Monster Train

Monster Train

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Hellbeholder Sep 10, 2020 @ 9:25am
Seraph the Patient is complete BS
I took Hellhorned/Awoken, Rank 7. Good build, the entire run was easy going. Buff dudes, nice damage later on, some sustain.
But when you get Seraph the Patient without having a truckload of regeneration on your guys, he just steamrolls you.
Attack up on summon, attack up on incant, attacks himself every turn AND casts melee weakness on your guys. Doesn't really matter if you have tanks, they just melt from his attacks and multi-strike birds.
Can't imagine how to tackle this guy. And compared to the other Seraphs, he's just totally overtuned.
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Showing 1-15 of 60 comments
De4thGoD Sep 10, 2020 @ 9:34am 
The one way that I found to beat him is to use silence. When he is silenced his attack doesnt scale etc.
Im not sure what other hard counters there are to him tbh. Maybe someone with more knowledge can tell us :-)
Last edited by De4thGoD; Sep 10, 2020 @ 9:34am
Hellbeholder Sep 10, 2020 @ 9:37am 
Originally posted by De4thGoD:
The one way that I found to beat him is to use silence. Im not sure what other hard counters there are to him tbh. Maybe someone with more knowledge can tell us :-)
But only Stygian Guard has that spell, right?
ZexxCrine Sep 10, 2020 @ 9:37am 
if you have hellhorned you need to be going all in on armor against seraph the patient. when you know you have him to fight you should be looking for 2 things. the ability to set up on all 3 floors to some extent, and the ability to scale up anti-damage on the top floor specifically.

once he starts the final phase, if you set up on the top floor you get 3 turns to wear off melee weakness that you may have, and scale up your armor as much as possible.

just did a covenant 13 win with shard queen/default melting remnant. built holdover molded and got welder helper in the early game because I saw I had seraph the patient.

that said, I do think seraph the patient needs to be toned down a bit.

Edit: here is a link to my run summary if you want to see how I built https://i.imgur.com/h4Kh983.png
Last edited by ZexxCrine; Sep 10, 2020 @ 10:07am
Hellbeholder Sep 10, 2020 @ 9:41am 
Originally posted by ZexxCrine:
if you have hellhorned you need to be going all in on armor against seraph the patient. when you know you have him to fight you should be looking for 2 things. the ability to set up on all 3 floors to some extent, and the ability to scale up anti-damage on the top floor specifically.
Alright, thanks for the tipp. In that regard, my run was a little unfortunate because I was only given big boys instead of any armor generating stuff.
3am Sep 10, 2020 @ 9:51am 
I ran into Seraph the Patient for the first time last night (C6) with Hellhorned/Stygian Guard. I felt good about my chances- Shardtail Queen, 2(!) Consumer of Crowns with multi-strike and Quick, a beefed Alpha Fiend, 4 beefed demons and a pile of imps. Got steamrolled badly during the battle and never had any kind of chance to put either of my Consumers in play. The weird thing is I got both Consumers in hand the turn after Seraph took my bottom floor and I got them both into play. My Shardtail Queen had a strike of 252x at that point and my Consumer on that floor had 100x2, but there was nothing other than imps at that point. Seraph destroyed my second floor Consumer and was set to take out my top floor then. I put an imp in front of Seraph in a futile ‘♥♥♥♥ you’ gesture, but when I did that, that glorious red X appeared beneath Seraph. I stopped trying to put anything in and leaped for the GO button. BOOM! 3am FOR THE WIN! I jumped up and started dancing so crazy, my dog joined in and she doesn’t even know who Seraph is. My favorite win by far so far. Not that Ihave a lot to choose from, but still.
Last edited by 3am; Sep 10, 2020 @ 9:53am
Morthe1st Sep 10, 2020 @ 11:41am 
Get a dude with Endless to tank the hits, or throw your poor units at the front. Don't summon good units to the front if you know they will be hit hard and you have no way to save them. Also Daze/Stealth works wonders, I think Hellhorned has access to some Daze cards. Get a card with Daze and upgrade it with Holdover and he shouldn't be a problem.
Radial Sep 10, 2020 @ 11:58pm 
He's pretty ♥♥♥♥♥♥♥♥. I actually don't think any of the tips provided here actually work except silence.

The endless idea doesn't work, neither does the daze/stealth. At least on C25.
ShinkuTear Sep 11, 2020 @ 3:50am 
The Impatient has multiple factors that need to be accounted for, and failing to do so for even one can be devastating. He is easily the most brutal Seraph variant in my opinion. Silence(if Stygian) will shut down his Rally and Incant, keeping his damage on the low end, but he is still *attacking* every turn, so you still need to ensure each floor you build on has someone to soak that damage up.

However, he's still applying Melee Weakness often, and that lasts for a full round of attacks. So you either need sacrificial units to soak damage(imps, morsels, small remnants?), or you need a way to deal with what is easily going to be 150+ damage turns between Seraph and minions attacking your melee-weak tank.

Armor, Max Health *and* big heals, Damage Shield, Sap, a unit with Quick *and* Sweep/3+ hits

If you see you have The Impatient as your Seraph form, you absolutely need to look into a way to endure or mitigate the flood of damage he throws at you, and at least 4 of the 5 clans definitely have access to something that helps with this(I'm not sure with Remnant)
Justice Potato Sep 11, 2020 @ 10:54am 
Here:

Stygian - Silence, Sap (preferably with holdover), spell deck with high number of plays per turn with the Armor on Incant Shark equipped with more of that skill
Umbra - Damage Shield via spells, Unit or Exiled Champ, Lifesteal if you can put enough HP on your tank
Hell - armor, armor, armor, armor - pick your source
Melting - reform the frontline, Stealth spell, Stealth tomb, Debuff removal cards
Awoken - the two units with the summon +Health ability with powerful heal/regen
Kandidaten Sep 11, 2020 @ 11:13am 
I've just gone to save-scumming the patient, it's so stupid that only such a set amount of cards work against him, where you can do cool stuff against the other variants.

Was lucky enough to be able to get quite a lot of frostbite on him early, with the artifact that causes it to not fall off. C25 is tough, but The Patient is just not fun.
Last edited by Kandidaten; Sep 11, 2020 @ 11:14am
Zeel Ara Sep 11, 2020 @ 2:42pm 
For cov25 I've only found three approaches that work with some sort of consistency: Insane armor stacking, shield stacking on umbra doggy, or chump blocking with reform units.

There's every chance that I just haven't figured out the fight properly yet, but so far he seems like the most restrictive Seraph version. Although I don't think he's that far ahead of buff cleansing Seraph in terms of limiting the amount of viable strategies. A lot stronger though.

I've resorted to restart scumming him most of the time because I just don't find the fight any fun; win or lose.
Last edited by Zeel Ara; Sep 11, 2020 @ 2:43pm
Frosty the Pyro Sep 11, 2020 @ 8:53pm 
I will just copy past my response from elsewere

minimize how much incant and rally triggers you are feeding him, he can be silenced to remove those triggers. It can also work to play a monster on a different floor and then ascend/descend it to circumvent rally. Always think if it will be worth it to give him a perminant damage boost before playing a card on his floor.

damage shield

Pre placed chump blockers, or morsel based chump blocking (morsels dont activate rally), a morsel maker in front is hilarious for this purpose.


though it will activate an incant, using march of shields or vine grasp can move something infront that wont have the debuff on it. particularly useful with backlines that get tankier over time (such as wickless baron or siren of the sea)


Seraph the patient has the weakest waves by far, so even if you loose a monster or two from sereph's own attacks, its not as big of a big deal


The standard healing/armor/lifesteal still works, you just need more of it. (or less once he hits relentless, assuming you didnt feed him as his base attack is lower than other seraphs)
After Hours Tank Sep 12, 2020 @ 1:03am 
https://steamcommunity.com/sharedfiles/filedetails/?id=2223864427

This was the end of my Cov. 25 run with Hellhorned/Awoken. If you're having a hard time with his Melee Weakness try putting up disposable minions in front of him each time it's his turn to attack. Big thing I do in most of my runs is to stack quick on anything big I have, to clear out the floor before he has a chance to attack so that it's only the sacrifice minion getting hit. Kill floors are big as well. I try to have my first floor as a tanky swipe floor to soften up the large foes, while killing off the small ones. I usually let that floor die off on its own. second or third floor should be your kill floor, big minions stacked up together with some sort of buff. Not sure if any of that will help, but maybe it'll give you some ideas. :monstertrainhmm:
Last edited by After Hours Tank; Sep 12, 2020 @ 1:06am
Sekzon Sep 12, 2020 @ 9:56am 
just re-roll the starting setup. problem solved.
ererer Sep 13, 2020 @ 2:35am 
Originally posted by Sekzon:
just re-roll the starting setup. problem solved.
more like problem avoided, it doesn't make anything any better
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Date Posted: Sep 10, 2020 @ 9:25am
Posts: 60