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And yes, game is piss poor easy at start, gets harder as you keep playing. I don't agree you should need unlocked cards to win, that sounds boring grind to get to the fun part, deck-building and combos. Experience and skill still play huge role in this game.
Yeah, it is easy sometimes to make a really overpowered deck that could beat the final boss even if it had 10x of its HP / dmg. Part of it is luck. A large part of it is the covenants. Without covenants, you have very little holding you back from creating a super crazy deck that works just as you want it to and gets going fast enough to get you through all battles. But every rank of covenant makes it a bit harder - not just by making enemies stronger, but also making it more difficult to build an 'optimal' deck. Your starter deck gets clogged more by basic starter cards of the chosen clans and a few deadweights, making card removes more valuable. Prices for upgrades and trinkets go up, also for card removal. You get 1 less capacity on a random floor. Bosses get tougher. Basic enemies get tougher. Covenant by covenant, it gets harder and harder to make a deck that can make it till the end.
Personally, I enjoyed it a lot so far - and am still enjoying it (currently up to covenant 22). There's a lot of fun in figuring out synergies between cards and making stuff work that doesn't seem obvious at first. And the increasing difficulty helps making it feel like a challenge to overcome, each time a bit more difficult - failing at times, more often the more difficult it gets.
It's been a long time since I've had this much fun in a game, and I hope it keeps being interesting to me for a long while yet.
It's a very unusual gameflow mechanic as usual you start restricted and experience freedom at the end of a game but here it's kind of the opposite. But I can see how this is part of the fun with the right mindset.
I'll give it a few more tries and maybe I get sucked in.
Yeah sure but imagine crucible warden or even collector with the same set up. If you feed like 20 morsels, you would have 20 divine shields stacked on it. Not counting possible divine shields or life leech from the morsel feedings. That's what I meant with the alloyed looks good on paper but basically all other guys with gorge synergies can take its place. So I was a little disappointed after unlocking it.
In response to your post, I'll say that there is a lot more variety in play than you're giving credit. The more you go up the covenant ranks, the more cards you'll have to play with, and the more random cards that your deck will start with. Success is predicated on turning that into something viable. So the deck you "stomped" all over the easiest setting of the game with would be a lot harder to build with more features enabled. The fights also get a lot harder, so you can't rely as much on what were the effectively free extra rewards to fuel your success. So you'll learn to play as optimally as you can with the hand you're dealt, and you'll discover that there's more paths to victory than you realized.
But this is learning and implementing strategy, and that takes investment. If the core game doesn't appeal to you, then it's not worth your energy. But don't complain about a lack of depth before you know what the ♥♥♥♥ you're talking about, lmao.
If a game is good enough that most people find it recommendable, even if many of those people do have some issues with the game, it will result in a Very Positive or better review score.
Sorry but the only ignorant thing in this thread so far is your answer. There is no law that you have to 100% a game before you can have an opinion about it. Playing for 10 hours can give you a pretty clear image of what a game is about and what issues there are. If, for example, a game consists of pushing one button for 25 hours before it introduces a super fun new gameplay mechanic it's still valid to criticize the game for a lack of gameplay.
As I mentioned I felt that a lot of combinations are meaningless and obviously inferior to other combinations even though they sound cool on paper. That's because the classes are kind of focusing on one key mechanic (like mosel with umbra). Even if at covenant 25 this might be different it's still a legit critique point to make at this point. That's why I asked how other people feel about this and maybe if it gets better when you play more. A lot of people have tons of fun with this game so I will definitely try to bring it to covenant 10 or higher and see if I get hooked more or not.
It's funny you call Alloyed Construct useless, it's a unit I've won runs with easily. Yes, you need to protect your units. Umbra has Damage Shields, in fact some morsels GIVE damage shields. They also have Lifesteal, and some morsels give that, or cards that give either of those, which Umbra has, or plain health, which morsels give, or heck, you can drop morsels in front and they'll absorb hits that otherwise would hit the Construct. In fact, you want a damage loop, and there are actually morsels that give damage buffs as well, which work twice as well on Alloyed Construct because it hits twice. It sounds like you ARE missing something, using morsels to buffed Alloyed Construct provides essentially everything you need outside of upgrading the unit in shops. You probably want to give it Quick, so it can kill stuff without being touched, and giving it more damage and health is beneficial too, especially the Largestone. You compare it to the 20 attack units that have better defense, but that's silly: A 20 attack unit with better defense is going to let far more enemies slip through the cracks to your pyre, as they not only do less damage, but only attack 1 time and not 2. There are upsides and downsides to each of them, the 20 attack units in question are great at boss slaying, but bad at minion slaying, while the Construct is good at minion slaying and still pretty good at boss slaying.
Your complaints about difficulty make sense, but here's the thing: You're obviously a very good player if you're winning that often, and you're ignoring that you're a veteran with experience in extremely similar games like Slay the Spire. Here's the truth: You're winning easily partly because your experience in Slay The Spire translates well into Monster Train, and if you played Monster Train first you'd struggle with it, and then when you moved to Slay The Spire you'd have a much easier time because you'd already have Monster Train experience.
The difficulty gets harder as you keep going. It's not all more health and attack. If you manage to keep winning at Cov25, congrats, you're great at the game, and should be proud. The devs have mentioned the possibility of adding more Covenant levels, in a stream recently one of them said that if players at the top keep winning and want more difficulty, they will very likely add more Covenant levels to make it harder for them too.