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Tethys OP
Okay guys, we need to talk. Tethys is just stupid OP against the Last Divinity. Assuming you have other units clear out blockers for the Last Divinity and keep her from getting oneshotted, she can kill the Divinity in ONLY fifty rounds. Now that's just ridiculous. Tethys OP please nerf.
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Showing 16-21 of 21 comments
Happiness Officer May 18, 2021 @ 9:43pm 
I'm actually a little relieved reading this... Whilst I've been happily plodding away with the other champs, the Stygian ones have been my utter bane. I've read a number of posts saying they were OP, but in hindsight most seemed to be pre-DLC. Tethis, in particular, has been troublesome - likely not helped as her starting spell seems pretty poor. Even with spell weakness and various upgrades, it's rarely enough to give it some welly.

Weirdly though, my best Stygian build was actually frostbite Solgard... But I got lucky as I had a Votivary + Sap 4 on summon, so was really able to squeeze Solgard for all those hits. It was the first time I clocked Seraph pre-relentless actually. The whole thing was an accident as I hoped I'd be able to reform the poor guy... but it turned out he loses all his shards when you do, so there I was stuck with a revenge build to try and make the most of :o)
Last edited by Happiness Officer; May 18, 2021 @ 9:43pm
andrewcurrall May 18, 2021 @ 11:14pm 
Originally posted by Kaerius:
Conduit being the winning choice. Chillwind is worse than before, but not totally trash, and Handheld Totem is suicide.

Hmm. I actually find Chillwind to be the best path now (I think it was the worst pre-DLC). The trouble with Conduit is that it clears the minion waves fine, but is almost completely useless at killing the boss. Chillwind is the reverse, of course. Handheld Totem used to do both, but the combination of much commoner Spikes and a Last Divinity battle that doesn't allow a turn to play the kill spell on the now 40+ stacks Spell Weakness boss pretty much destroys Handheld Totem.
BeastofBones May 19, 2021 @ 12:51am 
@andrewcurall:
The point to conduit is she enables faster scaling of your incant banners, while also being able to dump expensive damage spells out cheaply to manage waves. As chillwind's frostbite effect takes time to resolve, it's not that great against sharded heavies or the Divinity minibosses as they probably still bleed your pyre before kicking the bucket. Chillwind III can kill Divinity in relentless, but losing to Divinity in relentless is quite rare, it's almost always the waves and minibosses that kill you. Due to the spike in power of infused unit banners, you rarely care about relentless offense from your champ in relentless except in uncommon low power runs.

Chillwind II / Handheld was fairly common pre-dlc as she swept backlines reliably for 1 pip, and frostbite 20 made her contribute reasonably towards killing bosses, especially if she was tagging flying bosses early with sweep. Good choice if your deck cared nothing for incants (e.g. Melting harvesters as banners) . Conduit / Chillwind was probably more popular with incant builds, as incanters typically setup top, which means you couldn't get value from the spell weakness, only the sweep. Conduit I made a lot free or reasonable cost, and Chillwind II was enough for relentless in vanilla.
Last edited by BeastofBones; May 19, 2021 @ 12:55am
Sekzon May 19, 2021 @ 3:11am 
tethys is pain. one way to fix the spell weakness path would be to make it apply on turn start. idk action? or how this event is called.

in general: stygian champs = garbage. both of them.

hands down. conduit path is garbage too. you waste one capacity for spells you work towards ~zero costs somewhere along the run anyway. tethys wont help with card draw so it's really pretty weak. also there is that artifact where you just play a 3ember spell and all other spells that cost less are for free.

chillwind is pretty strong just not for TLD/ spikes/ sweep... tethys is bad.
Shaheen May 19, 2021 @ 11:42am 
At the very least, Tethys needs more health (especially the sweep option). Having so little health doesn't translate well to the DLC when you have to deal with so many units with spikes.

I'm surprised that today's patch didn't address any of these issues. We've only been complaining about them for months now.
Last edited by Shaheen; May 19, 2021 @ 11:44am
CrabNicholson May 19, 2021 @ 8:47pm 
Tethys is the champion that makes a quasi-infinite combo possible with card draw totem. Stacking up frostbite should be pretty good for bosses, if nothing else (except Last Divinity). Same thing with Spell Weakness. Put him on floor 1 or 2, stack up a million Spell Weakness on a boss, then on the next floor hit the boss with a 5000 damage spell.
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Date Posted: Apr 2, 2021 @ 10:18am
Posts: 21