank in a lot of ways.
The previous two eggs both take up 1 space, the last egg takes up 3. He really needs to summon a special version of the bogdeep egg that only uses up 1 floorspace. The entire point of him is that you can quickly hatch your eggs with etch, but it is impossible to add any more eggs to the floor when he fills it with that giant egg.
So either a smaller cocoon, or at the final upgrade he should summon both of the previous eggs. So at rank 1 he makes a Chrysalis, at rank 2, he makes a vessel, and at rank 3 he summons BOTH of them.
Still wish you could speed up the breeding process. Echowrights breedingetch + resolve is nice, but bounds you on one floor. Wish there would be an Artifact or Upgrade for making multifloorbreeding better.
Also I agree that the Bogdeep Cocoon is kind of off. Im tbh fine with 3 space and 12 Shell, but 1 HP for this Monsteromlett is a joke.
There's also a spell, Accelerated Incubation.
You could also generate a lot of echoes, Bounding Echoes is a good spell for that (it's consume, so bring it back with something like spellchained broken memories).
And im also aware about Accelerated Incubation, thank you.
Im kind of irritated: what exactly let you think im not aware about this stuff, after this thread address the mechanic itself, not the tactics how to play with it? I mean, my english is quit horrible, but not that bad, i guess.
No other strategy in the game is completely useless without a rare card and a clan artifact, both of which you are not likely to see on every run.
Compare it to the Wax Legion card from Remnant which has a similar "inherited buff" on cardless unit mechanic. It is as though the Wax Legion had 1 hp and did nothing until you played 10-12 cards on the same floor.
Does that seem like it should work that way?
care to post a deeplink of said run?
now we all know that there are things to make egg hatching better - the question is why. like once you unlocked things maybe you want to go for win streak. would you take egg hatch mechanic for that? probably not.
still - egg hatching is one of the weakest mechanics ingame right now. hands down. they need to be stronger imho.
egg hatching needs a lot of stars to align and imagine what you could do with other clans when stars align...
I like rank 2 of marshlord then 1 of repeater, but I'll take the armor if repeater isn't offered, I guess the only reason I'd ever go rank 3 of marshlord is if i low rolled and never found any egg banners during the run.
Yeah, Marshlord is really weak. He's situational at best, and loses out in every way to Repeater who is powerful as well as being super strong partially because he reduces the impact of luck on your deck. They can't all be winners, I guess.
Level 1 and 2 both draw 1 card so it lends itself so you don't lose much combining it with something else.