Monster Train

Monster Train

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not a fan of the solgard coldchannel change
so for those who dont know, this champion has incant: gain 1 shard, Revenge: apply 1 frostbite to each enemy unit. before it was action (meaning it would trigger right before their turn to attack, even if their attack was 0).

what this means is that its basically like a titan sentry but the amount of frost bite scales with how ever many spells you cast on that floor. the main problem I have with this is that solgard only has 15 hp at tier 1. all the revenge cards out there are all 30-40 hp, with the exception of hellhorned prince which also has only 15 hp when going wrath ful. but the hellhorned prince has slay to gain armor and is in a clan that has access to armor gaining abilities.

I feel that the coldchannel path should get a health boost or armor boost since its in a clan that doesn't have much armor or healing abilities to help keep solgard alive to gain any benefit from the revenge ability. not to mention that he has 0 attack, thus its pretty much a dead card majority of the time.
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Showing 1-12 of 12 comments
Morthra Sep 1, 2020 @ 10:43pm 
Coldchannel has higher HP than Direchannel at level 3 (80). Its HP might be low but it stacks considerable frostbite. The challenge, essentially, is to make it past Talos/Daedalus.
budo17 Sep 2, 2020 @ 7:22am 
Agreed with Morthra. While it can be frustrating in the early game, even with the most recent nerfs, Coldchannel Solgard can spiral out of control once you have supporting spells and units. I wouldn't say "no" to more base health, but I don't think he ultimately needs it to be effective as long as you build well and plan for it. Part of me wishes he still reached 3 frostbite per shard, but it was still a bit ludicrous even after the switch to Revenge.

A tip: don't try to have him deal all the damage for the circle. Think of him as a dedicated boss-killer (which he's very good at). Chump block with Stewards through some of the early waves so that he's still mostly fresh for the boss while you stack armor/regen/shards, and look to draft ways to control the initial waves rather than trying to maximize his individual damage output per turn (draft spells, sweeps, spikes, etc).
Gentlest Giant Sep 2, 2020 @ 7:47am 
Another perspective; if your deck can't be expected to support a hay wall as a front line, pick the other option at the start of the game. It's designed to be an investment and both of the others fill other niches.
DarkenDragon Sep 2, 2020 @ 11:05am 
Originally posted by Morthra:
Coldchannel has higher HP than Direchannel at level 3 (80). Its HP might be low but it stacks considerable frostbite. The challenge, essentially, is to make it past Talos/Daedalus.

well yesterday he got nerfed at tier 3 to be 70 hp, not 80 anymore. though the direchannel also got nerfed to be 10/20/40 hp now, but then I think thats fine as dire channel is a backline hero but coldchannel is a frontline, kind of.

it just feels awkward to have a unit that does nothing except at the end, this is also why I felt devour of death felt really weird and weak as well. as a champion, I feel it should have something that affects the each wave as well or have some sort of impact.
budo17 Sep 2, 2020 @ 11:48am 
Originally posted by DarkenDragon:
it just feels awkward to have a unit that does nothing except at the end, this is also why I felt devour of death felt really weird and weak as well. as a champion, I feel it should have something that affects the each wave as well or have some sort of impact.

That's a fair sentiment, but I'd counter that none of the champions are designed to be able to do something optimal every wave, every circle. Tethys can theoretically attack and affect every wave, until sweep and spikes show up, so you need to either draft spells or set up a line that can clear those units before they reach her, etc. All the champions require you to fill in the gaps of their weaknesses by building a deck.

And for the record, I gave an example of him as a boss-melter, but that's not the only thing he can do. I generally play him on upper levels of the train and use him as my anti-tank/boss line. With the lower levels, I aim to clear all the low HP units (which hit Solgard too hard and he mega-overkills), and let the high-health, low-damage units past to get obliterated by him when they plink him for 5 damage. That may seem counter-intuitive because you could reasonably say playing him low maximizes the frostbite output, but he can scale so rapidly that you don't need more than one turn of frostbite to sort out a line, especially if he's hit multiple times by weak, but tanky, enemies.

p.s. I also have never gotten devourer of death to work well.
Last edited by budo17; Sep 2, 2020 @ 12:07pm
Sekzon Sep 3, 2020 @ 1:08am 
Originally posted by DarkenDragon:
Originally posted by Morthra:
Coldchannel has higher HP than Direchannel at level 3 (80). Its HP might be low but it stacks considerable frostbite. The challenge, essentially, is to make it past Talos/Daedalus.

well yesterday he got nerfed at tier 3 to be 70 hp, not 80 anymore. though the direchannel also got nerfed to be 10/20/40 hp now, but then I think thats fine as dire channel is a backline hero but coldchannel is a frontline, kind of.

it just feels awkward to have a unit that does nothing except at the end, this is also why I felt devour of death felt really weird and weak as well. as a champion, I feel it should have something that affects the each wave as well or have some sort of impact.

it's a bad card imho. on cov25 the last 3 stages it will be useless. it's fun in the beggining 3 to 4 rounds but last rounds you get steam rolled with 70+ dmg per roll.
budo17 Sep 3, 2020 @ 5:14am 
Originally posted by Sekzon:

it's a bad card imho. on cov25 the last 3 stages it will be useless. it's fun in the beggining 3 to 4 rounds but last rounds you get steam rolled with 70+ dmg per roll.

https://steamcommunity.com/sharedfiles/filedetails/?id=2218137238

This run was right before this 70-hp nerf (I didn't even know about it), but I think it's clear that the 10 hp would make no difference here. Not even an "OP" run. Missed multistrike on the siren, no doublestack Wildwood or holdover Sap, and I didn't get the double incant relic. Solgard could have started this turn with 88 Shards.
Last edited by budo17; Sep 3, 2020 @ 5:45am
Sekzon Sep 3, 2020 @ 9:19am 
didn't say you can't win but that it's a bad card. which it is.
enricofermi2 Sep 3, 2020 @ 10:27am 
15 hp does seem low for a unit that is supposed to tank. Especially since it's tied to a faction with no heal or armer, so far as I'm aware.
Last edited by enricofermi2; Sep 3, 2020 @ 10:28am
Abomination72 Sep 6, 2020 @ 7:05am 
On top of the low health, stacks are removed on death. Playing (edit: the revenge=frostbite) Solgard with Melting Remnant as secondary seems impossible with this hero. Can't keep it alive, no use in resurrecting.
Last edited by Abomination72; Sep 6, 2020 @ 12:04pm
Justice Potato Sep 6, 2020 @ 8:44am 
Originally posted by enricofermi2:
15 hp does seem low for a unit that is supposed to tank. Especially since it's tied to a faction with no heal or armer, so far as I'm aware.
Sap spell, sap totem and armor totem are your defensive options within your primary clan.
For other means of protection you look into your secondary.
DarkenDragon Sep 6, 2020 @ 12:32pm 
Originally posted by Justice Potato:
Originally posted by enricofermi2:
15 hp does seem low for a unit that is supposed to tank. Especially since it's tied to a faction with no heal or armer, so far as I'm aware.
Sap spell, sap totem and armor totem are your defensive options within your primary clan.
For other means of protection you look into your secondary.

if you sap them and they dont have any damage, then they dont hit solgard, and if they dont hit him, it doesnt trigger revenge. thus nothing happens and solgard still becomes pointless.

so sap is not an answer for solgard, infact its even worst cuz then they just pass by him and survive to hit your core.
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Date Posted: Sep 1, 2020 @ 3:22pm
Posts: 12