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I wouldn't say one clan is particularly better with umbra overall though in my experience. The class can rely entirely on its own cards if you focus on morsels and they're strong damage spells. I will say don't underestimate damage shield as a mechanic. The umbra champion can be really squishy even with lots of health morsels so stacking a bunch of damage shield on him is pretty important to keep him alive.
Red things I suggest:
2x Armor per turn guy. Solid tank with just +25 hp, use to stall row set up
1x 4 cost demon guy
1x Ascend, so I can get my demon guy and hero card on the same row later
+ Possibly a few armor cards, good synergies with umbra
I went trample + gorge for hero, all yellow unit expansion picks. Nothing else fancy, two buffed single target spells, and just basic Umbra morsel combos other than that.
The big threats (in order of decreasing severity) are:
- sweep
- harvest
- spikes
So what's a good pick for dealing with those?
Melting remnant can be good because:
- invisibility can protect your remnants from sweep for a turn
- there's a strong damage spell that scales off how many friendlies have died
- they have a spell that sacrifices a random friendly to kill a random enemy
- you can use reform to reliably bring back stronger morsels (and they become survivable when you do that)
They're all workable though.
The game plan is to set up an incant floor, a gorge floor, and a sweep floor since stygian has access to good sweepers, though you could alternatively use shadoweater in place of a sweep line. Your gorge floor is the most obvious one, you just set up a reasonable gorge dude and give him the majority of your morsels, I generally prefer alloyed construct cause it has the best base stats and I generally set him up on the top floor.
Your incant floor will simply consist of the best incant units you can find. Preferably you should try to get architect for your champ and set him up on this floor as well. You cast all your spells on this floor such as shadesplitter, packed morsels, making of a morsel, etc etc.
Your bottom floor should be dedicated to dealing with backline threats. The two best ways to do this are to either a) get a coldcaelia or icy cilophyte and give it quick and +attack and then put a beefy guy infront of it such as titan sentry or b) set up a shadoweater down there and give it one morsel whenever you need it to clear out the enemy backline.
In addition to this since your playing stygian you have access to some great utility spells like drain and tome of the unnamed. Drain is great for shutting down sweepers who threaten to clear out your morsels or totems, tome of the unnamed is great for completely shutting down some enemies when it's necessary (for example the harvest dudes who gain armor). There are tons of other great utility cards from stygian, those are just a couple examples.
Multistrike (Ember Drain)
Trample (Hero or Umbra Tome)
Quick (Awoken Tome)
Stack all those on a big beefy boi and throw some divine shield bottles on him and he will literally solo. (meanwhile your backup gorger is up top building stacks).
Awoken in general is pretty good with umbra, whose hero usually ends up pretty strong but frail.
My umbra game got so much better when i started cheating mana all the time, makes Ember Drain and the 6 cost thick boy really nasty. I used to avoid Ember Drain, now i love it. Even if you cant cheat mana, just put permafrost on Ember Drain and you can use it right at the last second when the mana doesnt matter anymore.
See, there is no perfect fit, because you need very specific cards (which you might not get) to make the synergies work.
I lean more towards Awoken because even if I dont get the cards I want, I at least get thick awoken bois to tank for my Umbra heavy hitters.
Even with Stygian, if you dont get the good incant cards, suddenly your planned incant lane falls apart. No sweepers? Suddenly back line glass cannons are a problem.
Gorging your own morsels counts as a death and procs harvest.
Unfortunately otherwise Remnant feels a little weak to me as burnout is just too big of a demerit and the burnout units aren't particularly powerful to warrant such a huge downside.
The biggest issue is that you want to be feeding your morsels to a gorger but then you won't have room for a harvester on the same floor. You could feed your morsels to the harvester but harvest triggers aren't nearly as potent as gorge triggers. There's also the idea of using the remnant debuff removal cards to remove ember drain from your guys after giving them something like multistrike but that's more of a pipe dream.