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I'd assume it's a general design choice to always give the player a choice to decline. May as well just always give the player the choice to turn down an event, rather than deciding on each one.
The 'Leave' option means you don't even look at the relics and even decline the 25 gold. There is really 0 reason to choose that. Which is why I find it weird that the option even is there.
It wouldn't have been surprising if there was some hidden follow-up for not taking the temporary power up (or 25 gold), since Monster Tain does seem to do something similar in other places where taking a bad choice can lead something good later on. But that doesn't seem to be the case there.
Thus I really wonder what the thought behind adding that 'Leave' option was, if there was any.