Monster Train

Monster Train

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Holdover is ridiculous
Every time I've won it's because I have multiple good spells (sometimes duped) with holdover, zero cost, fully upgraded.

This last one took the cake. I had the card that sends the top floor up to the pyre room and applies dazed X 3 to them so that your pyre can finish them off. Well I had doublestack on it so it was dazed X 6, zero casting cost, and holdover so I had it every turn. I just kept sending the top floor up, no enemy has enough health to survive that.

On a run yesterday, I took seraph out with a single 7k hit from a holdover spell weakness card every turn.
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Showing 1-15 of 32 comments
.//slayer May 26, 2020 @ 5:54pm 
Spell builds are my favourite, too! The best and most efficient runs I've had so far were with Stygian spells and spell weakness stacks, and it felt glorious.
Misguided May 26, 2020 @ 5:57pm 
Yes, Holdover is OP. The point of the game is to be OP.
Big Sneeze May 26, 2020 @ 6:01pm 
This is good and fun this way.
pruitcake May 26, 2020 @ 6:11pm 
I think it's fine. It's not every game you're gonna be able to force these kinds of interactions so it's okay to have something busted that'll let you breeze through a run every now and then. I had holdover and -2 cost on spreading spores and made one of my Thorned Hollows nigh unkillable while having 100+ thorns, it's pretty fun.
Lilbabycat May 26, 2020 @ 6:28pm 
wait..holdover isn't just a one turn thing? damn me I've skipped it every run so far.
Awesome! May 26, 2020 @ 6:36pm 
Originally posted by Lilbabycat:
wait..holdover isn't just a one turn thing? damn me I've skipped it every run so far.
if you play the card every turn it goes back on top of your draw pile every turn. if you dont play the card it gets discarded like normal and you have to wait for it to come back.
joemama1512 May 27, 2020 @ 9:41am 
Keep in mind that holdover does replace what would be an existing draw so you can actually over do it! For example, holdover on a +10 damage Vent thrown into the fissure so you have 6 of them may seem like a good idea, but it also means you draw Vents every turn pretty much and little else.
Dorrian May 27, 2020 @ 9:47am 
Yeah, every win I've had has been thanks to having duplicated Holdover spells. Primarily the armor gain ones.
Ellye May 27, 2020 @ 1:03pm 
Yes, Holdover is really good.

Being able to place Holdover on the right spell completely changes a run and usually turns it into a guaranteed win.
Last edited by Ellye; May 27, 2020 @ 1:03pm
Ackranome May 27, 2020 @ 10:26pm 
Holdover is great with "draw" many cards.
Bard May 27, 2020 @ 10:31pm 
Yeah, holdover is arguably the most broken thing in the game. Basically all of my wins have been abusing a spell with holdover.

It should at least increase the cost by one or something.
Waschbär42 May 28, 2020 @ 7:10am 
Originally posted by Markus Wulfhart:
This is good and fun this way.

This!

Why would you consider it broken? This is a single player game. Whats next then? Spikes are pretty OP, arent they?^^
Holdover is fun and pretty much every clan/spell could benefit greatly from it so whats the problem here?
Dorrian May 28, 2020 @ 7:22am 
Originally posted by Bard:
Yeah, holdover is arguably the most broken thing in the game. Basically all of my wins have been abusing a spell with holdover.

It should at least increase the cost by one or something.
That would be a fair balance suggestion.
ChickenStrip May 28, 2020 @ 8:06am 
Originally posted by Waschbär42:
Originally posted by Markus Wulfhart:
This is good and fun this way.

This!

Why would you consider it broken? This is a single player game. Whats next then? Spikes are pretty OP, arent they?^^
Holdover is fun and pretty much every clan/spell could benefit greatly from it so whats the problem here?

This is a terrible attitude for game design. Just terrible. The game is supposed to have depth and skill to reaching the max Covenant with each clan and combination, not whether you luck into the single mod that vastly outclasses every other mod.

Originally posted by Bard:
Yeah, holdover is arguably the most broken thing in the game. Basically all of my wins have been abusing a spell with holdover.

It should at least increase the cost by one or something.

I totally agree with this. Just like removing Consume adds +1, doing something else that greatly increases how many times you cast it should add +1.
Last edited by ChickenStrip; May 28, 2020 @ 8:07am
Waschbär42 May 28, 2020 @ 8:43am 
Originally posted by ChickenStrip:
Originally posted by Waschbär42:

This!

...

This is a terrible attitude for game design. Just terrible. The game is supposed to have depth and skill to reaching the max Covenant with each clan and combination, not whether you luck into the single mod that vastly outclasses every other mod.

Dude, thanks for your opinion^^ I simply do not consider holdover to outclass every other mod. This game has a variety of very powerful combos to the point where a lot of them outright win battles for you. To single out holdover therefore seems weird to me.
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Date Posted: May 26, 2020 @ 5:24pm
Posts: 32