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There's even been a player or two who one-shot last divinity with reap.
But isn't that why you're told what Seraph you fight against on the very starting screen of a run - and can check by hovering over his icon in the upper-right portion of the screen?
The game tells you what bosses (and Seraph version) to expect so that you're not caught having made an entire run building a deck that will be countered.
The Last Divinity, meanwhile, is a static encounter that a player will probably need to face once or twice to learn what does and doesn't work well or easily. (As mentioned above, Frostbite can absolutely work against them, it just will need a lot more work than Seraph.)
Slay the Spire has the same issue with the heart invalidating certain builds tho so idk what can be done about it while keeping it a static encounter
BOOOO!
No, not really any need to necro the thread.
As to your actual points:
Ultimately what you're saying is 'I built an imbalanced deck and got punished for it'. So, yeah, that will happen. Learn what you did wrong and adjust how you build in the future.
As for Frostbite and Reap specifically:
The 'purge every turn' is there to encourage/force players to engage with the waves as they're the real focus of the fight and to make the fight meaningfully different from Seraph/the previous bosses, else there'd be no need to build you deck any differently for the fight. So yes, your strategy of 'ignore everything and try to burst down just the boss with Frostbite' didn't work, but that doesn't mean Frostbite is worthless on the fight.
Some examples of how to make use of Frostbite in the fight:
- Titan Sentry/Sentries can add up to a hefty amount of damage on all enemies of the fight, including the boss. There are so many enemies in each wave, plus Divinity's attack that Titan Sentry's Revenge trigger will activate a ton each turn (even moreso if you're self-pinging it with Torches or the like)
- Coldchannel Solgard: It's like Titan Sentry but on steroids as long as you can keep him protected. Solgard can easily kill every wave and Divinity itself with Frostbite alone since you will be doing increasing levels of damage every turn and again the large number of enemies will be triggering the Revenge a ton of times.
- Wait til Relentless to stack your Frostbite, as the purge only happens on the turns leading up to Relentless.
- Or it's even possible to just burst Divinity down in a turn or two with a handful of Hoarfrost Effigies despite the purge effect.
That aside, Reap is fine vs Divinity, especially if you're playing Decayer Spine Chief, which again can (fairly easily) solo kill Divinity/all the waves with its Reap generation.
Also, again, even with the restrictions Frostbite can still be quite good on Divinity. Like, not just a 'it sorta scrapes by' situation, but actively quite strong (i.e. Coldchannel Solgard).
And all that aside, it's okay/good for different builds to excel in some areas and struggle in others. Like Rage builds having a tougher time vs Chaste, or Emberdrain and small decks having a worse time vs Diligent, etc. etc. etc.