Monster Train

Monster Train

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Moonbane Mar 26, 2021 @ 11:57am
Fusing cards together
I think its unclear about what exactly that carries over from the card you sacrifice. Anyone knowing it precisely?
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Showing 1-8 of 8 comments
Tech Enthusiast Mar 26, 2021 @ 12:21pm 
It tells you, right in the top row.
Nothing unclear about that,... if it says: "+5 attack, + 10 hp", it will give +5 attack and +10hp.
Moonbane Mar 26, 2021 @ 12:22pm 
so card upgrades doesnt carry over? And I did not notice it.
FDru Mar 26, 2021 @ 1:38pm 
There's a button up there at the top that toggles showing the stats that will carry over. It does not seem like upgrades get kept...
Moonbane Mar 26, 2021 @ 1:39pm 
Originally posted by FDru:
There's a button up there at the top that toggles showing the stats that will carry over. It does not seem like upgrades get kept...
Good to know.
joemama1512 Mar 26, 2021 @ 2:09pm 
Also note that it acts as a separate slot, so to speak so the unit can still be buffed like normal with sigils or whatever.
Honestly its pretty hard to use since its difficult to get enough decent creatures in the first place, let alone extras to sacrifice, let alone something worth sacrificing! For every tasty +60/+55 (+2 size) Shadowsiege, theres a host of critters with very lame abilities.

Plus the joyous feeling of 230 health emberdrainer sweep guys later on...
Kaerius Mar 26, 2021 @ 4:07pm 
Originally posted by joemama1512:
Also note that it acts as a separate slot, so to speak so the unit can still be buffed like normal with sigils or whatever.
Honestly its pretty hard to use since its difficult to get enough decent creatures in the first place, let alone extras to sacrifice, let alone something worth sacrificing! For every tasty +60/+55 (+2 size) Shadowsiege, theres a host of critters with very lame abilities.

Plus the joyous feeling of 230 health emberdrainer sweep guys later on...
I find it very easy to get good abilities to infuse, to the point where it's easy to over-draft units for it. Also if there's a unit you both want to keep and infuse, you can always dupe it with a hellvent.
Also some of the "lame" abilities definitely have their uses, and I generally prefer scaling abilities over straight stats, especially stats that come with a side of +2 size, that's really awkward.
Some of my favorites include infusing tombs/imps into each other, fusing scaling abilities into multistriking and/or sweeping units, or on strike effects on sweepers. Also doubling up on revenge or rejuvenate effects is sweet.
Also expensive units can be made much more playable with something like Wilting Sapwood or Pyre Chomper infusion, like the aforementioned Shadowsiege.
Tactical Drongo Mar 26, 2021 @ 4:38pm 
Interestingly today I infused a creature with a wurmkin egg - which led to having 2 (basic) bogflies the moment I played the creature
Kaerius Mar 26, 2021 @ 5:35pm 
Originally posted by Seisho:
Interestingly today I infused a creature with a wurmkin egg - which led to having 2 (basic) bogflies the moment I played the creature
I've been meaning to see how that interacts with Legion of Wax, wether it'll summon a bunch of flies every time it splits(would easily hit the 7 unit limit though, and lose some value). Legion of Wax with infused Entombed Explosive or Remnant Host is extremely powerful and silly.

The really silly thing to do is make the eggs endless, so you get them back every time they hatch. I beat Seraph easily with my bogfly farm, it didn't work as well for the last divinity. I infused morselmaker into it, for +6/+6 scaling every turn. This was a good play, but I was lacking in aoe and tankiness for last divinity fight.
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Date Posted: Mar 26, 2021 @ 11:57am
Posts: 8