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Being able to place Holdover on the right spell completely changes a run and usually turns it into a guaranteed win.
It should at least increase the cost by one or something.
This!
Why would you consider it broken? This is a single player game. Whats next then? Spikes are pretty OP, arent they?^^
Holdover is fun and pretty much every clan/spell could benefit greatly from it so whats the problem here?
This is a terrible attitude for game design. Just terrible. The game is supposed to have depth and skill to reaching the max Covenant with each clan and combination, not whether you luck into the single mod that vastly outclasses every other mod.
I totally agree with this. Just like removing Consume adds +1, doing something else that greatly increases how many times you cast it should add +1.
Dude, thanks for your opinion^^ I simply do not consider holdover to outclass every other mod. This game has a variety of very powerful combos to the point where a lot of them outright win battles for you. To single out holdover therefore seems weird to me.