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Im not sure what other hard counters there are to him tbh. Maybe someone with more knowledge can tell us :-)
once he starts the final phase, if you set up on the top floor you get 3 turns to wear off melee weakness that you may have, and scale up your armor as much as possible.
just did a covenant 13 win with shard queen/default melting remnant. built holdover molded and got welder helper in the early game because I saw I had seraph the patient.
that said, I do think seraph the patient needs to be toned down a bit.
Edit: here is a link to my run summary if you want to see how I built https://i.imgur.com/h4Kh983.png
The endless idea doesn't work, neither does the daze/stealth. At least on C25.
However, he's still applying Melee Weakness often, and that lasts for a full round of attacks. So you either need sacrificial units to soak damage(imps, morsels, small remnants?), or you need a way to deal with what is easily going to be 150+ damage turns between Seraph and minions attacking your melee-weak tank.
Armor, Max Health *and* big heals, Damage Shield, Sap, a unit with Quick *and* Sweep/3+ hits
If you see you have The Impatient as your Seraph form, you absolutely need to look into a way to endure or mitigate the flood of damage he throws at you, and at least 4 of the 5 clans definitely have access to something that helps with this(I'm not sure with Remnant)
Stygian - Silence, Sap (preferably with holdover), spell deck with high number of plays per turn with the Armor on Incant Shark equipped with more of that skill
Umbra - Damage Shield via spells, Unit or Exiled Champ, Lifesteal if you can put enough HP on your tank
Hell - armor, armor, armor, armor - pick your source
Melting - reform the frontline, Stealth spell, Stealth tomb, Debuff removal cards
Awoken - the two units with the summon +Health ability with powerful heal/regen
Was lucky enough to be able to get quite a lot of frostbite on him early, with the artifact that causes it to not fall off. C25 is tough, but The Patient is just not fun.
There's every chance that I just haven't figured out the fight properly yet, but so far he seems like the most restrictive Seraph version. Although I don't think he's that far ahead of buff cleansing Seraph in terms of limiting the amount of viable strategies. A lot stronger though.
I've resorted to restart scumming him most of the time because I just don't find the fight any fun; win or lose.
minimize how much incant and rally triggers you are feeding him, he can be silenced to remove those triggers. It can also work to play a monster on a different floor and then ascend/descend it to circumvent rally. Always think if it will be worth it to give him a perminant damage boost before playing a card on his floor.
damage shield
Pre placed chump blockers, or morsel based chump blocking (morsels dont activate rally), a morsel maker in front is hilarious for this purpose.
though it will activate an incant, using march of shields or vine grasp can move something infront that wont have the debuff on it. particularly useful with backlines that get tankier over time (such as wickless baron or siren of the sea)
Seraph the patient has the weakest waves by far, so even if you loose a monster or two from sereph's own attacks, its not as big of a big deal
The standard healing/armor/lifesteal still works, you just need more of it. (or less once he hits relentless, assuming you didnt feed him as his base attack is lower than other seraphs)
This was the end of my Cov. 25 run with Hellhorned/Awoken. If you're having a hard time with his Melee Weakness try putting up disposable minions in front of him each time it's his turn to attack. Big thing I do in most of my runs is to stack quick on anything big I have, to clear out the floor before he has a chance to attack so that it's only the sacrifice minion getting hit. Kill floors are big as well. I try to have my first floor as a tanky swipe floor to soften up the large foes, while killing off the small ones. I usually let that floor die off on its own. second or third floor should be your kill floor, big minions stacked up together with some sort of buff. Not sure if any of that will help, but maybe it'll give you some ideas.