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From the Monster Train Discord:
elliotttate — 04/28/2021 Thanks! If you don't mind me asking, have you guys tried compiling a native Unity OSX build yet? In some of my Unity games, it only took about an hour to get a fully working native OSX build from my "built for Windows" game. (definitely not trying to make it seem trivial as I know there can be complications if certain libraries were used in the game, etc.)
ShinySteve — 04/29/2021 heh...I guess I'll refrain from commenting on any platform-specific questions that we haven't talked about publicly (even if it seems innocuous to ask if we've built to a different platform from Unity - call my paranoid I guess, I'll just leave that one alone) but generally...every platform we've targeted has definitely had its fair share of new issues and hurdles (even when we went from Steam to GOG)