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Swipe = Good on a unit with just enough damage to wipe out the backline. You usually don't expect your swiper to deal with tanks. Swipe is the only ability that you can't get through upgrades or applied by other cards, so if only units that inately have swipe are able to have it at all - and they're generally units with low attack. They often need at least one ATK+ upgrade to be really good, or they apply something else through their sweep attack. Sweep can also profit from multistrike (not as much as trample, since sweep units usually don't have much attack) - more so on units that apply effects with sweep (multi = multiple stacks of debuff).
Quick is an attribute that can be very strong on either Trample or Sweep, as it lets you clear the enemy units before they get to attack you. Can be very helpful when you lack other defensive measures, but it only really helps against the normal units that you kill with the Quick attack - against bosses, it only gives you one extra attack up front then doesn't have any impact beyond that.
Also there's a very interesting interaction when you put Trample on a Sweep champ. Lets say there's a tank with 50 HP, and 2 enemies with 5 HP each. Your unit deals 20 dmg, it has Swipe + Trample. Now first the swipe hits, dealing 20 to the tank and killing the two smaller enemies. Since they only had 5 HP, there's 15 'leftover' damage that trample then directs to the unit(s) still alive - so an extra 30 damage on the tank, just barely killing it as well.
I've seen this happen before, but don't remember if the 'direction' of the damage matters. Like if trample only works front-to-back (in which case the more tanky unit would only take extra damage if he's at the back of the row). But I'm moderately sure that the positioning doesn't matter.
The 'add a trait' options per faction:
- Multistrike (Hellhorned, Umbra, shop upgrade)
- Quick (Awoken)
- Endless (Remnant, shop upgrade)
- Trample (Umbra)
Dunno if I missed any. (only counting traits, not stacking buffs or debuffs)
Trample is a "smaller" benefit, in that it doesn't boost damage, merely transfers excess damage, making it very logical for an upgrade to give a huge unit that deals lots of damage or wants lots of kills. Sweep is literally multiplying your damage output by hitting everything at once. It's not a contest, Sweep is meant to be better, it's so good that they literally don't let you put it on anything that it doesn't belong on.