Monster Train

Monster Train

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Hellbeholder Sep 10, 2020 @ 9:25am
Seraph the Patient is complete BS
I took Hellhorned/Awoken, Rank 7. Good build, the entire run was easy going. Buff dudes, nice damage later on, some sustain.
But when you get Seraph the Patient without having a truckload of regeneration on your guys, he just steamrolls you.
Attack up on summon, attack up on incant, attacks himself every turn AND casts melee weakness on your guys. Doesn't really matter if you have tanks, they just melt from his attacks and multi-strike birds.
Can't imagine how to tackle this guy. And compared to the other Seraphs, he's just totally overtuned.
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Showing 46-60 of 60 comments
HouseOfTheRat Sep 21, 2020 @ 1:38am 
That is what I have been advising too, and how I personally play: Always take the trial. If you can't handle a trial, your build probably can't handle harder fights later anyway so you might as well find out early lol. And the rewards make a big difference. The last trial is an exception, it is a lot of extra cash, essentially two more artifacts unless you are somehow flat broke, but at this point in the run you might not need it at all. So I would label that one as optional. Overall a good risk/reward option.
Oncus Sep 21, 2020 @ 3:32am 
Originally posted by Happykill:
That is what I have been advising too, and how I personally play: Always take the trial. If you can't handle a trial, your build probably can't handle harder fights later anyway so you might as well find out early lol. And the rewards make a big difference. The last trial is an exception, it is a lot of extra cash, essentially two more artifacts unless you are somehow flat broke, but at this point in the run you might not need it at all. So I would label that one as optional. Overall a good risk/reward option.

At lower covenants sure, but at higher ranks you can easily lose the game because of trials if they counter you or you are not fully done with your deck (e.g. missing some key upgrades/cards). I've won games at 25 rank, + extra challenge while only doing 1 or 2 trials. Skipping a trial does not mean you are not likely to win late game and you should skip those that seem very risky (unless you are limit testing).
HouseOfTheRat Sep 21, 2020 @ 3:46am 
Like I said for the last trial, yes. Obviously if you are sure you are going to lose a fight because of a trial go ahead and skip it, but as a rule it shouldn't be guaranteed to lose just because of the effects of turning on a trial unless you are using a very specialized build. Anyway, lots of exceptions and lots of qualifier statements - I just agree with the general rule is all.
Oncus Sep 21, 2020 @ 4:16am 
Originally posted by Happykill:
Like I said for the last trial, yes. Obviously if you are sure you are going to lose a fight because of a trial go ahead and skip it, but as a rule it shouldn't be guaranteed to lose just because of the effects of turning on a trial unless you are using a very specialized build. Anyway, lots of exceptions and lots of qualifier statements - I just agree with the general rule is all.

I am not talking about the last trial, but trials overall. It is not only about winning or losing a trial, it's about paying the cost in pyre health which can lose you the run down the road.
I was specifically referring to your two points:

Always take the trial. - For lower covenants it can apply, for higher you need to learn which ones you can take safely without losing too much health.

If you can't handle a trial, your build probably can't handle harder fights later - Trials are not great indicators of future success as some decks need time to ramp up.
HouseOfTheRat Sep 21, 2020 @ 4:20am 
Originally posted by Oncus:
I am not talking about the last trial, but trials overall.

Yep, you are saying the same thing my man. I said "like I said for the last trial", that means what I said about the last trial can apply to any trial as I explained in the rest of my post. Relax lol.
DJDiceZ Sep 21, 2020 @ 3:26pm 
Originally posted by Happykill:
That is what I have been advising too, and how I personally play: Always take the trial. If you can't handle a trial, your build probably can't handle harder fights later anyway so you might as well find out early lol.

I'd advise something similar too, the logic makes sense. Obviously there are exceptions and this rule of thumb doesn't always apply.

If you're at the start of the run and your champion or units get hard countered, big nope (eg: tethysbane with sweep and other sweep units vs spike for 50 gold? You have a spell heavy deck and they have 2 spell shield? i'll pass). Maybe that's part of why Stygian Guards feel like they are harder to win with, a lot of the trials and bosses can hard counter them if you mess up.

An artefact is always very tempting, but the heal after every floor modifier can be especially vicious, even if it seems like you have the perfect deck to counter it. I'd be wary of this modifiers. I usually can handle multistrike well unless it's vs the extinguish +2 damage to all units.
3TWENTY Sep 21, 2020 @ 5:36pm 
I just did this one. I'm pretty new, but I didn't expect to win. I had 2 of the incant armor guys from Stygian with the 210/210 Stygian champion, and I just spammed spammed spammed those spells. My armor guys stayed alive because I had an absurd amount of armor on them, and they defended 210/210 enough to kill him, with frostbite stacked up to about 100 from spells. It was close, and I was struggling that run because I didn't have any units either. I was only rank 3 too though.

I guess I can see how he's harder than some others though. Melee weakness with like 90 attack is pretty intense.
Gabriot Sep 23, 2020 @ 12:21am 
Like all versions of Seraph you need to prepare accordingly from the get go. True this version of seraph is quite overtuned but still very beatable when you focus on aquiring answers throughout your run.

Some good counters for each clan:

Hellhorned - tireless climb is god tier as you can stick it on holdover with an energy upgrade and for 1 ember each turn you can stack dazed on seraph, nullifying his ability to apply weakness and attack in general. Also helps come boss fight time as he will have several stacks of dazed to burn through. Beyond that imps as chump blockers will do pretty fine if tireless climb coukdn’t be found, or just some serious armor stacking.

Awoken - I have found big heals combined with cycle of life to be quite good. If you have cycle on holdover you can stack ho each turn and heal back whenevr you get something like an unleash the wildwood or focused growth.

Stygian - silence is nice to stop the rally/incant but I still find melee weakness to be the main problem not his silencable elements. The true counter here is either a sirens song on permafrost to stack dazed on seraph when he is at the top, or just the card that discards your hand and applies dazed on holdover to keep him dazed the whole fight.

Umbra - Pretty easy mode honestly with the plethora of damage shield. If for some reason you can’t find damage shield theres always chump blocking with morsels

Melting Remnant - reform kind if laughs in the face of seraph. if for some reason you aren’t able to make reformed work, tomb units on holdover can chump block wuite well, particukarly the stealth dude
ebrc.2013 Dec 24, 2020 @ 10:29pm 
I won the patient using frostby strategy and one card saved me.
I dont know the name of the card in english, but in portuguese is "Efígies de cristal".
It transfer all frostby effects of a floor to only one unit and double it. So I transfer to Seraph
more than 30( he already had ) + 19( from other enemy ) x 2. He got with +- 120 frostby, and this before the final wave!

In the end he had 33 attack. I lost the first floor but second one was enough, because my champion "Tethys Titansbane" was with +20 frostby per attack, and added some frostby during the final wave too.

Run Resume (portuguese):
https://imgur.com/AEaaI1Y
Last edited by ebrc.2013; Dec 24, 2020 @ 10:41pm
Zero Dec 28, 2020 @ 12:15am 
The only hard counter to Seraph the patient is Damage Shield or Stealth or double Lodestone.

Hellhorn and Awoken have the hardest time dealing with Seraph the Patient
Ponypony Dec 28, 2020 @ 12:49am 
i beat him just with overpowering units. specifically those plants that attack 3 times, only i had multistrike and 2 largestones on them. and I descended one of them so both were fighting at the same time. and had a stealth thing. but it was still close.

Kind of had a crappy synergy with melting remnant from randomizer so just went with the plant carry.

I don't think he is overtuned though... i just am scared of that one that expends all your spells.
Last edited by Ponypony; Dec 28, 2020 @ 12:52am
Kaerius Dec 28, 2020 @ 2:38am 
Originally posted by Radial:
He's pretty ♥♥♥♥♥♥♥♥. I actually don't think any of the tips provided here actually work except silence.

The endless idea doesn't work, neither does the daze/stealth. At least on C25.
Stealth works, daze works. You need to commit though.
That's a running theme in this game, you need to pick a strategy and commit to it.

The answers:
Hellhorned: armor and mass rage on multistrike unit. Also chumping with imps to preserve the armor, and building multiple floors, using hidden passage to overstack top floor.
Awoken: Regen, big stats.
Stygian: silence, incant for big stats, sap, spell weakness + big spell.
Umbra: damage shield, big stats, lifesteal can also work with big stats.
Melting: stealth, daze, big stats.

I mention big stats a lot because the fewer rounds you need for the kill, the better, and the less strain on your defenses.

After a long time on cov25 I'm no longer convinced it's the worst seraph, I think chaste is.
Kaerius Dec 28, 2020 @ 2:43am 
Originally posted by Trademark2:
I don't think he is overtuned though... i just am scared of that one that expends all your spells.
Diligent is more annoying than dangerous, you just need to bring spare spells, when you know you're going to face it, you just pick up a few extra cheap spells, and don't trim starting spells as aggressively, and it's fine. Top tip: if you see Penance Yard cave event pick up "the one with ember"(top option) to make the 3 blights he shuffles into your deck 120 damage nukes. "Thanks diligent!"
wss171 Dec 29, 2020 @ 7:54pm 
remnant - stealth, fooder or moulded.
umbra - shield and morsel in another floor;
stygian - silence
hellhorn - armor, imps in another floor or 2 floors set up;
awoken - 2 floors, 1 with a sweep unit and other with regen


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Date Posted: Sep 10, 2020 @ 9:25am
Posts: 60