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Playing 30 hours and not beating the boss seems unlucky, but I honestly don't think it's impossible if you don't give up runs at the beginning.
Don't see good synergy early on? Ditch. It's never worth it trying regardless, because in the end you have this 1% chance to recover. Consider this, if at the first major boss you have jack, you got almost 40% of the stuff you'll get. It's the biggest weakness of this game, honestly. Gets even worse seeing how the first cave is so very important, and plenty of things get a lot less useful if you get them late. (i.e. +1 upgrade on spell/monster cards) Gotta get possibly major impact artifacts early, or they don't have any impact.
I got a single win with the first 2 clans. Not sure how i did that, there was this huge thing, hitting for 100. costs 10 with 3 less per imps. Then this vine clan spell. You draw a creature and set the cost to zero. Copied that spell twice, possibly the big monster once too.
There's also this calcified ember, thing. Not sure what it's called. But once you get your hands on that, it's 100 dmg in front of you. Something i got in the ice formation stop.
Don't waste your gold, but spend it. The 3rd upgrade is usually the good stuff but sometimes you're not looking for what it offers.
Just roll with what's given to you.
EDIT: Oh and remove all the train stewarts (spelling?), you have to remove the bad cards too.
Ha! dont make me laugh.
95% RNG? Are you serious? There are some people on here that have 80%+ winrate in Cov25, So take a hike boyo.
Never blame luck in a deckbuilder, it will make you look like a fool, come back when you've learned how to play for reals.
Just like in StS with people having 20+ winstreaks on Asc25, just no.
Its 90% Skill, 10% luck, just like in any other deck builder and card game.
Dead wrong.
Just like in StS with people having 20+ winstreaks on Asc25, just no.
Its 90% Skill, 10% luck,[/b]
Nah its like 90% save scumming, If you think people are getting 20+ streaks without save scumming I have a bridge to sell you.
This game isn't too hard to figure out, and the entire game mechanics are built in a way, where it's easy to see early if something works or not. If you haven't that figured out yet, okay. But it's pretty obvious.
Stuff like: -Most monster cards needing specific upgrades. The later you get them, the less likely you get what you need in shops.
-The first cave is by far the most powerful
-There are game defining artifacts. Most of them however do little when you haven't built your entire deck for them and just get them late in the run
This game is all about synergy. Synergy between cards and artifacts. Cards and upgrades. Cards and cards. The result of that is simply, that you can see pretty fast when a run is 99% dead.
When I say this game is 5% skill, that's mostly because of the power balance between your ability and RNG. You can't win against bad rng, no skill in the world will help you there. If the game shows mercy that's where skill is starting. But I still feel that at that point, it's a fairly straight path to victory, as long as you stay concentrated and don't make a careless mistake. Though yes, knowledge about the game is obviously required. You need to have a good grasp of what kind of stuff works in the first place.