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For the Endless thing itself, I think it's also in how the game processes cards. You will notice when you play a unit card, the card 'disappears'. It is now effectively in play on the 'board' of the train - imagine playing a physical card game, you would place the card down on the table, whereas in the game, they get turned into model representations.
Normally, when a unit it killed, you will find it's card in the Consumed pile, which is where one-per-combat cards go. However, with Endless, the card immediately goes back onto the top of your draw pile. Purge just modifies the Consume trait to remove it from the deck once consumed. Since your Endless unit never goes to the Consumed pile to get 'consumed', it can never be purged.
"Whenever a non-champion unit dies, it is purged"
and
"Whenever this unit dies or is eaten, it is put on the top of your draw pile"
The game could be following the "more recent rule takes precedence" (game long effect vs. temporary card - I'd be interested to know what happens if you put a monster railspike on a naturally endless unit), or the "more specific rule takes precedence" (This unit vs. all units), both of which are very common for games that have situations where two rules can conflict directly with each other.
Endless has some other quirks that set it apart too....If you use the Umbra or awoken tome to apply Trample or Quick to a unit, and that unit dies and comes back (through having endless from another source, though it works the same if reformed), it will no longer have Trample or Quick....but if you apply Endless to a unit using the Melted tome, and it dies, It will still have endless the next time you play it. Despite both Trample/quick and endless being non-stacking "yellow" traits, both applied by cards instead of being permanently given, and both being on units that die while having endless.
Monster train does a fairly good job of keeping rules consistent, and giving you the information up front (you generally know exactly what will happen during combat when you hit "end turn," with very few exceptions) - but every now and again you find a quirk that acts weird that you can't really guess what will happen and just have to see.