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to be honest, one of the harder jumps for me was from cov 0 to cov 1, rest of it was gradual.
the covenant system is actually the difficulty setting, cov 0 is the tutorial(which is why its ultra easy) and cov 1 is the default difficulty.
two things, will help you out.
1. Always press Z to view your deck when your getting new cards, a cards value is only how well it fits into your deck, not how the card performs on its own. so while some cards are strong, you're sometimes served not taking at all, so you can draw you win condition cards and synergies.
2. keep your deck concise and small, you'd think having several tanks, spells etc would mean you'd have more chance at getting them, but this game really relies on you upgrading certain cards and making them uber strong, you want to draw your OP cards to win.
anywho, the rest comes with time and experience. I took me 100 hours of blind play to get to cov 25, i'm sure other people did it faster, but if you want speed up the process, watch youtube videos and read up meta's on the forum.
Primarily, there are a lot of "hidden concepts" that may not be intuitive if you've never thought them through. Like, for example, the idea that was mentioned above, about how you want your deck to be as small as you can get away with, because adding too many cards to the deck decreases its consistency, and average card quality.
But also how Pyre Health is a resource that is often more useful when used to gain additional power (especially through trials) compared to just letting it sit there, or how some mechanics have multiple uses.
Secondly, you have to get a decent understanding of which combos work out well, and why.
Thirdly, you have to get a feeling for when to take calculated risks.
All three of those heavily interfere with each other, which makes "disentangling" the game very difficult when you're just having a go at it without prior knowledge.
Since the game doesn't offer you an in-depth tutorial that gives you all the knowledge that you need, it's pretty much on you to gather it. There's really three ways to do that:
- Watch good players play
- Watch/read guides that teach you the basic and advanced concepts
- Play very, very slowly while thinking about every move to discover these "secrets" yourself
In any case, don't forget that you can restart a battle by quitting to the main menu without any penalties as long as you do it before you die. That way, you can practice specific fights, try different approaches and see where things go wrong to figure out why they go wrong. If you don't stand any chance at all with any approach, chances are the problem is your deckbuilding.
If anything, one could fault the game for not familiarizing you with these concepts by offering proper tutorials, but again, there's enough content out there that you can watch if you want a quick start. In the end it's on you.
Once you understand what you're doing, the lower difficulties are very forgiving. I think it's fair to call them "easy", since you can get away with just about any strategy as long as it is generally executed sensibly, even if you make a few mistakes here and there and make bad card choices.
I don't think it would make sense to offer a "very low" difficulty where you can get away with not knowing what you're doing, since that would just give you a false sense of where you're at. Because the simple reality is, if you can't win on cov 0 at all, or only very inconsistently, then you're almost certainly still missing some core concepts, because an in-depth understanding of what cards are good and which ones aren't is not required on that level. So that's very important feedback that the game's giving you there.
Unlocking new cards isn't supposed to make the game "easier", not a lot at least. These cards are generally more advanced and enable more specialized builds. That's why, I think, they're locked behind progression, to give you a chance to get an understanding of the basic toolkit before opening up more arcane options. They can, generally speaking, be very potent, but also require more specific decks.
If you're truly stuck on cov0/1 then you've yet to understand the most fundamental, basic strategies.