Monster Train

Monster Train

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El_Blarfo Jun 24, 2021 @ 6:37pm
Any plans for a Mac version? Ever?
So, I've asked this before and never really gotten a reply, but with the Summer sale upon us, I figured I'd take one more shot. So devs, if you're listening...

Are there any plans for a Mac version release in the future? Because If I knew for a fact I could eventually play Monster Train on my platform of choice, and with a steep discount this week, I'd buy it right now.
Originally posted by BeastofBones:
This question has been asked and answered before actually. This answer is older, being from end of April, so things may change, but until there's an announcement, I wouldn't expect a change in their stance. I would point out though several Discord members (including elliot who asked) have had success running Monster Train in Wine on Macs, although that results in some problems with mods.

From the Monster Train Discord:

elliotttate — 04/28/2021 Thanks! If you don't mind me asking, have you guys tried compiling a native Unity OSX build yet? In some of my Unity games, it only took about an hour to get a fully working native OSX build from my "built for Windows" game. (definitely not trying to make it seem trivial as I know there can be complications if certain libraries were used in the game, etc.)

ShinySteve — 04/29/2021 heh...I guess I'll refrain from commenting on any platform-specific questions that we haven't talked about publicly (even if it seems innocuous to ask if we've built to a different platform from Unity - call my paranoid I guess, I'll just leave that one alone) but generally...every platform we've targeted has definitely had its fair share of new issues and hurdles (even when we went from Steam to GOG)
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BeastofBones Jun 24, 2021 @ 8:18pm 
This question has been asked and answered before actually. This answer is older, being from end of April, so things may change, but until there's an announcement, I wouldn't expect a change in their stance. I would point out though several Discord members (including elliot who asked) have had success running Monster Train in Wine on Macs, although that results in some problems with mods.

From the Monster Train Discord:

elliotttate — 04/28/2021 Thanks! If you don't mind me asking, have you guys tried compiling a native Unity OSX build yet? In some of my Unity games, it only took about an hour to get a fully working native OSX build from my "built for Windows" game. (definitely not trying to make it seem trivial as I know there can be complications if certain libraries were used in the game, etc.)

ShinySteve — 04/29/2021 heh...I guess I'll refrain from commenting on any platform-specific questions that we haven't talked about publicly (even if it seems innocuous to ask if we've built to a different platform from Unity - call my paranoid I guess, I'll just leave that one alone) but generally...every platform we've targeted has definitely had its fair share of new issues and hurdles (even when we went from Steam to GOG)
Last edited by BeastofBones; Jun 24, 2021 @ 8:23pm
El_Blarfo Jun 24, 2021 @ 8:42pm 
Thanks! Yeah, I've seen comments from the devs to this effect elsewhere too. Seems to boil down to "maybe, maybe not," as far as I can tell. Oh well.
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Date Posted: Jun 24, 2021 @ 6:37pm
Posts: 2