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Weirdly though, my best Stygian build was actually frostbite Solgard... But I got lucky as I had a Votivary + Sap 4 on summon, so was really able to squeeze Solgard for all those hits. It was the first time I clocked Seraph pre-relentless actually. The whole thing was an accident as I hoped I'd be able to reform the poor guy... but it turned out he loses all his shards when you do, so there I was stuck with a revenge build to try and make the most of :o)
Hmm. I actually find Chillwind to be the best path now (I think it was the worst pre-DLC). The trouble with Conduit is that it clears the minion waves fine, but is almost completely useless at killing the boss. Chillwind is the reverse, of course. Handheld Totem used to do both, but the combination of much commoner Spikes and a Last Divinity battle that doesn't allow a turn to play the kill spell on the now 40+ stacks Spell Weakness boss pretty much destroys Handheld Totem.
The point to conduit is she enables faster scaling of your incant banners, while also being able to dump expensive damage spells out cheaply to manage waves. As chillwind's frostbite effect takes time to resolve, it's not that great against sharded heavies or the Divinity minibosses as they probably still bleed your pyre before kicking the bucket. Chillwind III can kill Divinity in relentless, but losing to Divinity in relentless is quite rare, it's almost always the waves and minibosses that kill you. Due to the spike in power of infused unit banners, you rarely care about relentless offense from your champ in relentless except in uncommon low power runs.
Chillwind II / Handheld was fairly common pre-dlc as she swept backlines reliably for 1 pip, and frostbite 20 made her contribute reasonably towards killing bosses, especially if she was tagging flying bosses early with sweep. Good choice if your deck cared nothing for incants (e.g. Melting harvesters as banners) . Conduit / Chillwind was probably more popular with incant builds, as incanters typically setup top, which means you couldn't get value from the spell weakness, only the sweep. Conduit I made a lot free or reasonable cost, and Chillwind II was enough for relentless in vanilla.
in general: stygian champs = garbage. both of them.
hands down. conduit path is garbage too. you waste one capacity for spells you work towards ~zero costs somewhere along the run anyway. tethys wont help with card draw so it's really pretty weak. also there is that artifact where you just play a 3ember spell and all other spells that cost less are for free.
chillwind is pretty strong just not for TLD/ spikes/ sweep... tethys is bad.
I'm surprised that today's patch didn't address any of these issues. We've only been complaining about them for months now.