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In MT, the main motivation to play is the sheer fun of playing and the huge variety the game offers, and also many enjoy completing the logbook or climbing the Covenant ranks.
Of course, as we have said in the past, different people like different challenges and many prefer the single point challenge of StS. As I too have said, I would love some extra content beyond a standard run, like a secret extra layer. Let's face it, the frozen heart is the perfect setting for one huge secret final fight that we will need to unlock! To the best of my knowledge this does not exist, but it kinda feels that the game was designed with that encounter in mind and I sure hope we get it in a future update.
MT is still relatively new, it took more than a year for StS to add the last level, there`s still time.
As the "true" purpose...
Being a roguelike, this kind of game is usually played over and over to get better and reach a point where you can consistently win at the hardest difficulty... that`s pretty much it.
Personal satisfaction (and rolling you eyes really hard when people complain about math and RNG)
That`s called "enjoying Casual play"
But you`re right.
There a bunch of people here that, every time, love to hold StS accountable for being casual-impaired
However, if you are driven to reach the end of the story, then, you've done it, there is nothing the game can offer more, as it was probably not the focus the devs had.
I keep the faith for a future update. Anyway you are right, it's not because I reached the end of the story that I archive it - I will play at least to unlock all cards, that's for sure ;)
Exactly. StS has quite a few things that MT can be envious of, but MT is still being developped, and more actively so than StS. It's not impossible we will some day get a new circle of hell, or a new final boss, or a new Cov rank, etc... MT has a lot of potential clearly, and it'll almost certainly get more updates in the future.
StS feels kind of at a standstill in its development where not much can easily be added to the game besides new characters. They have been slowed down by console ports aswell, so maybe they'll be more active now, but they probably rely on modding to extend the game's lifespan anyway.
If MT had modding with a good modding community, that alone would skyrocket the value of the game for a lot of people. I do wish MT had longer runs and maybe a story final boss like StS though.
At first, I was disappointed, but then I realized that the Covenant mode is much more fun and thoughtfully crafted than the Endless mode in Slay the Spire, and unlike the latter it feels like integral part of the game rather than something slapped on top. (don't @ me on that)
So here I am now, 30 hours into the game, still progressing towards that elusive (as of yet) Covenant rank 25, and still unlocking new stuff.
(FWIW I'm not a huge StS player but I loved the game and beat the stage 4 boss with all 3 characters, yet 2 out of 3 of those runs were very underwhelming and not fun at all.)
MT is part of the deck building genre.
It literally has a roguelite tag on the game's store page? It is a deck building roguelite. They are not mutually exclusive genres.
What I'm getting annoyed by mainly is that every single game in existence getting out in the past two years or so are "tagged roguelike"...
or you can keep getting annoyed and complain on random threads, that works too i guess
It has "runs" and (semi)random setups with progression systems and unlockables. If you die, it's back at the start for you with most progress lost. It's also arguably difficult. All of the above traits are found in roguelike/lite games like Isaac or, more recently, Hades.
Most roguelikes also have procedurally generated levels and some other aspects which this game does not, but it's similar enough that IMO the tag makes sense.