Installer Steam
connexion
|
langue
简体中文 (chinois simplifié)
繁體中文 (chinois traditionnel)
日本語 (japonais)
한국어 (coréen)
ไทย (thaï)
Български (bulgare)
Čeština (tchèque)
Dansk (danois)
Deutsch (allemand)
English (anglais)
Español - España (espagnol castillan)
Español - Latinoamérica (espagnol d'Amérique latine)
Ελληνικά (grec)
Italiano (italien)
Bahasa Indonesia (indonésien)
Magyar (hongrois)
Nederlands (néerlandais)
Norsk (norvégien)
Polski (polonais)
Português (portugais du Portugal)
Português - Brasil (portugais du Brésil)
Română (roumain)
Русский (russe)
Suomi (finnois)
Svenska (suédois)
Türkçe (turc)
Tiếng Việt (vietnamien)
Українська (ukrainien)
Signaler un problème de traduction
However you missed another factor that sucks with the Umbral... multiplayer... it simply takes longer to cast a spell, get a morsel, cast a morsel, place a morsel... repeat... therefore they are not usable in hell rush... too bad I kept getting them enough I won't even play hell rush.
Also, you cannot consume mod the starting spell to get rid of it, dregs self-cleanse other starting spells can be modded with consume... shadesplitter is stuck as a mediocre non-boostable spell. Truly making it far and away the worst starting spell. (Not a disagreement with you obviously, just more clarification). Maybe if it were base free it would be better... but then it would literally have no modification choices.
But I do disagree with some of your conclusions.
Maybe some of that comes from the run I just finished with Umbra. I went full Monstrous (the huge Trample one) and didn't take the size increase gem either time. I took one Ember and one Draw and relied on my size manipulation cards. My champion wouldn't even fit in the train without increasing size first. It sounds bad, but it was super entertaining. When I didn't draw any size manipulation in my opening hand against Seraph, I thought I was done for. But I played it through just to see what would happen. I built up my Lifedrain gorger as best I could, I built up the size the floor of the train where I wanted my champ, and eventually I drew into my champion again. It was a roller coaster of a fight, but it all worked out in the end with Penumbra smashing Seraph to bits.
-----
I know that's circumstantial, and like I said, I don't call myself an expert, but Umbra is by no means my least-favorite to play. I don't feel hindered by playing them, and I like the interesting choices they add as a secondary faction. I initially thought Remnant/Umbra would be as hard to use as you said in your post, but it's actually crazy fun.
I think all 5 factions are interesting, fun, and take on new light in every possible combination.
Will time tell that Umbra is the weakest and need a buff at some point? Maybe. But I'm having a blast playing them, and they're one of my favorites.
Morselmaster and Morselmaker are really strong. Those combined with the Crucible units (both are good) is pretty much a won game in my experience.
The clan does have a lot of questionably useful mechanics that have too little payoff for the amount of luck they take, but that seems to be the case for most clans. Looking at you Sting cards.
I edited out my mention of the lack of consumability, but that is what makes it the worst card int he game IMO.
What do you do against sweepers? I also found that while tempting, the morsel maker/master is pretty luck dependent. If you get them both before you get your gorge unit, you can't place them without running out of space.
Don't get me wrong, a good morsel deck kicks ass, but its just so fragile. So many things can go wrong. You know who ♥♥♥♥♥ on both of the crucibles? Seraph cleansing beneficial effects. Instant GG. The stealth boss can obliterate the life drain crucible, and the multihit boss can do the same for damage shield. I think Alloyed Construct is one of the best units in the game actually, but he has similar problem of getting gimped by certain common enemies.
Realistically speaking, if my primary faction is Umbra and I don't draw Morselmaker/Morselmaster during the early banners I'm mostly screwed. Gem Trove or Grovel could fix this but that's pretty risky. Retch etc are rares with don't come into play until later stages.
Allowing for 3 rather than 2 choices per banner could alleviate this, but it doesn't solve their low power gain speed, both in battle and during a run.
Hellhorned has crazy imp synergy and rage.
Awoken can easily stack 20 spikes then double/triple that damage and deal with anything that hits you.
Stygian? Freeze the hell out of everything.
Remnant actually benefits from units dying and reforming...
Umbra is left with high space requirement, high ember requirement, and their spells simply offset this without actually providing any ACTUAL advantage. If you think about it carefully, without even considering how easily morsels die, just using them means that you've lost space you could have used to put another fighter on the floor.
I really like the concept, but let's be honest. They suck!
If Penumbra Architect upgrade applies to all floors, Glutton gets equal health and the common spells gets buffed they might become viable.
At the present it's actually more headache than fun playing them. The majority of the time I feel like I'm fighting the Umbra rather than the winged while using them.
Sad.
I think Umbra is interesting, and I've had a lot of fun with them too. Really I'm just frustrated because it feels like they aren't strong enough for me to continue to use them and have fun with them. Its interesting that a full monstrous penumbra was able to duke it out with seraph. perhaps I under estimated that upgrade.
And I actually really like Remnant/Umbra, if for no other reason than because the remnant hero is an objectively better morsel muncher than penumbra is when you take his harvest skill.
I agree with basically all of your points, except this one:
I've found that there are actually a ton of ways to generate morsels, usually in the form of a holdover Antumbra Assault or Morsel Miner card.
I will say that I I've had a lot of fun playing Remnant/Umbra with multiple holdover reform cards, cycling increasingly terrifying miner morsels. You can actually ramp damage fast enough if you're using Miner Morsels, its just hard to get an engine that generates them fast enough. But it feels pretty good to be spawning multiple 25/25 morsels onto the field at a time each turn.
That being said, this strategy is utterly ♥♥♥♥♥♥ if you ever have to use the top floor, because ya know, stuns.
As an aside, I think Trample is a trap, it's not useful to the player. The only time squishy frontliners make it to the front are Wiltwings in the late game and zerg rushes.
I think Architect 1 Feeder 2 is the way to go as it solves all the problems the hero has, simply feed it to squish the tank and use other forms of wave or backline clear like any other class. The issue with this is he STILL needs to be frontline and is even SQUISHIER than not taking the Trample path!
Alternatively just go Architect 3 and use him as a bonus unit.
The overgorger is a great unit, but what other Umbra unit is worth a damn... the one that does 5 damage when gorging is ok.. but the units have already hit you, or you need the feed card... the one with damage shield is nice as a wall, but not much else... and as mentioned before, multistrike and sweep kill your minions without you getting any benefit and barely slow the enemies down...
I like the concept, but please explain to me how it compares to the sheer damage of Hellhorns, the staggering defense and retaliation of Awakened, the sheer damage stacking of Stygian guard (thru either frostbite or spell weakness) or the recursive growth of the Remnants?
I really want to like the Umbra, I just don't see how they stack... perhaps it is my flaw. Also, do you just purge all 5 shadesplitters? Because I cannot see using them.
My best Umbra runs were with the damage shielded minions so they lived long enough to be snacked upon, and even then the Umbra are the only clan I've never won with as the primary (I have won allied games)
At what covenant level? I really enjoyed them until I hit covenant 12-15.
Yes. You purge all of them. Occasionally I will keep one, so I can use it and then antumbra assault the morsel to make real morsels.
Health upgrades on the morselmaker/master, various ascend/descend manipulation, quick/trample on the crucible. Umbra also has access to quite a few damage shields. I usually set the whole thing up on the top level, so the rooted and dazed artifacts also help keep the setup stable long enough to build up.
Draw order is a big deal, I'll admit to that. Sometimes you'll end up having to loop through to get them in the right order. I've lost a few runs because it took too long to get the gears moving.