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I'm sure eventually people will come up with tierlists and reasons why so and so is the best, but it's really on a person by person basis because when I play a clan combo and you play the same one, we probably value different cards and strategies differently and that changes how much success we'll both find.
Experiment with trying things you normally wouldn't, it's ok to lose games just to see if something is better than you assume.
All the clan combos can win Cov 25, but some of them rely on the RNG gods more than the others to set your win conditions and scaling cards.
Lodestone Totem is just simply the best unit in the entire game as well. If you get one early you can just copy it twice and the entire game becomes a joke if you're only going for completionist sake. Bosses that have 50 sap on them are jokingly easy. However not reliable enough to try to winstreak off of.
Lodestone needs a significant nerf imo. Even on A25 if you get one early and just copy it twice once you get set up on floor 1 every unit coming in has 10+ sap and your Pyre just kills it anyways. Not to mention taking absolutely zero damage on your actual units. It's far too broken imo and is part of the reason everyone knows Stygian is by far number 1 no matter what other class you pick with it. I just prefer Umbra with it because it has the most consistant early game imo, Penumbra alone carries you through the first boss.
Umbra's main weakness is direct damage but I save scum my runs anyways so I don't have as much trouble killing the pixies. I guess without save scumming it would be a lot more of a factor with consistancy in that regard.
The bosses are not the problem for me.
1. Try to conserve as much hp as possible throughout the course of the run. If you think a trials gonna do a good chunk of damage to your pyre don't do it. Sometimes there's just no way you can kill all the gilded wings and dark wings in time. When this happens having more pyre hp can be the difference between dying to gilded wings and making through the trash phase and killing seraph.
2. Having a way to get around steel wings (the 0 attack guys with tons of armor) is a huge deal. Cards that ascend or descend are great against them because they don't create any problems in the back and you can just let them go off to the pyre after dealing with the dudes you put them behind since they have 0 attack. Piercing spells are also great, the ones that come to mind are horn break with +magic power and sting with the steel casing artifact. Getting them out of the way effectively reduces the amount of damage you need to do to that pod of enemies by at least 100 if not more due to overkill damage.
3. These guys are in fact the biggest threat to most runs that make it past Daedalus. As a result you need to be investing a very large portion of your resources to deal with them. The best game plan overall is to focus your dps package primary on dealing with gilded wings and then find a way to have your strategy for them also be able to kill seraph incidentally. Cards you take solely for killing the boss are okay in small numbers but most of your strategy for the boss should be the same engine that's dealing with the gilded wing situation.
First try easy win... I stacked over 800 frost on the seraph and got the kill on the bottom lane.
Nice credits scene!
Awoken champ is a great multitool. You are going to have either upfront damage from healing, small killing with spikes or a bit of both. Just one level of the spikes variant gets you 10 spikes which means she beats any low health unit. It also means you don't have to rely on getting a beefy unit to focus regen on through unit drafts. So you can focus on getting the regen upgraded properly and getting the damage for the 190 health guys.