Monster Train

Monster Train

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Drifty Flintlock Mar 28, 2021 @ 12:35pm
Do most runs just mathematically lose against The Last Divinity?
Alright... while I'm not a world expert Monster Train player, I consider myself at least decent. I play on C25 and win fairly often. I don't think I'm COMPLETELY stupid.

But I just don't get how it's POSSIBLE to win against The Last Divinity unless you got some absolute god level combo. As an example, I had a Rage Siren deck tanked by Thorns Awoken. It completely bodied Seraph, and I went into the Divinity with full Pyre health... and promptly got my ass beat. I never even made it to relentless. Even with Rootsplit Mask, even doing 200x3 damage per round, I just couldn't get through enemy HP fast enough and leaked to death.

I made a few minor mistakes in the build (merged something stupid into my Siren), but even if I had done everything perfectly I don't think it would've mattered. There's just no way to scale fast enough.

Awoken/Stygian incant decks are what I'm most comfortable with, so my current thought is to get Eel Gorgon and give him some kind of damage scaling, either through Razorsharp Edge, Cultivate Sentient, a merged Siren of the Sea... something like that. But that's a LOT of luck involved. It looks to me like there are very, very, VERY few runs that can with against The Last Divinity, no matter how well you play.

Am I right about this or do I still just suck at the game after 200 hours?
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Showing 1-15 of 33 comments
COCAINE BEAR Mar 28, 2021 @ 12:46pm 
I have yet to win cov 25 with wurmkin, never mind killing the divinity... lol
I think either this clan is too hard to play or the numbers are too undertuned. Eggs especially feel really bad

That said, the old op combos like spikes horned prince or frostbite solgard have no issues this patch, and can wreck the divinity pretty reliably
Drifty Flintlock Mar 28, 2021 @ 12:48pm 
Wurmkin didn't give me too much trouble against Seraph, haven't done them against the Divinity yet. I guess I'll give Solgard a shot.
Drifty Flintlock Mar 28, 2021 @ 12:53pm 
Wait, hold on... doesn't the Divinity cleanse Frostbite every round? How would Solgard help there? Or are you just thinking about parking her on the bottom floor to clear trash?
COCAINE BEAR Mar 28, 2021 @ 12:57pm 
Solgard frostbite scales with shard stacks on himself so the frostbite stacks just get absurd when the minions attack into it even if it gets cleared every turn. Literally the only difficulty in the fight is keeping solgard alive and he will solo the fight. Tethys is out of luck though
Justice Potato Mar 28, 2021 @ 1:23pm 
Originally posted by Drifty Flintlock:
Am I right about this or do I still just suck at the game after 200 hours?
Divinity was very much beatable even in its stronger iterations, so you're not right, but that doesn't mean you suck.
Step out of your comfort zone and rethink your approach. I'm sure that doing so will help a lot.
Kaerius Mar 28, 2021 @ 2:54pm 
I've only lost twice to last divinity, won 9(all different clan combos), of which 4 were a streak. Only 2 of the wins went to relentless.
Last edited by Kaerius; Mar 28, 2021 @ 2:55pm
Drifty Flintlock Mar 28, 2021 @ 4:54pm 
After dozens of rerolls and half a dozen serious attempts, I finally got it. Rage Siren merged into Siren of the Sea with multi strike and melee weakness, behind a Guardian Stone merged into Guardian Stone with double Incant Armor (as a backstop for Relentless), behind full Coldchannel Solgard. Plus a holdover healing card, a couple Razorsharps, and every other cheap incant I could get my filthy mitts on.

Frostbite did turn out to be the key. Even though Divinity was stripping it every turn, it did enough damage to keep the lines clear and kill him just before Relentless. Good thing too, because Solgard died the same turn, and I think I might have ended up bleeding to death anyway.

To be clear, I wasn't really asking whether it was possible to beat the Divinity. I never thought it wasn't. I was asking if it's possible to beat him CONSISTENTLY, on C25, without getting extraordinarily good loot rolls.
Piporono Mar 28, 2021 @ 7:05pm 
There is a streamer who has a 8-divinity win streak but on some of them he did save scum to try out different tactics. I think it might not be consistently beatable just like heart in Sts, but having a high winrate is doable.
[LoFR]Kaizoku Mar 28, 2021 @ 8:38pm 
Really seems like the game design is pushing meta combos hard if you want to interact with the shard mechanic at all. The stats of enemies just scale stupidly without any reference or scale to the original difficulty of the game. I've cleared every clan combo on 20+ cov rating with streaks, and honestly I think I just don't care about the divinity now. I can probably take it out if I focus really hard on forcing certain combos with certain clans, but it's a much more boring way to play such a creative game to me.

Really feels like the whole DLC just narrowed the meta in a really boring "here's enemies that do 150dmg a round with 400hp" kind of way.
Justice Potato Mar 28, 2021 @ 10:58pm 
Originally posted by Drifty Flintlock:
To be clear, I wasn't really asking whether it was possible to beat the Divinity. I never thought it wasn't. I was asking if it's possible to beat him CONSISTENTLY, on C25, without getting extraordinarily good loot rolls.
I've had a 10+ Random/Random C25 streak on a harder version of Divinity.
Kaerius Mar 29, 2021 @ 12:24am 
Game got easier with the DLC. Lots of broken combos abound. Last divinity is a pushover on most runs once you understand how to play, Seraph became a mini-boss, barely a roadbump.
PsYcHo_O Mar 29, 2021 @ 1:55am 
I think the DLC puts a lot more focus on balancing your deck. Killing Seraph has become much easier for the average run. Last Divinity himself is not really that strong either, but the waves are brutal. Huge hp, huge damage, spell shield, a plethora of secondary effects and there are just so many of them. I feel like clearing backline is the most important or they will shred any combo. I also think that a multi floor setup is much stronger for Divinity in contrast to the rest of the game.

I noticed that pretty much all my Divinity kills were before relentless. If you can clear the waves it's a win, the boss doesn't really fight back at this point.
Last edited by PsYcHo_O; Mar 29, 2021 @ 1:56am
ghosta2 Mar 29, 2021 @ 11:37am 
did it with just primordrian as my champ and morsel-made with wurmkin as my second class. primordian had superfood 1 and stalwart snack 2. i just spammed a hold over 0 cost void binding , perils of production, and furnace tap on primordian and then put morsal-made in front of primordian once he had a few damage shields and multi strikes. I got 5 perils of production from the special hellvent and had 4 furnace taps with various upgrades on them. i used wurkin etchings and broken memories to get the furnace taps back. i had 1 zero cost making a morsel and a super plink that got 41 damage + piercing from a divine temple. i also had a few random dead wurmkin cards because i initially was going for a different strategy but pivoted my deck when i found morsel-made. I got

If you have primordian and morsel-made on the same floor morsel-made will instantly eat primordian each time you summon a morsel on that floor. Also primordian can be returned by using retch.

the run could have been optomised a bit better as i had a few trash cards that i took early. also morsel-made didn't get an infusion as i couldn't find anything good to sacrifice. An overgourger or morsel master would have been absolutely ridiculous. Also perils of production had no upgrades before i duped it so it could have had double stack and -1 cost or spell chain before i duped it. i also had no draw engine and no umbra artifacts. mask of pneumbra or fossilized fangs would have been a huge improvement.
feel it break Mar 29, 2021 @ 11:52am 
It is a subjective thing but I also think the new dlc is just cheap as hell.

The best quality of the core game (and generally each deckbuilder/tower defence/ any other genre monster train borrows from) is freedom of choice ... the clans can be combined, different champions, different cards etc.

The last divinity is so cheap and completly annihilates most builds .... well so much for freedom of choice...

PS: If you want a deck that really counters the last divinity play with the modifier that adds dante and make him attack first with max out dmg... easy win then
Doctor Gitgud Mar 29, 2021 @ 1:18pm 
I think there are plenty of colors/combos that really struggle to ramp enough to kill the last divinity waves. Your deck has to ramp much harder to kill last divinity than seraph. The game gives you the tools to do that with the new DLC upgrades, but some color combos don't really have what is needed to take advantage of those tools, or actually pulling what you need is hit and miss due to the extra ramp needed.

I have mostly been playing with the Wurmkin to try out the new clan. The beetle champ has some interesting combos in the sense that you can keep spamming the same consumable spell every turn. Well, get the spell that gives one energy per echo, slap spellchain on it, and that alone takes care of the energy ramp. Had a winning high covenant run with that card, the card that doubles your energy, and then some X-casting cost cards fired off with 30+ energy.

There are some combos that I can't really see a winning path for though. Like Wurmkin-Awokened. Tried a few runs and there was no way to come even remotely close to scaling up in damage enough.
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Date Posted: Mar 28, 2021 @ 12:35pm
Posts: 33