Monster Train

Monster Train

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Unit Limit
Seems insane to me that a game with minion eating mechanics and units dying each turn while simultaneously allowing me huge increases to my space per level limits me to 7 minions per level.
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Showing 1-10 of 10 comments
Yeah, that mechanic is a little weird. The problem is that while gorge units could probably reasonably use access to more morsels, other strategies can use the space much more aggressively.
Ascending or descending units allows for you to break floor space requirements and stack far more normal units than is normally possible. This means that a thin deck with a bunch of ascends, or a holdover ascend, easily allows you to make a floor with way more tank potential than is normally possible in the game. This is insanely easy to break. Thus, they limit it as 7 units to avoid trivializing the game with that strategy.

Morsels are a little different because they aren't units, they're a resource that happens to take up a unit space. The consensus seems to be that gorge isn't that strong of a mechanic, so it might be worth adjusting how they're accounted for, but who knows.
Ackranome May 31, 2020 @ 2:03pm 
I use that "limit" to buff certain train rows. You can "ascend" or "descend" creatures into rows to "overstack" them.

There is an artifact that will turn Morsels into damage shields so Morsels can completely change the game when dealing with average mobs... but that is RNG and not how someone should design their decks.
Last edited by Ackranome; May 31, 2020 @ 2:05pm
Originally posted by Ackranome:
I use that "limit" to buff certain train rows. You can "ascend" or "descend" creatures into rows to "overstack" them.

There is an artifact that will turn Morsels into damage shields so Morsels can completely change the game when dealing with average mobs... but that is RNG and not how someone should design their decks.
Wrong limit. Capacity is different from the hard 7 units per floor limit.
Ackranome May 31, 2020 @ 2:10pm 
Originally posted by OBama was hacked!?!?:
Originally posted by Ackranome:
I use that "limit" to buff certain train rows. You can "ascend" or "descend" creatures into rows to "overstack" them.

There is an artifact that will turn Morsels into damage shields so Morsels can completely change the game when dealing with average mobs... but that is RNG and not how someone should design their decks.
Wrong limit. Capacity is different from the hard 7 units per floor limit.

I guess I've never had this issue - are you saying you can't "descend" a unit into a floor where Morsels are hanging out at if there are 7 units on that floor?
Oragepoilu May 31, 2020 @ 2:21pm 
There is two limit;
first one is the "yellow" curency you can gain, allowing you to summon a monster if the cost is OK.
the second can't be changed, 7 unit max.

If you try to move someone into a row with already 7 monster, you DO spend the card and cost, but you DO NOT move the monster.
If you have a summoning effect (cardless monster) that should summon over the 7 max, it just won't. Like the one who summon two snack per turn (making it hard to stack with the double summoning monster effect, since you would have 2 summoner, 4 summons, and one eater).

Btw it's the same for the enemy. If you move for example 3 bad guys with one card it try in order and stop once the row is full.

That's kinda why the yellow cap isn't something worth investing in usually, unless your deck doesn't have acces into moving card.
Last edited by Oragepoilu; May 31, 2020 @ 2:22pm
Originally posted by OBama was hacked!?!?:
Yeah, that mechanic is a little weird. The problem is that while gorge units could probably reasonably use access to more morsels, other strategies can use the space much more aggressively.
Ascending or descending units allows for you to break floor space requirements and stack far more normal units than is normally possible. This means that a thin deck with a bunch of ascends, or a holdover ascend, easily allows you to make a floor with way more tank potential than is normally possible in the game. This is insanely easy to break. Thus, they limit it as 7 units to avoid trivializing the game with that strategy.

Morsels are a little different because they aren't units, they're a resource that happens to take up a unit space. The consensus seems to be that gorge isn't that strong of a mechanic, so it might be worth adjusting how they're accounted for, but who knows.

Yeah exactly, morsels shouldn't be counted I would think but im not a game designer.
SilentStorm May 31, 2020 @ 4:25pm 
I think the morsels count to make it harder for gamers and to make the Umbras less powerful, that being said, it doesn't help that it can limit the amount of units you can put and that the Umbra champion can easily take up a lot of space, particularly if you go for the monstrous route which isn't that good, partly because of the lack of space for units.

I think that Umbras are supposed to be the hardest clan to use because of their mechanics, you are supposed to have a tough time managing and strategizing the use of morsels...doesn't stop this mechanic of morsels taking yellow currency from being annoying at times.
allmike May 31, 2020 @ 4:29pm 
Also I got a sick 4 unit row set up using ascend, including the monster that makes 2x morsels, and the monster that doubles morsels.

I was very sad to see it only made 3 morsels per round due to the 7x unit cap.
Horrow May 31, 2020 @ 6:17pm 
Originally posted by SilentStorm:
I think the morsels count to make it harder for gamers and to make the Umbras less powerful, that being said, it doesn't help that it can limit the amount of units you can put and that the Umbra champion can easily take up a lot of space, particularly if you go for the monstrous route which isn't that good, partly because of the lack of space for units.

I think that Umbras are supposed to be the hardest clan to use because of their mechanics, you are supposed to have a tough time managing and strategizing the use of morsels...doesn't stop this mechanic of morsels taking yellow currency from being annoying at times.
It is good, if not outright his best upgrade. The Capacity requirement he needs doesn't matter if you just ascend/descend him into a different floor.
Originally posted by SilentStorm:
I think the morsels count to make it harder for gamers and to make the Umbras less powerful, that being said, it doesn't help that it can limit the amount of units you can put and that the Umbra champion can easily take up a lot of space, particularly if you go for the monstrous route which isn't that good, partly because of the lack of space for units.

I think that Umbras are supposed to be the hardest clan to use because of their mechanics, you are supposed to have a tough time managing and strategizing the use of morsels...doesn't stop this mechanic of morsels taking yellow currency from being annoying at times.
I don't think the argument is that they shouldn't take up yellow capacity. It's that they take up unit space. The capacity issue is interesting to get around, and very possible to get around with the right umbra synergies. The unit limit issue is a bit tougher, because it puts an upper limit on how much you can buff a gorge style penumbra, no matter how well you play. The problem with that is up to how you feel about gorge penumbra's viability. Many seem to believe, and I agree with them, that gorge boi just can't hack it on higher covenants. That's pretty lame considering how cool it is.
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Date Posted: May 31, 2020 @ 2:49am
Posts: 10