Monster Train

Monster Train

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I cant finish a single run
How do you get good at this game? I swear once you get to the third boss this game gets so difficult. I was able to beat Slay the Spire on my third run but after 30 runs or so this game is just not clicking. Are there any good guides out there?
Originally posted by Gabriot:
I have several decent winstreaks on cov 25 and the people saying this game is all about RNG are not worth listening too. If you want some guides I’ve made two so far:

https://youtu.be/mQrn1iYAOis

https://youtu.be/K5g9Tbkz1Y4
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Showing 1-15 of 34 comments
Myth Alric Jul 12, 2020 @ 5:34pm 
Here is my tip. Find a really big monster then upgrade it twice(three times if you can find the relic) and just make it super big. Ideally if you can find it the largestone that gives +15 attack and +40 health, though the other health upgrades are okay. Having that one really big tank in front will help a lot. The game gets harder each time you win but you can almost win the first time with just one monster if it is big enough.
Ricochet Jul 12, 2020 @ 7:17pm 
IMO, slay the spire is harder than this game but it's much better. In here, you need to focus on units rather than your champion. Don't be a perfectionist and let the pyre also deal the blunt.
Kiru Jul 13, 2020 @ 1:57am 
Honestly, that's not true. This game is 95% rng, and 5% skill. It's important to understand the basic things that works, yeah, but that's not hard. The most important thing to know is when to give up a run. And you WILL give up the large majority of runs before you ever get to the first boss.

Playing 30 hours and not beating the boss seems unlucky, but I honestly don't think it's impossible if you don't give up runs at the beginning.
Don't see good synergy early on? Ditch. It's never worth it trying regardless, because in the end you have this 1% chance to recover. Consider this, if at the first major boss you have jack, you got almost 40% of the stuff you'll get. It's the biggest weakness of this game, honestly. Gets even worse seeing how the first cave is so very important, and plenty of things get a lot less useful if you get them late. (i.e. +1 upgrade on spell/monster cards) Gotta get possibly major impact artifacts early, or they don't have any impact.
Last edited by Kiru; Jul 13, 2020 @ 1:59am
Gentlest Giant Jul 13, 2020 @ 3:27am 
Originally posted by Kiru:
The most important thing to know is when to give up a run. And you WILL give up the large majority of runs before you ever get to the first boss.
Seriously, what's with the defeatist attitude? Your entire post reads like pure nonsense.
Unholydonuts86 Jul 13, 2020 @ 3:39am 
the game is not 95% rng and you dont need to give up runs. just experiment with the cards see what tactics work. the first few ascensions are pretty managable. I can also recomment watching good players like jorbes. He plays a lot of deckbuilding games and explains a lot of his decisionmaking.
Mistic-Gohan Jul 13, 2020 @ 5:26am 
It maybe hard to win on first runs becaue some key cards are locked behind clan lvl.
Aleddra Jul 13, 2020 @ 7:04am 
I'm in the same boat as you.

I got a single win with the first 2 clans. Not sure how i did that, there was this huge thing, hitting for 100. costs 10 with 3 less per imps. Then this vine clan spell. You draw a creature and set the cost to zero. Copied that spell twice, possibly the big monster once too.

There's also this calcified ember, thing. Not sure what it's called. But once you get your hands on that, it's 100 dmg in front of you. Something i got in the ice formation stop.

Don't waste your gold, but spend it. The 3rd upgrade is usually the good stuff but sometimes you're not looking for what it offers.

Just roll with what's given to you.

EDIT: Oh and remove all the train stewarts (spelling?), you have to remove the bad cards too.
Last edited by Aleddra; Jul 13, 2020 @ 7:10am
ZirzoR Jul 13, 2020 @ 8:13am 
Originally posted by Kiru:
Honestly, that's not true. This game is 95% rng, and 5% skill. It's important to understand the basic things that works, yeah, but that's not hard. The most important thing to know is when to give up a run. And you WILL give up the large majority of runs before you ever get to the first boss.

Playing 30 hours and not beating the boss seems unlucky, but I honestly don't think it's impossible if you don't give up runs at the beginning.
Don't see good synergy early on? Ditch. It's never worth it trying regardless, because in the end you have this 1% chance to recover. Consider this, if at the first major boss you have jack, you got almost 40% of the stuff you'll get. It's the biggest weakness of this game, honestly. Gets even worse seeing how the first cave is so very important, and plenty of things get a lot less useful if you get them late. (i.e. +1 upgrade on spell/monster cards) Gotta get possibly major impact artifacts early, or they don't have any impact.

Ha! dont make me laugh.

95% RNG? Are you serious? There are some people on here that have 80%+ winrate in Cov25, So take a hike boyo.

Never blame luck in a deckbuilder, it will make you look like a fool, come back when you've learned how to play for reals.

Just like in StS with people having 20+ winstreaks on Asc25, just no.

Its 90% Skill, 10% luck, just like in any other deck builder and card game.

Dead wrong.
Last edited by ZirzoR; Jul 13, 2020 @ 8:14am
Just another Ian Jul 13, 2020 @ 4:37pm 
I have found if you are about to lose you can force quit and reload and start the entire battle over again.
Raptor Jesus Jul 13, 2020 @ 6:45pm 


Just like in StS with people having 20+ winstreaks on Asc25, just no.

Its 90% Skill, 10% luck,[/b]






Nah its like 90% save scumming, If you think people are getting 20+ streaks without save scumming I have a bridge to sell you.
Last edited by Raptor Jesus; Jul 13, 2020 @ 6:46pm
Just another Ian Jul 13, 2020 @ 8:27pm 
I beat one run! yeah its just one level, but I managed.
tubasteve Jul 13, 2020 @ 8:57pm 
Nice! Now make sure you go straight to covenant 1, it actually will make the game easier and more fun b/c you get new starting cards. The difficulty doesn't spike for a while in cov ranks.
Originally posted by Raptor Jesus:
Just like in StS with people having 20+ winstreaks on Asc25, just no.

Its 90% Skill, 10% luck,[/b]






Nah its like 90% save scumming, If you think people are getting 20+ streaks without save scumming I have a bridge to sell you. [/quote]


I was going to say something similar, this game has a lot to do with luck. More than 20% for sure. Give me a certain 3 cards and it's over.
Last edited by SilverTonguedMarauder; Jul 14, 2020 @ 2:58am
Kiru Jul 14, 2020 @ 10:43am 
If you really think, you can random your colors, take any starting cards and artifact, and can win most of your runs, you are just.. delusional. I'm sorry.

This game isn't too hard to figure out, and the entire game mechanics are built in a way, where it's easy to see early if something works or not. If you haven't that figured out yet, okay. But it's pretty obvious.

Stuff like: -Most monster cards needing specific upgrades. The later you get them, the less likely you get what you need in shops.
-The first cave is by far the most powerful
-There are game defining artifacts. Most of them however do little when you haven't built your entire deck for them and just get them late in the run

This game is all about synergy. Synergy between cards and artifacts. Cards and upgrades. Cards and cards. The result of that is simply, that you can see pretty fast when a run is 99% dead.
When I say this game is 5% skill, that's mostly because of the power balance between your ability and RNG. You can't win against bad rng, no skill in the world will help you there. If the game shows mercy that's where skill is starting. But I still feel that at that point, it's a fairly straight path to victory, as long as you stay concentrated and don't make a careless mistake. Though yes, knowledge about the game is obviously required. You need to have a good grasp of what kind of stuff works in the first place.
Last edited by Kiru; Jul 14, 2020 @ 10:47am
DuckSonata Jul 14, 2020 @ 2:30pm 
Originally posted by Kiru:
If you really think, you can random your colors, take any starting cards and artifact, and can win most of your runs, you are just.. delusional. I'm sorry.

This game isn't too hard to figure out, and the entire game mechanics are built in a way, where it's easy to see early if something works or not. If you haven't that figured out yet, okay. But it's pretty obvious.

Stuff like: -Most monster cards needing specific upgrades. The later you get them, the less likely you get what you need in shops.
-The first cave is by far the most powerful
-There are game defining artifacts. Most of them however do little when you haven't built your entire deck for them and just get them late in the run

This game is all about synergy. Synergy between cards and artifacts. Cards and upgrades. Cards and cards. The result of that is simply, that you can see pretty fast when a run is 99% dead.
When I say this game is 5% skill, that's mostly because of the power balance between your ability and RNG. You can't win against bad rng, no skill in the world will help you there. If the game shows mercy that's where skill is starting. But I still feel that at that point, it's a fairly straight path to victory, as long as you stay concentrated and don't make a careless mistake. Though yes, knowledge about the game is obviously required. You need to have a good grasp of what kind of stuff works in the first place.
Yikes, why would you continue to play such a chaotic mess of a game? How could that possibly still be enjoyable? Or are you only still here to warn people away from it?
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Date Posted: Jul 12, 2020 @ 4:33pm
Posts: 34