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The cost increase path for Little Fade is by far the worst path to take. That may be just because the other two paths are soooo strong. The spikes path combined with Awoken can be so damn insane if you get Adaptive Mutation and/or some of the spikes relics. The burnout path can push pretty much every unit for ridiculous amounts of damage. Be sure to pack some +burnout or it can be quite tricky to play.
Little Fade is pretty strong as it is with the Melting cards alone.
Hellhorned are nice for armor buffs with the spikes path. You will probably have more than enough damage so rage scaling isn't really needed, but if you get Big Sludge with rage upgrades it's a pretty easy win regardless of your champ.
Umbra is always nice for the super strong ember drain options, but they don't offer that much synergy for Meltings.
Stygian Guard can be nice for some extra damage but they also don't offer much other support. Daze and sap can be nice depending on your build, but you usually want your stuff to die at some point. Every clan can trigger incant, so that is always an option.
All in all I really like to combine Little Fade with Awoken
Awoken works great with everything, Melting Remnant is no exception, rootseeds are better than restore usually, though Rector Flicker can appreciate restore, especially Accumulator path. Mix and match multistrike with sweep and you have a winner.
Stygian also tends to be good with everything, but the pairing with Melting Remnant is probably their worst, due to a lack of defense scaling, look for the armor totem, and incant armor upgrades... That said they're great with Fire Light, and Accumulator health scaling can be good enough on its own(especially with a Remnant Host).
Umbra is one of Melting Remnants worst matches, not because of the issue with the morsels, but the lacking aoe. Backline clear can be a problem. Rector Flicker with shadesplitter is painfully bad, plink is better. Little Icarus can definitely shine with Umbra though, damage shield is very synergistic with spikes, prismal dust/void binding are great for her.
hellhorn: helps a lot with rage and with armor. imps can buff units and die for harvest, then you bring them back and do it all over again. (imps are 1 space units).
awoken: x-awoken is just the best secondary clan. you get +2 atck and draw for 1 energy, it's really good. awoken in general can help ypu w/ sustainability and draw. in the shop you can now get the +10 health and spikes that helps with harvest. awoken has good units in general.
stygian: there're 2 thing that i can see stigyan helping with: good unit and incant armor.
good luck.
Starting with direct damage is good. You can snipe some annoying enemies or kill your own units to trigger tombs or enable revives on command.
They also won't clutter your dead pool for revives.
Melting's cards will carry you to victory anyway so you might as well start with the clan that makes your starting deck the least trash and then ignore them for the rest of the run.
I am thinking Firelight to die for buffs would go well with Hellhorned, since you can just ping her with the basic fire attack to off her during your turn, and not reliant on having Little Fade killed by enemies.
Being able to off Little Fade on your turn could have some interesting possibilities. If you have multiples of the fire attacks and reform cards, then you could bulk up your troops even faster.
Thank you, actually, I'd rather know than not know.
Whoa! That sounds cool, I'm looking forward to trying that. In fact, I think I'll go do that now even though I have things to do more important than playing Monster Train :)
Wurmkin is also a good secondary. There's the sweeper(Glareminder), the inspire whole floor(Keeper of Echoes), great buffs(echo transfer in particular), etc. Also you can hatch and then reform eggs, fill your whole train with hatched bugs, more kinhost pupas for everyone.