安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
I'd assume it's a general design choice to always give the player a choice to decline. May as well just always give the player the choice to turn down an event, rather than deciding on each one.
The 'Leave' option means you don't even look at the relics and even decline the 25 gold. There is really 0 reason to choose that. Which is why I find it weird that the option even is there.
It wouldn't have been surprising if there was some hidden follow-up for not taking the temporary power up (or 25 gold), since Monster Tain does seem to do something similar in other places where taking a bad choice can lead something good later on. But that doesn't seem to be the case there.
Thus I really wonder what the thought behind adding that 'Leave' option was, if there was any.