Monster Train

Monster Train

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CoolNitro May 28, 2020 @ 4:33pm
Legion of wax a tad OP
I really do hate to say this but this monster needs a nerf of some kind with either cast cost or starting size as it's way too over powered if you manage to get large stone or the 25 health stone and multistrike on it.

What makes it even more OP is the card intent on death as you can end up with a room with one large and six medium legion units which can all split again and carry over with full health and multistrike. During multiple runs a single floor with this setup can wipe everything including last boss without losing the floor.

An example of this, although these guys extra multistrike due to 3 slot upgrade.
https://steamcommunity.com/sharedfiles/filedetails/?id=2112067137
Last edited by CoolNitro; May 28, 2020 @ 4:39pm
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Showing 1-15 of 33 comments
If legion of wax got nerfed the candle bros would be even worse than they already are. They're already the worst faction in terms of power and consistency and legion of wax is one of the only things going for them. If legion of wax were nerfed other cards from melting remnant would need to be buffed to make up for the loss in power and prevent the faction from getting even more mediocre than it already is.
CoolNitro May 28, 2020 @ 4:55pm 
I don't find that to be the case hell I won a run with nothing but draffs and a single lady.

In terms of power legion is equal to shadowsiege but it costs 2 vs 6 one 1 less slot, I think even adding burnout to it could be an option as it's a huge tank when upgraded much more then that of any other unit due to the smaller ones taking front hits and the whole chain doing many hits per round, on the other hand though I sometimes apply burnout to it to force it to die so I can reform it so maybe burnout isn't as good of an idea.
Originally posted by CoolNitro:
I don't find that to be the case hell I won a run with nothing but draffs and a single lady.

In terms of power legion is equal to shadowsiege but it costs 2 vs 6 one 1 less slot, I think even adding burnout to it could be an option as it's a huge tank when upgraded much more then that of any other unit due to the smaller ones taking front hits and the whole chain doing many hits per round, on the other hand though I sometimes apply burnout to it to force it to die so I can reform it so maybe burnout isn't as good of an idea.
Dude believe me on cov 20+ candle bros fail on all fronts. They really don't need a nerf.
CoolNitro May 28, 2020 @ 5:06pm 
I can't argue with you on that as I'm only rank 7 or so.
Waschbär42 May 28, 2020 @ 5:10pm 
Maybe it is just me, but this to me seems again like a case where a lot of ifs lead to the conclusion "it is op" when at the same time other options with similar risk-reward ratio yield comparable results.
What risk? If you cant manage to get the monster stone and multistrike, the legion lose most of their magic since they wont solo any bosses anymore and dont deliver enough dps to be really relevant late game (in my builds at least).
Doctor Gitgud May 28, 2020 @ 8:05pm 
I just had a hilarious run with the wax legion. Put Rage 7 and multistrike on them. Got the artifacts that give extra attack from rage, double extinction effects (so they were splitting twice as much), +unit attack power on enemy kill, 5 damage to enemy units on melting unit deaths. Finished with *full* pyre health on covenant 10.

monstertrain://runresult/509aa25f-8cd3-4d4e-b2e4-407a0631e27b
Ichthyic May 28, 2020 @ 9:03pm 
*looks at OP picture post*

meh. that's not that much damage really.

CoolNitro May 28, 2020 @ 9:35pm 
It's not really the damage in a single round but the tanking during a whole boss fight, your average boss hits once per round of combat ( as far as I'm aware on cov 8 not sure if this changes ) and in total I think legion with the large stone is around 1100 HP but split into 25 different targets on a single floor with their damage being around 300 or so per cycle if you stack it the intent on death card.

If your lucky and get this card early you have a high chance of getting both large stone and multistrike on it within one or two shops if you have the cash at which point you have a minion that costs 2 ember, has 8 more HP and 66 ish more damage then Shadowsiege which it's self requires 6 ember and 1 more floor space I think, find intent on death or the artifact and it's power jumps it still does roughly the same damage per cycle but it can tank 10 times more damage then Shadowsiege.

I mean vs building say the overgorger to equal footing or one of the champs require reaching the last few rings as they build up over time or other units build that up quickly during a fight but reset both require work, with legion the only down side is that it has too much health and without the ability to make it split you run the risk of it taking too long to start clearing floors due to its low damage as a single unit.
Last edited by CoolNitro; May 28, 2020 @ 10:06pm
Bard May 28, 2020 @ 11:35pm 
Honestly, on paper he always seems like he should be really strong. In practice, I've rarely found him able to carry a run. He's gimmicky to use, you can't resummon him reliably with endless, and any amount of burnout essentially completely ruins him. He's not strong enough to facetank the whole battle, and getting him back into battle when you need to is crazy unreliable.

I agree though, in a perfect situation he is probably really good. Maybe I'll try a run where I just permafreeze him until the boss.
Lemming Jesus May 29, 2020 @ 2:16am 
I finished a run where I had the double extinguish relic and copied him three times...I loved it.
miralight May 29, 2020 @ 4:53am 
the burnout should give some damage every time it ticks down the lower number the stronger damage
Ichthyic May 29, 2020 @ 5:28am 
"building say the overgorger to equal footing "

you mean like this?

https://steamcommunity.com/sharedfiles/filedetails/?id=2110833256

first time I ever used one, and that was on the random online.

I haven't played much with melter yet, but so far it does not seem OP to me.
Drecon May 30, 2020 @ 5:09am 
I had a third upgrade slot on this and just a bunch of +stats. It beat Seraph on its own without any help.
I think this card is really, really busted.
Waschbär42 May 30, 2020 @ 12:15pm 
Ok, me again. I had about 15 melting runs since I posted last.

Got the freaking legion twice before stage 5. Twice. And I hit every banner/trial for melting creature draws.
Out of the two times, I never manged to max out the legion enough to be as powerful as it needed to be for its opportunity cost (hitting draws instead of whatever, hitting shops for the monster stone etc).
I also was looking for the rare stealth guy who improves permantly - never got him before stage 5. Not once.
Since enforcer+leader+lady + spells isnt enough dps for seraph (on cov11/12), I would actually now argue maybe make the rare creatures less rare because it can be OP af - if it never shows, it doesnt matter much (gameplay- and balance-wise)
Last edited by Waschbär42; May 30, 2020 @ 12:48pm
CoolNitro May 30, 2020 @ 1:05pm 
On my last 10 or so runs I rarely seen him early but before I posted this I was getting him nearly every run on either the first fight with a banner reward or at the first banner, shops wise muntistrike is sort of rare but the large stone pops up quite a bit and you don't need to aim for large stone as the flat 25+ health is what makes each split a tank.

Maybe they did a soft nerf and reduced the rate it shows up.
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Date Posted: May 28, 2020 @ 4:33pm
Posts: 33