Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
In terms of power legion is equal to shadowsiege but it costs 2 vs 6 one 1 less slot, I think even adding burnout to it could be an option as it's a huge tank when upgraded much more then that of any other unit due to the smaller ones taking front hits and the whole chain doing many hits per round, on the other hand though I sometimes apply burnout to it to force it to die so I can reform it so maybe burnout isn't as good of an idea.
What risk? If you cant manage to get the monster stone and multistrike, the legion lose most of their magic since they wont solo any bosses anymore and dont deliver enough dps to be really relevant late game (in my builds at least).
monstertrain://runresult/509aa25f-8cd3-4d4e-b2e4-407a0631e27b
meh. that's not that much damage really.
If your lucky and get this card early you have a high chance of getting both large stone and multistrike on it within one or two shops if you have the cash at which point you have a minion that costs 2 ember, has 8 more HP and 66 ish more damage then Shadowsiege which it's self requires 6 ember and 1 more floor space I think, find intent on death or the artifact and it's power jumps it still does roughly the same damage per cycle but it can tank 10 times more damage then Shadowsiege.
I mean vs building say the overgorger to equal footing or one of the champs require reaching the last few rings as they build up over time or other units build that up quickly during a fight but reset both require work, with legion the only down side is that it has too much health and without the ability to make it split you run the risk of it taking too long to start clearing floors due to its low damage as a single unit.
I agree though, in a perfect situation he is probably really good. Maybe I'll try a run where I just permafreeze him until the boss.
you mean like this?
https://steamcommunity.com/sharedfiles/filedetails/?id=2110833256
first time I ever used one, and that was on the random online.
I haven't played much with melter yet, but so far it does not seem OP to me.
I think this card is really, really busted.
Got the freaking legion twice before stage 5. Twice. And I hit every banner/trial for melting creature draws.
Out of the two times, I never manged to max out the legion enough to be as powerful as it needed to be for its opportunity cost (hitting draws instead of whatever, hitting shops for the monster stone etc).
I also was looking for the rare stealth guy who improves permantly - never got him before stage 5. Not once.
Since enforcer+leader+lady + spells isnt enough dps for seraph (on cov11/12), I would actually now argue maybe make the rare creatures less rare because it can be OP af - if it never shows, it doesnt matter much (gameplay- and balance-wise)
Maybe they did a soft nerf and reduced the rate it shows up.